消息机制概述
Android应用程序的每一个线程在启动时,都可以首先在内部创建一个消息队列,然后再进入一个无限循环中,不断检查它的消息队列是否有新的消息需要处理,如果有新的消息需要处理,那么线程就会将它从消息队列中取出来,并且对它进行处理;否则线程就会进入睡眠等待状态,直到有新的消息需要处理为止,这样就可以通过消息来驱动Android应用程序的执行。
消息机制组成部分
Android系统主要通过Messagequeue,Looper,Handler三个类来实现Android应用程序的消息处理机制:
1.Messagequeue:描述消息队列
2.Looper:创建消息队列,以及进入消息循环
3.Handler:用来发送消息和处理消息
消息处理流程
1、程序启动的时候,主线程会创建一个Looper对象。Looper对象初始化一个MessageQueue,然后调用loop()方法循环去读取消息。
2、初始化Handler的时候,在Handler的构造函数内部,会获取当前线程的Looper对象,进而获取MessageQueue对象。由此可见,想要操作UI的Handler必须在主线程中创建。否则会提示你:【”Can’tcreate handler inside thread that has not called Looper.prepare()”】
3、调用Handler的相关方法时,会获取Message对象,将消息对象的target指向当前handler对象,然后放到消息队列中。
4、loop()工作中,会从消息队列中获取一个个的消息,调用handle的dispatchMessage(msg)分发处理。
5、Message内部维护一个消息池,用来回收缓存message对象。
6、Looper相当于一个发动机,MessageQueue相当于流水线,Message相当于一个个的物品,而Handler就相当于工人。
消息循环机制机构图
消息循环机制java层与c++层关系图
创建线程消息队列
1.创建Java层Looper对象:
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));//创建looper对象
}
2.Looper对象内部创建一个MessageQueue对象(mQueue):
private Looper(boolean quitAllowed) {
//Looper在创建的时候会创建一个MessageQueue对象
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}3.调用MessageQueue的nativeInit方法创建一个NativeMessageQueue对象:
MessageQueue(boolean quitAllowed) {
mQuitAllowed = quitAllowed;
mPtr = nativeInit();//..
}4.nativeInit方法返回NativeMessageQueue地址给mPtr:
static jlong android_os_MessageQueue_nativeInit(JNIEnv* env, jclass clazz) {
//在C++层通过此方法创建一个NativeMessageQueue对象
NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue();
if (!nativeMessageQueue) {
jniThrowRuntimeException(env, "Unable to allocate native queue");
return 0;
}
nativeMessageQueue->incStrong(env);
//返回nativeMessageQueue地址给Java层;
return reinterpret_cast<jlong>(nativeMessageQueue);
}5.NativeMessageQueue创建时内部创建一个C++层Looper(Native)对象:
NativeMessageQueue::NativeMessageQueue() : mPollEnv(NULL), mPollObj(NULL), mExceptionObj(NULL) {
//NativeMessageQueue创建时会创建一个Looper(Native)对象
mLooper = Looper::getForThread();
if (mLooper == NULL) {
mLooper = new Looper(false);
Looper::setForThread(mLooper);
}
}6.Looper(Native)创建时内部创建一个管道通过两个文件描述符管理它:
Looper::Looper(bool allowNonCallbacks) : mAllowNonCallbacks(allowNonCallbacks), mResponseIndex(0) {
int wakeFds[2];
int result = pipe(wakeFds);//创建一个管道
LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe. errno=%d", errno);
mWakeReadPipeFd = wakeFds[0];//读端文件描述符
mWakeWritePipeFd = wakeFds[1];//写端文件描述符
result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK);
LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake read pipe non-blocking. errno=%d",errno);
result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK);
LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking. errno=%d",errno);
#ifdef LOOPER_USES_EPOLL
// Allocate the epoll instance and register the wake pipe.
mEpollFd = epoll_create(EPOLL_SIZE_HINT);//..
LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance. errno=%d", errno);
struct epoll_event eventItem;
memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union
eventItem.events = EPOLLIN;
eventItem.data.fd = mWakeReadPipeFd;
//将文件描述符放在epoll中进行管理
result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, & eventItem);
LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake read pipe to epoll instance. errno=%d",errno);
#else
// Add the wake pipe to the head of the request list with a null callback.
struct pollfd requestedFd;
requestedFd.fd = mWakeReadPipeFd;
requestedFd.events = POLLIN;
mRequestedFds.push(requestedFd);
Request request;
request.fd = mWakeReadPipeFd;
request.callback = NULL;
request.ident = 0;
request.data = NULL;
mRequests.push(request);
mPolling = false;
mWaiters = 0;
#endif
#ifdef LOOPER_STATISTICS
mPendingWakeTime = -1;
mPendingWakeCount = 0;
mSampledWakeCycles = 0;
mSampledWakeCountSum = 0;
mSampledWakeLatencySum = 0;
mSampledPolls = 0;
mSampledZeroPollCount = 0;
mSampledZeroPollLatencySum = 0;
mSampledTimeoutPollCount = 0;
mSampledTimeoutPollLatencySum = 0;
#endif
}
消息循环过程
1.Looper获取当前线程MessageQueue并循环调用它的next方法检查是否有新消息需要处理:
public static void loop() {
final Looper me = myLooper();//获取当前线程looper
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;//获取当前线程MessageQueue
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {//不断检查是否有新消息需要处理
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
//msg.target指向一个Handler对象,调用Handler的dispatchMessage方法分发消息
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
2.MessageQueue的next方法中调用nativePollOnce函数检查当前线程的消息队列中是否有新消息要处理,如果有消息会存在mMessage中并进行处理:
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;//当前线程需要进入睡眠等待状态的时间
for (;;) {//不断调用成员函数nativePollOnce来检查当前线程的消息队列是否有新消息要处理
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);//..
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;//当前线程需要处理的消息
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;//没有消息就睡觉
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; //release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}3.在nativePollOnce函数中调用Looper(Native)的pollOnce函数不断检查是否有新消息要处理:static void android_os_MessageQueue_nativePollOnce(JNIEnv* env, jobject obj,jlong ptr, jint timeoutMillis) {
//通过ptr找到NativeMessageQueue
NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
//调用nativeMessageQueue对象的pollOnce函数检查当前线程是否有新消息
nativeMessageQueue->pollOnce(env, obj, timeoutMillis);
}4.在pollOnce函数中调用polllnner函数(返回值不等于0即有新消息):
void NativeMessageQueue::pollOnce(JNIEnv* env, jobject pollObj, int timeoutMillis) {
mPollEnv = env;
mPollObj = pollObj;
//调用Looper(Native)的pollOnce函数检查当前线程是否有新消息要处理
mLooper->pollOnce(timeoutMillis);
mPollObj = NULL;
mPollEnv = NULL;
if (mExceptionObj) {
env->Throw(mExceptionObj);
env->DeleteLocalRef(mExceptionObj);
mExceptionObj = NULL;
}
}
----------------------------------------------------------分割线------------------------------------------------------------------
int Looper::pollOnce(int timeoutMillis, int* outFd,int* outEvents, void** outData) {
int result = 0;
for (;;) {//不断调用pollInner方法检查是否有新消息
while (mResponseIndex < mResponses.size()) {
const Response& response = mResponses.itemAt(mResponseIndex++);
if (! response.request.callback) {
#if DEBUG_POLL_AND_WAKE
LOGD("%p ~ pollOnce - returning signalled identifier %d: "
"fd=%d, events=0x%x, data=%p", this,
response.request.ident, response.request.fd,
response.events, response.request.data);
#endif
if (outFd != NULL) *outFd = response.request.fd;
if (outEvents != NULL) *outEvents = response.events;
if (outData != NULL) *outData = response.request.data;
return response.request.ident;
}
}
if (result != 0) {
#if DEBUG_POLL_AND_WAKE
LOGD("%p ~ pollOnce - returning result %d", this, result);
#endif
if (outFd != NULL) *outFd = 0;
if (outEvents != NULL) *outEvents = NULL;
if (outData != NULL) *outData = NULL;
return result;
}
result = pollInner(timeoutMillis);//如果有新消息返回值不等于0
}
}
5.polllnner函数中调用awoken方法把管道中的旧数据清理掉:
int Looper::pollInner(int timeoutMillis) {
#if DEBUG_POLL_AND_WAKE
LOGD("%p ~ pollOnce - waiting: timeoutMillis=%d", this, timeoutMillis);
#endif
int result = ALOOPER_POLL_WAKE;
mResponses.clear();
mResponseIndex = 0;
#ifdef LOOPER_STATISTICS
nsecs_t pollStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
#endif
#ifdef LOOPER_USES_EPOLL
struct epoll_event eventItems[EPOLL_MAX_EVENTS];
int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);
bool acquiredLock = false;
#else
// Wait for wakeAndLock() waiters to run then set mPolling to true.
mLock.lock();
while (mWaiters != 0) {
mResume.wait(mLock);
}
mPolling = true;
mLock.unlock();
size_t requestedCount = mRequestedFds.size();
int eventCount = poll(mRequestedFds.editArray(), requestedCount, timeoutMillis);
#endif
if (eventCount < 0) {
if (errno == EINTR) {
goto Done;
}
LOGW("Poll failed with an unexpected error, errno=%d", errno);
result = ALOOPER_POLL_ERROR;
goto Done;
}
if (eventCount == 0) {
#if DEBUG_POLL_AND_WAKE
LOGD("%p ~ pollOnce - timeout", this);
#endif
result = ALOOPER_POLL_TIMEOUT;
goto Done;
}
#if DEBUG_POLL_AND_WAKE
LOGD("%p ~ pollOnce - handling events from %d fds", this, eventCount);
#endif
#ifdef LOOPER_USES_EPOLL
for (int i = 0; i < eventCount; i++) {
int fd = eventItems[i].data.fd;
uint32_t epollEvents = eventItems[i].events;
//判断发生IO事件的文件描述符是否与当前线程所关联的管道的mWakeReadPipeFd一致
if (fd == mWakeReadPipeFd) {
if (epollEvents & EPOLLIN) {
awoken();
} else {
LOGW("Ignoring unexpected epoll events 0x%x on wake read pipe.", epollEvents);
}
} else {
if (! acquiredLock) {
mLock.lock();
acquiredLock = true;
}
ssize_t requestIndex = mRequests.indexOfKey(fd);
if (requestIndex >= 0) {
int events = 0;
if (epollEvents & EPOLLIN) events |= ALOOPER_EVENT_INPUT;
if (epollEvents & EPOLLOUT) events |= ALOOPER_EVENT_OUTPUT;
if (epollEvents & EPOLLERR) events |= ALOOPER_EVENT_ERROR;
if (epollEvents & EPOLLHUP) events |= ALOOPER_EVENT_HANGUP;
pushResponse(events, mRequests.valueAt(requestIndex));
} else {
LOGW("Ignoring unexpected epoll events 0x%x on fd %d that is "
"no longer registered.", epollEvents, fd);
}
}
}
if (acquiredLock) {
mLock.unlock();
}
Done: ;
#else
for (size_t i = 0; i < requestedCount; i++) {
const struct pollfd& requestedFd = mRequestedFds.itemAt(i);
short pollEvents = requestedFd.revents;
if (pollEvents) {
if (requestedFd.fd == mWakeReadPipeFd) {
if (pollEvents & POLLIN) {
awoken();
} else {
LOGW("Ignoring unexpected poll events 0x%x on wake read pipe.", pollEvents);
}
} else {
int events = 0;
if (pollEvents & POLLIN) events |= ALOOPER_EVENT_INPUT;
if (pollEvents & POLLOUT) events |= ALOOPER_EVENT_OUTPUT;
if (pollEvents & POLLERR) events |= ALOOPER_EVENT_ERROR;
if (pollEvents & POLLHUP) events |= ALOOPER_EVENT_HANGUP;
if (pollEvents & POLLNVAL) events |= ALOOPER_EVENT_INVALID;
pushResponse(events, mRequests.itemAt(i));
}
if (--eventCount == 0) {
break;
}
}
}
Done:
// Set mPolling to false and wake up the wakeAndLock() waiters.
mLock.lock();
mPolling = false;
if (mWaiters != 0) {
mAwake.broadcast();
}
mLock.unlock();
#endif
#ifdef LOOPER_STATISTICS
nsecs_t pollEndTime = systemTime(SYSTEM_TIME_MONOTONIC);
mSampledPolls += 1;
if (timeoutMillis == 0) {
mSampledZeroPollCount += 1;
mSampledZeroPollLatencySum += pollEndTime - pollStartTime;
} else if (timeoutMillis > 0 && result == ALOOPER_POLL_TIMEOUT) {
mSampledTimeoutPollCount += 1;
mSampledTimeoutPollLatencySum += pollEndTime - pollStartTime
- milliseconds_to_nanoseconds(timeoutMillis);
}
if (mSampledPolls == SAMPLED_POLLS_TO_AGGREGATE) {
LOGD("%p ~ poll latency statistics: %0.3fms zero timeout, %0.3fms non-zero timeout", this,
0.000001f * float(mSampledZeroPollLatencySum) / mSampledZeroPollCount,
0.000001f * float(mSampledTimeoutPollLatencySum) / mSampledTimeoutPollCount);
mSampledPolls = 0;
mSampledZeroPollCount = 0;
mSampledZeroPollLatencySum = 0;
mSampledTimeoutPollCount = 0;
mSampledTimeoutPollLatencySum = 0;
}
#endif
for (size_t i = 0; i < mResponses.size(); i++) {
const Response& response = mResponses.itemAt(i);
if (response.request.callback) {
#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS
LOGD("%p ~ pollOnce - invoking callback: fd=%d, events=0x%x, data=%p", this,
response.request.fd, response.events, response.request.data);
#endif
int callbackResult = response.request.callback(
response.request.fd, response.events, response.request.data);
if (callbackResult == 0) {
removeFd(response.request.fd);
}
result = ALOOPER_POLL_CALLBACK;
}
}
return result;
}6.awoken方法的实现:void Looper::awoken() {
#if DEBUG_POLL_AND_WAKE
LOGD("%p ~ awoken", this);
#endif
#ifdef LOOPER_STATISTICS
if (mPendingWakeCount == 0) {
LOGD("%p ~ awoken: spurious!", this);
} else {
mSampledWakeCycles += 1;
mSampledWakeCountSum += mPendingWakeCount;
mSampledWakeLatencySum += systemTime(SYSTEM_TIME_MONOTONIC) - mPendingWakeTime;
mPendingWakeCount = 0;
mPendingWakeTime = -1;
if (mSampledWakeCycles == SAMPLED_WAKE_CYCLES_TO_AGGREGATE) {
LOGD("%p ~ wake statistics: %0.3fms wake latency, %0.3f wakes per cycle", this,
0.000001f * float(mSampledWakeLatencySum) / mSampledWakeCycles,
float(mSampledWakeCountSum) / mSampledWakeCycles);
mSampledWakeCycles = 0;
mSampledWakeCountSum = 0;
mSampledWakeLatencySum = 0;
}
}
#endif
char buffer[16];
ssize_t nRead;
do {
nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer));//将管道中数据读出来
} while ((nRead == -1 && errno == EINTR) || nRead == sizeof(buffer));
}线程消息发送过程
1.通过调用sendMessageXXX方法将消息发送到一个消息队列中:
public boolean sendMessageAtTime(Message msg, long uptimeMillis)
{
boolean sent = false;
MessageQueue queue = mQueue;
if (queue != null) {
msg.target = this;
sent = queue.enqueueMessage(msg, uptimeMillis);//将消息发送到消息队列中
}
else {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
}
return sent;
}
2.调用enqueueMessage方法将消息插入到消息队列(队头或队中): boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;//记录了当前线程是否处于睡眠等待状态
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next,将消息插入到消息队列中
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);//如果线程正在睡眠,那么将其唤醒
}
}
return true;
}3.如果线程处于睡眠状态调用NativeMessageQueue的nativeWake方法,唤醒他:static void android_os_MessageQueue_nativeWake(JNIEnv* env, jclass clazz, jlong ptr) {
NativeMessageQueue *nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
//通过ptr找到NativeMessageQueue,并调用它的wake方法唤醒目标线程,让它处理消息
nativeMessageQueue->wake();
}
4.nativeWake方法中调用NativeMessageQueue的wake方法:
void NativeMessageQueue::wake() {
mLooper->wake();//调用Looper(Native)的wake方法
}5.wake方法中调用Looper(Native)的wake方法,向管道写入字符:void Looper::wake() {
#if DEBUG_POLL_AND_WAKE
LOGD("%p ~ wake", this);
#endif
#ifdef LOOPER_STATISTICS
// FIXME: Possible race with awoken() but this code is for testing only and is rarely enabled.
if (mPendingWakeCount++ == 0) {
mPendingWakeTime = systemTime(SYSTEM_TIME_MONOTONIC);
}
#endif
ssize_t nWrite;
do {
nWrite = write(mWakeWritePipeFd, "W", 1);//向管道中写入字符,唤醒线程。
} while (nWrite == -1 && errno == EINTR);
if (nWrite != 1) {
if (errno != EAGAIN) {
LOGW("Could not write wake signal, errno=%d", errno);
}
}
}线程消息处理过程1.通过Looper类的loop方法获取消息:
public static void loop() {
final Looper me = myLooper();//获取当前线程looper
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;//获取当前线程MessageQueue
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {//不断检查是否有新消息需要处理
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
//msg.target指向一个Handler对象,调用Handler的dispatchMessage方法分发消息
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent)
+ " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}2.通过Handler类的dispatchMessage分发消息://分发Looper传来的消息
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
3.通过Handler的成员函数handleMessage处理消息://通过重写handleMessage方法处理消息
public void handleMessage(Message msg) { }

本文深入解析了Android消息机制的工作原理,包括消息队列(MessageQueue)、消息循环(Looper)及消息处理器(Handler)等核心组件的功能与交互方式,并详细阐述了消息发送、处理的过程。
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