usbgamepad驱动程序

该博客详细介绍了如何为USB HID Boot Protocol游戏手柄编写驱动程序,包括关键的数据处理函数`usb_gamepad_irq`,用于处理输入报告,并报告按键状态到输入设备。此外,还涉及了驱动的打开、关闭、探测和断开连接的处理函数。

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#include <linux/kernel.h>
#include <linux/slab.h>
#include <linux/module.h>
#include <linux/init.h>
#include <linux/usb/input.h>
#include <linux/hid.h>

#define DRIVER_VERSION "v1.6"
#define DRIVER_AUTHOR "Vojtech Pavlik <vojtech@ucw.cz>"
#define DRIVER_DESC "USB HID Boot Protocol gamepad driver"
#define DRIVER_LICENSE "GPL"

MODULE_AUTHOR(DRIVER_AUTHOR);
MODULE_DESCRIPTION(DRIVER_DESC);
MODULE_LICENSE(DRIVER_LICENSE);
static const char keycode[11]={KEY_UP,KEY_DOWN,KEY_LEFT,KEY_RIGHT,KEY_ESC,KEY_ENTER,KEY_TAB,KEY_HOME,KEY_PAGEDOWN,KEY_PAGEUP,KEY_LEFTSHIFT};
struct usb_gamepad {
 char name[128];
 char phys[64];
 struct usb_device *usbdev;
 struct input_dev *dev;
 struct urb *irq;
 signed char *data;
 dma_addr_t data_dma;
};

static void usb_gamepad_irq(struct urb *urb)
{
 struct usb_gamepad *gamepad = urb->context;
 signed char *data = gamepad->data;
 struct input_dev *dev = gamepad->dev;
 int status;

 switch (urb->status) {
 case 0:   
  break;
 case -ECONNRESET: 
 case -ENOENT:
 case -ESHUTDOWN:
  return;
 
 default:  
  goto resubmit;
 }
 input_report_key(dev, KEY_UP,    (data[5] & 0x10)||(!(data[4]&0x10)));
 input_report_key(dev, KEY_LEFT,  (!(data[3] & 0x10))||(data[5]&0x80));
 input_report_key(dev, KEY_DOWN,     (data[4] & 0x80)||(data[5]&0x40));
 input_report_key(dev, KEY_RIGHT,   (data[3] & 0x80)||(data[5]&0x20));
 input_report_key(dev, KEY_ESC,  data[6] & 0x10);
 input_report_key(dev, KEY_ENTER,  data[6] & 0x22);
 input_report_key(dev, KEY_TAB,  data[6] & 0x01);
 input_report_key(dev, KEY_HOME,  data[6] & 0x04);
 input_report_key(dev, KEY_PAGEDOWN,  data[6] & 0x10);
 input_report_key(dev, KEY_PAGEUP,  data[6] & 0x80);
 input_report_key(dev, KEY_LEFTSHIFT,  data[6] & 0x20);
 input_sync(dev);
resubmit:
 status = usb_submit_urb (urb, GFP_ATOMIC);
 if (status)
  err ("can't resubmit intr, %s-%s/input0, status %d",
    gamepad->usbdev->bus->bus_name,
    gamepad->usbdev->devpath, status);
}

static int usb_gamepad_open(struct input_dev *dev)
{
 struct usb_gamepad *gamepad = input_get_drvdata(dev);

 gamepad->irq->dev = gamepad->usbdev;
 if (usb_submit_urb(gamepad->irq, GFP_KERNEL))
  return -EIO;

 return 0;
}

static void usb_gamepad_close(struct input_dev *dev)
{
 struct usb_gamepad *gamepad = input_get_drvdata(dev);

 usb_kill_urb(gamepad->irq);
}

static int usb_gamepad_probe(struct usb_interface *intf, const struct usb_device_id *id)
{
 
 
 struct usb_device *dev = interface_to_usbdev(intf);
 int i;
 
 struct usb_host_interface *interface; 
 
 struct usb_endpoint_descriptor *endpoint; 
 struct usb_gamepad *gamepad;
 struct input_dev *input_dev;
 int pipe, maxp;
 int error = -ENOMEM;

 
 interface = intf->cur_altsetting;

  
 if (interface->desc.bNumEndpoints != 1)
  return -ENODEV;
 
 endpoint = &interface->endpoint[0].desc; 
 
 if (!usb_endpoint_is_int_in(endpoint))
  return -ENODEV;
 
 pipe = usb_rcvintpipe(dev, endpoint->bEndpointAddress); 
  
 maxp = usb_maxpacket(dev, pipe, usb_pipeout(pipe));
 
 gamepad = kzalloc(sizeof(struct usb_gamepad), GFP_KERNEL);
 input_dev = input_allocate_device();
 if (!gamepad || !input_dev)
  goto fail1;

  
 gamepad->data = usb_buffer_alloc(dev, 8, GFP_ATOMIC, &gamepad->data_dma);
 if (!gamepad->data)
  goto fail1;
 
 
 gamepad->irq = usb_alloc_urb(0, GFP_KERNEL);
 if (!gamepad->irq)
  goto fail2;
 gamepad->usbdev = dev;
 gamepad->dev = input_dev;

 if (dev->manufacturer)
  strlcpy(gamepad->name, dev->manufacturer, sizeof(gamepad->name));

 if (dev->product) {
  if (dev->manufacturer)
   strlcat(gamepad->name, " ", sizeof(gamepad->name));
  strlcat(gamepad->name, dev->product, sizeof(gamepad->name));
 }

 if (!strlen(gamepad->name))
  snprintf(gamepad->name, sizeof(gamepad->name),
    "USB HIDBP gamepad x:x",
    le16_to_cpu(dev->descriptor.idVendor),
    le16_to_cpu(dev->descriptor.idProduct));

 usb_make_path(dev, gamepad->phys, sizeof(gamepad->phys));//获取USB设备在sysfs中的位置
 strlcat(gamepad->phys, "/input0", sizeof(gamepad->phys));

 input_dev->name = gamepad->name;
 input_dev->phys = gamepad->phys;
 usb_to_input_id(dev, &input_dev->id);
 input_dev->dev.parent = &intf->dev;

 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
 for(i=0;i<11;i++)
  set_bit(keycode[i],input_dev->keybit);
 input_set_drvdata(input_dev, gamepad);
 input_dev->open = usb_gamepad_open;
 input_dev->close = usb_gamepad_close;

 
 usb_fill_int_urb(gamepad->irq, dev, pipe, gamepad->data,
    (maxp > 8 ? 8 : maxp),
    usb_gamepad_irq, gamepad, endpoint->bInterval);
 gamepad->irq->transfer_dma = gamepad->data_dma;
 gamepad->irq->transfer_flags |= URB_NO_TRANSFER_DMA_MAP;

 error = input_register_device(gamepad->dev);
 if (error)
  goto fail3;

 usb_set_intfdata(intf, gamepad);
 return 0;

fail3: 
 usb_free_urb(gamepad->irq);
fail2: 
 usb_buffer_free(dev, 8, gamepad->data, gamepad->data_dma);
fail1: 
 input_free_device(input_dev);
 kfree(gamepad);
 return error;
}

static void usb_gamepad_disconnect(struct usb_interface *intf)
{
 struct usb_gamepad *gamepad = usb_get_intfdata (intf);

 usb_set_intfdata(intf, NULL);
 if (gamepad) {
  usb_kill_urb(gamepad->irq);
  input_unregister_device(gamepad->dev);
  usb_free_urb(gamepad->irq);
  usb_buffer_free(interface_to_usbdev(intf), 8, gamepad->data, gamepad->data_dma);
  kfree(gamepad);
 }
}

static struct usb_device_id usb_gamepad_id_table [] = {
 { USB_DEVICE(0x0079,0x0011)},
 { } 
};

MODULE_DEVICE_TABLE (usb, usb_gamepad_id_table);

static struct usb_driver usb_gamepad_driver = {
 .name  = "usbgamepad",  
 .probe  = usb_gamepad_probe,
 .disconnect = usb_gamepad_disconnect,
 .id_table = usb_gamepad_id_table,
};

static int __init usb_gamepad_init(void)
{
 
 int retval = usb_register(&usb_gamepad_driver);
 if (retval == 0)
  printk(KERN_INFO KBUILD_MODNAME ": " DRIVER_VERSION ":"
    DRIVER_DESC "\n");
 return retval;
}
static void __exit usb_gamepad_exit(void)
{
 usb_deregister(&usb_gamepad_driver);
}

module_init(usb_gamepad_init);
module_exit(usb_gamepad_exit);


 

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