socket通信--(二)--SocketAsyncEventArgs

SocketAsyncEventArgs msdn
使用SocketAsyncEventArgs执行异步操作
msdn 上给出了使用demo,但是没有给出User Token类。另外SocketAsyncEventArgs是为提高server端处理高并发的性能,msdn上没有给出client短相应代码。
下面是相关的关于SocketAsyncEventArgs的使用介绍

1.socketAsyncEventArgs
2. socketAsyncEventArgs example2
3. 实现
4. socketAsync简介
5. socket使用分析
1,2,3博文对socket通信都有介绍。
完整代码demo下载:download

服务器端代码


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.Threading;


namespace Lister13
{
    #region server端
    class Server
    {
        private int m_maxConnectNum;    //最大连接数  
        private int m_revBufferSize;    //最大接收字节数  
        BufferManager m_bufferManager;
        const int opsToAlloc = 2;
        Socket listenSocket;            //监听Socket  
        public SocketEventPool m_pool;
        int m_clientCount;              //连接的客户端数量  
        Semaphore m_maxNumberAcceptedClients;

        List<AsyncUserToken> m_clients; //客户端列表  


        #region
        /// <summary>  
        /// 客户端连接数量变化时触发  
        /// </summary>  
        /// <param name="num">当前增加客户的个数(用户退出时为负数,增加时为正数,为1)</param>  
        /// <param name="token">增加用户的信息</param>  
        public delegate void OnClientNumberChange(int num, AsyncUserToken token);
        /// <summary>  
        /// 接收到客户端的数据  
        /// </summary>  
        /// <param name="token">客户端</param>  
        /// <param name="buff">客户端数据</param>  
        public delegate void OnReceiveData(AsyncUserToken token, byte[] buff);

        public delegate void stopedDel();
        public event stopedDel ServerStopedEvent;

      

        /// <summary>  
        /// 客户端连接数量变化事件  
        /// </summary>  
        public event OnClientNumberChange ClientNumberChange;

        /// <summary>  
        /// 接收到客户端的数据事件  
        /// </summary>  
        public event OnReceiveData ReceiveClientData;


        #endregion

        #region 定义属性

        /// <summary>  
        /// 获取客户端列表  
        /// </summary>  
        public List<AsyncUserToken> ClientList { get { return m_clients; } }

        #endregion

        /// <summary>  
        /// 构造函数  
        /// </summary>  
        /// <param name="numConnections">最大连接数</param>  
        /// <param name="receiveBufferSize">缓存区大小</param>  
        public Server(int numConnections, int receiveBufferSize)
        {
            m_clientCount = 0;
            m_maxConnectNum = numConnections;
            m_revBufferSize = receiveBufferSize;
            // allocate buffers such that the maximum number of sockets can have one outstanding read and   
            //write posted to the socket simultaneously    
            m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);

            m_pool = new SocketEventPool(numConnections);
            m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
        }

        /// <summary>  
        /// 初始化  
        /// </summary>  
        public void Init()
        {
            // Allocates one large byte buffer which all I/O operations use a piece of.  This gaurds   
            // against memory fragmentation  
            m_bufferManager.InitBuffer();
            m_clients = new List<AsyncUserToken>();
            // preallocate pool of SocketAsyncEventArgs objects  
            SocketAsyncEventArgs readWriteEventArg;

            for (int i = 0; i < m_maxConnectNum; i++)
            {
                readWriteEventArg = new SocketAsyncEventArgs();
                readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
                readWriteEventArg.UserToken = new AsyncUserToken();

                // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object  
                m_bufferManager.SetBuffer(readWriteEventArg);
                // add SocketAsyncEventArg to the pool  
                m_pool.Push(readWriteEventArg);
            }
        }


        /// <summary>  
        /// 启动服务  
        /// </summary>  
        /// <param name="localEndPoint"></param>  
        public bool Start(IPEndPoint localEndPoint)
        {
            try
            {
                m_clients.Clear();
                listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
                listenSocket.Bind(localEndPoint);
                // start the server with a listen backlog of 100 connections  
                listenSocket.Listen(m_maxConnectNum);
                // post accepts on the listening socket  
                StartAccept(null);
                return true;
            }
            catch (Exception)
            {
                return false;
            }
        }

        /// <summary>  
        /// 停止服务  
        /// </summary>  
        public void Stop()
        {
            AsyncUserToken[] clients = m_clients.ToArray();
            for (int i = 0; i < clients.Length; i++) 
            {
                try
                {
                  AsyncUserToken token= clients[i];
                   token.Socket.Shutdown(SocketShutdown.Both);
                }
                catch (Exception) { }
            }

                try
                {
                    if (m_clients.Count > 0)
                        listenSocket.Shutdown(SocketShutdown.Both);
                }
                catch (Exception e)//当socket 无连接时(即没有可用已连接的client)
                {
                    // listenSocket.Disconnect(false);///因为无可用的socket连接,此方法不可用
                    Console.WriteLine(e.Message);
                }
                finally
                {
                    listenSocket.Close();
                    //通知界面,server已经停止
                    if (ServerStopedEvent != null)
                        ServerStopedEvent();
                    lock (m_clients)
                    {
                        m_clients.Clear();
                    }

                }


        }


        public void CloseClient(AsyncUserToken token)
        {
            try
            {
                token.Socket.Shutdown(SocketShutdown.Both);
            }
            catch (Exception) { }
        }


        // Begins an operation to accept a connection request from the client   
        //  
        // <param name="acceptEventArg">The context object to use when issuing   
        // the accept operation on the server's listening socket</param>  
        public void StartAccept(SocketAsyncEventArgs acceptEventArg)
        {
            if (acceptEventArg == null)
            {
                acceptEventArg = new SocketAsyncEventArgs();
                acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
            }
            else
            {
                // socket must be cleared since the context object is being reused  
                acceptEventArg.AcceptSocket = null;
            }

            m_maxNumberAcceptedClients.WaitOne();
            if (!listenSocket.AcceptAsync(acceptEventArg))
            {
                ProcessAccept(acceptEventArg);
            }
        }

        // This method is the callback method associated with Socket.AcceptAsync   
        // operations and is invoked when an accept operation is complete  
        //  
        void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
        {
            ProcessAccept(e);
        }

        private void ProcessAccept(SocketAsyncEventArgs e)
        {
            try
            {
                Interlocked.Increment(ref m_clientCount);
                // Get the socket for the accepted client connection and put it into the   
                //ReadEventArg object user token  
                SocketAsyncEventArgs readEventArgs = m_pool.Pop();
                AsyncUserToken userToken = (AsyncUserToken)readEventArgs.UserToken;

                userToken.usernamr = "Mtt";
                userToken.Socket = e.AcceptSocket;
                userToken.ConnectTime = DateTime.Now;
                userToken.Remote = e.AcceptSocket.RemoteEndPoint;
                userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;
                ClientList.Add(userToken);

                lock (m_clients) { m_clients.Add(userToken); }
                
                if (ClientNumberChange != null)
                    ClientNumberChange(1, userToken);
                if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
                {
                    ProcessReceive(readEventArgs);
                }
            }
            catch (Exception me)
            {
       
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