文章截图(html2Canvas)保存分享转发

<!DOCTYPE html>
<html>
	<head>
		<meta name="viewport" content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no" />
		<meta charset="utf-8">
		<title>文章分享</title>
		<script src="https://cdn.staticfile.org/jquery/2.1.1/jquery.min.js"></script>
		**/* 官网下载html2canvas.min.js(转成图片)   canvas2Image.js(保存图片)  两个js */**
		<script src="js/html2canvas.min.js" type="text/javascript" charset="utf-8"></script>
		<script src="js/canvas2Image.js" type="text/javascript" charset="utf-8"></script>
		<style type="text/css">
			.layui-layer-content img{width: 300px;height: 500px;}
			.layui-layer-content{background-image: url('https://img04.sogoucdn.com/app/a/100520024/ec675e77fb476e2987d611f935a1f90f');background-size: 100% 100%;}
		</style>
	</head>
	<body>
		<div style="width: 300px;height: 500px;" class="layui-layer-content"></div>
		<h2 class="share"> <a href="javascript:void(0);"> 点击转成canvas </a></h2>
		    <button id="save">保存</button>
	</body>
	<script type="text/javascript">
		var test = $(".layui-layer-content").get(0); //将jQuery对象转换为dom对象
	    // 点击转成canvas
	    $('.share').click(function(e) {
			// $(".layui-layer-content").css({"background-image":"url('https://img04.sogoucdn.com/app/a/100520024/ec675e77fb476e2987d611f935a1f90f')","background-size":"100% 100%"});
			var opts = { //初始化对象
			    useCORS: true **//开启html2canvas的useCORS配置,跨域配置,以解决图片跨域的问题 服务器也得配置允许跨域请求 本地图片不存在跨域**
			};

	        // 调用html2canvas插件
			setTimeout(function(){
				html2canvas(test,opts).then(function(canvas) {
				    // canvas宽度
				    var canvasWidth = canvas.width;
				    // canvas高度
				    var canvasHeight = canvas.height;
				    // 渲染canvas
				    // $('.share').after(canvas);
				    // 调用转成图片方法
					setTimeout(function(){
						var img = convertToImage(canvas, canvasWidth, canvasHeight);
						
					},500);
					//保存
					// $("#save").click(function(){
					// 	saveAsImage(canvas, canvasWidth, canvasHeight);
					// })
				
				});
			},500)
	        
	    });
		
		function convertToImage (canvas, canvasWidth, canvasHeight) { //转成图片格式
			// 调用Canvas2Image插件
			var img = Canvas2Image.convertToImage(canvas, canvasWidth, canvasHeight);
			// 渲染图片
			$(".layui-layer-content").html(img);
		}
		
		function saveAsImage (canvas, w, h, type, f) { //保存图片
			// 调用Canvas2Image插件
			Canvas2Image.saveAsImage(canvas, w, h);
		}
	</script>
</html>
html2Canvas官网: [http://html2canvas.hertzen.com/]
JavaScript HTML renderer The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page. How does it work? The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements. It does not require any rendering from the server, as the whole image is created on the clients browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn&#39;t magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin. The script is still in a very experimental state, so I don&#39;t recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made. Browser compatibility The script should work fine on the following browsers: Firefox 3.5+ Google Chrome Opera 12+ IE9+ Safari 6+ As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported. Usage Note! These instructions are for using the current dev version of 0.5, for the latest release version (0.4.1), checkout the old readme. To render an element with html2canvas, simply call: html2canvas(element[, options]); The function returns a Promise containing the <canvas> element. Simply add a promise fullfillment handler to the promise using then: html2canvas(document.body).then(function(canvas) { document.body.appendChild(canvas); }); Building The library uses grunt for building. Alternatively, you can download the latest build from here. Clone git repository with submodules: $ git clone --recursive git://github.com/niklasvh/html2canvas.git Install Grunt and uglifyjs: $ npm install -g grunt-cli uglify-js Run the full build process (including lint, qunit and webdriver tests): $ grunt Skip lint and tests and simply build from source: $ grunt build Running tests The library has two sets of tests. The first set is a number of qunit tests that check that different values parsed by browsers are correctly converted in html2canvas. To run these tests with grunt you&#39;ll need phantomjs. The other set of tests run Firefox, Chrome and Internet Explorer with webdriver. The selenium standalone server (runs on Java) is required for these tests and can be downloaded from here. They capture an actual screenshot from the test pages and compare the image to the screenshot created by html2canvas and calculate the percentage differences. These tests generally aren&#39;t expected to provide 100% matches, but while commiting changes, these should generally not go decrease from the baseline values. Start by downloading the dependencies: $ npm install Run qunit tests: $ grunt test Examples For more information and examples, please visit the homepage or try the test console. Contributing If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn&#39;t supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.
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