如何实现自动画线条
本帖最后由 mikywqw 于 2013-7-22 10:37 编辑涂鸦源码
public class TuyaView extends View {
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;// 画布的画笔
private Paint mPaint;// 真实的画笔
private float mX = 0, mY = 0;// 临时点坐标
private static final float TOUCH_TOLERANCE = 4;//宽度
// 保存Path路径的集合,用List集合来模拟栈
private static List<DrawPath> savePath;
// 记录Path路径的对象
private DrawPath dp;
private int screenWidth, screenHeight;// 屏幕長寬
private class DrawPath {
public Path path;// 路径
public Paint paint;// 画笔
}
public TuyaView(Context context, int w, int h) {
super(context);
screenWidth = w;
screenHeight = h;
mBitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888);
// 保存一次一次绘制出来的图形
mCanvas = new Canvas(mBitmap);
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mPaint = new Paint();
mPaint.setAntiAlias(true);//抗锯齿
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);// 设置外边缘
mPaint.setStrokeCap(Paint.Cap.ROUND);// 形状圆形
mPaint.setStrokeWidth(50);// 画笔宽度
savePath = new ArrayList<DrawPath>();
}
@Override
public void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
// 将前面已经画过得显示出来
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
if (mPath != null) {
// 实时的显示
canvas.drawPath(mPath, mPaint);
}
}
public void touch_start(float x, float y) {
mPath.moveTo(x, y);
mX = x;
mY = y;
}
public void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(mY - y);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
// 从x1,y1到x2,y2画一条贝塞尔曲线,更平滑(直接用mPath.lineTo也是可以的)
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
public void touch_up() {
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, mPaint);
//将一条完整的路径保存下来(相当于入栈操作)
savePath.add(dp);
mPath = null;// 重新置空
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// 每次down下去重新new一个Path
mPath = new Path();
//每一次记录的路径对象是不一样的
dp = new DrawPath();
dp.path = mPath;
dp.paint = mPaint;
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
这个是涂鸦的源码,我想知道如何通过点击屏幕获取坐标点作为画线的起始点,然后通过重力感应功能,自动画出线条来,而不是通过上面代码的MotionEvent.ACTION_MOVE来画