c#网络编程之TCP/IP(二)Thread方式服务器端编写

用户类:User.cs

先上代码:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace ChatServer
{

    public class User
    {
        public BinaryReader br { get; private set; }
        public BinaryWriter bw { get; private set; }
        private string userName;
        private TcpClient client;

        public User(TcpClient client, bool isTask)
        {
            this.client = client;
            NetworkStream networkStream = client.GetStream();
            br = new BinaryReader(networkStream);
            bw = new BinaryWriter(networkStream);
            if (isTask)
            {
                Task.Run(() => ReceiveFromClient());
            }
            else
            {
                Thread t = new Thread(ReceiveFromClient);
                t.Start();
            }
        }

        public void Close()
        {
            br.Close();
            bw.Close();
            client.Close();
        }

        /// <summary>处理接收的客户端数据</summary>
        public void ReceiveFromClient()
        {
            while (true)
            {
                string receiveString = null;
                try
                {
                    receiveString = br.ReadString();
                }
                catch
                {
                    CC.RemoveUser(this); return;
                }
                string[] split = receiveString.Split(':');
                switch (split[0])
                {
                    case "Login":  //格式:Login,用户名
                        userName = split[1];
                        CC.SendToAllClient(split[1] + "登录成功,当前用户数:" + CC.userList.Count);
                        break;
                    case "Logout":  //格式:Logout,用户名
                        CC.RemoveUser(this);
                        return;
                    case "Talk":  //格式:Talk,对话信息
                        CC.SendToAllClient(userName + "说:" + receiveString.Remove(0, 5));
                        break;
                    case "CMD":
                        CC.haveHeart();
                        break;
                    default:
                        CC.SendToAllClient(userName + " heart : " + receiveString);
                        break;
                }
            }
        }
    }
}
User类我们定义了四个属性:
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值