Unity C# Survival Guide
Unity C# Surival Guide 笔记
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[U3D Learning Note] Unity C# Survival Guide (21) -- Command Pattern
Command Pattern 命令模式/UI:按钮/命令模式的三个组成部分/WaitForEndOfFrame()原创 2020-09-11 19:09:45 · 254 阅读 · 3 评论 -
[U3D Learning Note] Unity C# Survival Guide (20) -- Object Pools
Object Pool物体池对象池/生成物体池/从物体池获取/获取物体状态activeInHierarchy/重复利用物体池的物体/Invoke()原创 2020-09-09 18:24:26 · 253 阅读 · 3 评论 -
[U3D Learning Note] Unity C# Survival Guide (19) -- Singletons
Singleton单例模式/Lazy Instantiation延迟初始化/MonoSingleton原创 2020-09-08 22:48:20 · 191 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (18) -- LINQ
LINQ: language intergrated query. allow us filter through data, especially filter through arrays and lists.原创 2020-09-05 22:48:20 · 159 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (17) --Delegates and Events
Delegate委托/Multicast delegates/Events/Observer Pattern观察者模式/Actions/Return Type Delegates and Function/Lambda Expression原创 2020-09-01 23:46:59 · 247 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (16) -- Abstract Classes
Abstract Class抽象类/强制继承/接口/多态和通用类型/RayCasting Code原创 2020-08-29 23:40:53 · 207 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (15) --Dictionary
Dictionary字典/key-value原创 2020-08-28 23:53:32 · 179 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (14) -- Enums
Enums枚举/Finite State Machine/搭配Enums食用的场景加载切换方法原创 2020-08-27 00:02:53 · 186 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (13) -- Lists
Lists/Array vs. List/存储实例化的物体/SetActive(true)原创 2020-08-26 15:53:48 · 233 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (12) -- Namespaces
Namespace 允许我们获取库中的元素原创 2020-08-25 18:18:06 · 188 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (11) -- Properties
Properties属性/Auto Properties原创 2020-08-24 23:22:37 · 222 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (10) -- Static Types
static type静态类型/界面显示文本/OnEnable()/OnDisable()/物体生成/Instance Members vs. Static Members/Utility Class/Static Constructor原创 2020-08-24 19:57:30 · 200 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (9) -- Classes
类/构造函数/重载/类的序列化/继承/public/private/protected/虚拟函数和重写/class vs. structs/值传递vs.引用传递原创 2020-08-15 00:27:27 · 205 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (8) -- Functions and Methods
Start()和Update()/Array作为返回值/Array作为参数传递原创 2020-08-11 21:37:03 · 139 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (6)(7) -- Loops & Arrays
协程/for循环/协程和while搭配食用/Array/foreach loop原创 2020-08-07 22:32:12 · 225 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (4)(5) -- if Statement & switch Statement
if语句/改变物体颜色/switch语句原创 2020-08-05 22:45:06 · 227 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (3) --Variables
variables/随机数/取小数/一些命名习惯的建议原创 2020-08-04 22:37:17 · 153 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (2) -- Rotations
四元数和欧拉角/预制件的设置/角色自旋转/丝滑旋转原创 2020-08-04 16:07:32 · 240 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide
unity官方教程Unity C# Surival Guide 学习笔记原创 2020-07-27 23:33:17 · 183 阅读 · 0 评论 -
[U3D Learning Note] Unity C# Survival Guide (1) -- Quick Tips and Assets
物体坐标/键盘鼠标Input方式/物体移动/刚体和物体撞击/暂停系统/Post-Processing Effects/爆炸效果原创 2020-07-27 23:25:10 · 333 阅读 · 0 评论
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