<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>three.js从入门到精通系列教程046 - 在平面上创建一个可变大小和长短的圆柱体</title>
<script src="ThreeJS/three.js"></script>
<script src="ThreeJS/jquery.js"></script>
</head>
<body>
<center id="myContainer"></center>
<script>
//创建渲染器
var myRenderer = new THREE.WebGLRenderer({ antialias: true });
myRenderer.setSize(window.innerWidth, window.innerHeight);
myRenderer.setClearColor('white', 1.0);
myRenderer.shadowMap.enabled = true;
myRenderer.shadowMap.type = THREE.PCFSoftShadowMap;
$("#myContainer").append(myRenderer.domElement);
var myCamera = new THREE.PerspectiveCamera(45,
window.innerWidth / window.innerHeight, 0.1, 1000);
myCamera.position.set(0, 40, 50);
myCamera.lookAt(new THREE.Vector3(0, 0, 0));
var myScene