这次和大家分享一个沙漏风格的加载动画
效果如下:
这是本系列的第六季了, 本次内容的关键在于cubicTo函数的使用, 在这里分享一个非常好用的网站https://www.desmos.com/calculator/cahqdxeshd
在这上面可以手动拖动贝塞尔曲线的控制点, 并且显示了起终点和两个控制点的精确坐标, 这样来使用qt的cubicTo函数就非常方便了.
一共三个文件,可以直接编译运行
//main.cpp
#include "LoadingAnimWidget.h"
#include <QApplication>
#include <QGridLayout>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QWidget w;
w.setWindowTitle("加载动画 第6季");
QGridLayout * mainLayout = new QGridLayout;
auto* anim1= new FillGlassBead;
mainLayout->addWidget(anim1,0,0);
auto* anim2 = new FillGlassBead;
anim2->setWaveType(FillGlassBead::WaveType::SwayingWater);
mainLayout->addWidget(anim2,0,1);
auto* anim3 = new Hourglass;
mainLayout->addWidget(anim3,1,0);
auto* anim4 = new Hourglass;
anim4->setColumnVisibility(true);
anim4->setSandColor("seagreen");
mainLayout->addWidget(anim4,1,1);
w.setLayout(mainLayout);
w.show();
anim1->start();
anim2->start();
anim3->start();
anim4->start();
return a.exec();
}
//LoadingAnimWidget.h
#ifndef LOADINGANIMWIDGET_H
#define LOADINGANIMWIDGET_H
#include <QPropertyAnimation>
#include <QWidget>
class LoadingAnimBase:public QWidget
{
Q_OBJECT
Q_PROPERTY(qreal angle READ angle WRITE setAngle)
public:
LoadingAnimBase(QWidget* parent=nullptr);
virtual ~LoadingAnimBase();
qreal angle()const;
void setAngle(qreal an);
public slots:
virtual void exec();
virtual void start();
virtual void stop();
protected:
QPropertyAnimation mAnim;
qreal mAngle;
};
class FillGlassBead:public LoadingAnimBase{
public:
FillGlassBead(QWidget* parent = nullptr);//一颗玻璃珠,内部逐渐充满液体
enum class WaveType{
PeacefulWater /*平静的水面*/ , SwayingWater /*左右晃动的水面*/
};
void setWaveType(WaveType t);
protected:
void paintEvent(QPaintEvent*);
private:
WaveType mWaveType;
};
class Hourglass:public LoadingAnimBase{
public:
Hourglass(QWidget* parent = nullptr);//沙漏
void setSandColor(const QColor& color);//设置沙子颜色
void setColumnVisibility(bool vis);//设置柱子可见性
protected:
void paintEvent(QPaintEvent*);
private:
QColor mSandColor;
bool mColumnVisible;
};
#endif // LOADINGANIMWIDGET_H
//LoadingAnimWidget.cpp
#include "LoadingAnimWidget.h"
#include