snake.h
#pragma once
#include <stdio.h>
#include <windows.h>
#include <stdbool.h>
#include <stdlib.h>
#include <time.h>
#define POS_X 24
#define POS_Y 5
#define WALL L'□'
#define BODY L'●'
#define FOOD L'★'
//类型的声明
//蛇的方向
enum DIRECTION
{
UP = 1,
DOWN,
LEFT,
RIGHT
};
//蛇的状态
//正常、撞墙、撞到自己、正常退出
enum GAME_STATUS
{
OK, //正常
KILL_BY_WALL, //撞墙
KILL_BY_SELF, //撞到自己
END_NORMAL //正常退出
};
//蛇身的节点类型
typedef struct SnakeNode
{
//坐标
int x;
int y;
//指向下一个节点的指针
struct SnakeNode* next;
}SnakeNode, * pSnakeNode;
//typedef struct SnakeNode* pSnakeNode;
//贪吃蛇
typedef struct Snake
{
pSnakeNode _pSnake;//指向蛇头的指针
pSnakeNode _pFood;//指向食物节点的指针
enum DIRECTION _dir;//指向蛇的方向
enum GAME_STATUS _status;//游戏的状态
int _food_weight;//一个食物的分数
int _score;//总成绩
int _sleep_time;//休息时间-时间越短,速度越快;时间越长,速度越慢
}Snake, * pSnake;
//函数的声明
//定位光标位置
void SetPos(short x, short y);
//游戏的初始化
void GameStart(pSnake ps);
//欢迎界面的打印
void WelcomeToGame();
//创建地图
void CreateMap();
//初始化蛇身
void InitSnake(pSnake ps);
//创建食物
void CreateFood(pSnake ps);
//游戏运行的逻辑
void GameRun(pSnake ps);
//蛇的移动-走一步
void SnakeMove(pSnake ps);
//判断下一个坐标是否是食物
int NextIsFood(pSnakeNode pn, pSnake ps);
//下一个位置是食物就吃掉
void EatFood(pSnakeNode pn, pSnake ps);
//下一个位置不是食物
void NoFood(pSnakeNode pn, pSnake ps);
//检测蛇是否撞墙
void KillByWall(pSnake ps);
//检测蛇是否撞到自己
void KillBySelf(pSnake ps);
//游戏善后的工作
void GameEnd(pSnake ps);
snake.c
#define _CRT_SECURE_NO_WARNINGS
#include "snake.h"
void SetPos(short x, short y)
{
//获得标准输出设备的句柄
HANDLE houtput = NULL;
houtput = GetStdHandle(STD_OUTPUT_HANDLE);
//定位光标的位置
COORD pos = { x,y };
SetConsoleCursorPosition(houtput, pos);
}
void WelcomeToGame()
{
SetPos(40, 14);
wprintf(L"欢迎来到贪吃蛇小游戏\n");
SetPos(42, 20);
system("pause");
system("cls");
SetPos(40, 14);
wprintf(L"用↑.↓.←.→来控制蛇的移动,按F3加速,F4减速\n");
SetPos(40, 15);
wprintf(L"加速能够得到更高的分数\n");
SetPos(42, 20);
system("pause");
system("cls");
}
void CreateMap()
{
//上
int i = 0;
for (i = 0;i < 57;i++)
{
wprintf(L"%lc", WALL);
}
//下
SetPos(0, 26);
for (i = 0;i < 57;i++)
{
wprintf(L"%lc", WALL);
}
//左
for (i = 1;i <= 25;i++)
{
SetPos(0, i);
wprintf(L"%lc", WALL);
}
//右
for (i = 1;i <= 25;i++)
{
SetPos(56, i);
wprintf(L"%lc", WALL);
}
}
void InitSnake(pSnake ps)
{
int i = 0;
pSnakeNode cur = NULL;
for (i = 0;i < 5;i++)
{
cur = (pSnakeNode)malloc(sizeof(SnakeNode));
if (cur == NULL)
{
perror("InitSnake()::malloc");
return;
}
cur->next = NULL;
cur->x = POS_X + i;
cur->y = POS_Y;
//头插法插入链表
if (ps->_pSnake == NULL) //空链表
{
ps->_pSnake = cur;
}
else //非空
{
cur->next = ps->_pSnake;
ps->_pSnake = cur;
}
}
cur = ps->_pSnake;
while (cur)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc", BODY);
cur = cur->next;
}
//设置贪吃蛇的属性
ps->_dir = RIGHT;//默认向右
ps->_score = 0;
ps->_food_weight = 10;
ps->_sleep_time = 200;//单位毫秒
ps->_status = OK;
}
void CreateFood(pSnake ps)
{
int x = 0;
int y = 0;
//生成x是2的倍数
//x:2~54
//y:1~25
again:
do
{
x = rand() % 53 + 2;
y = rand() % 25 + 1;
} while (x % 2 != 0);
//x和y的坐标不能和蛇的身体坐标冲突
pSnakeNode cur = ps->_pSnake;
while (cur)
{
if (x == cur->x && y == cur->y)
{
goto again;
}
cur = cur->next;
}
//创建食物的节点
pSnakeNode pFood = (pSnakeNode)malloc(sizeof(SnakeNode));
if (pFood == NULL)
{
perror("CreateFood()::malloc");
return;
}
pFood->x = x;
pFood->y = y;
pFood->next = NULL;
SetPos(x, y);
wprintf(L"%lc", FOOD);
ps->_pFood = pFood;
}
void GameStart(pSnake ps)
{
//0.先设置窗口的大小,再隐藏光标
system("mode con cols=100 lines=30");
system("title 贪吃蛇");
HANDLE houtput = GetStdHandle(STD_OUTPUT_HANDLE);
//隐藏光标操作
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(houtput, &CursorInfo);//获取光标信息
CursorInfo.bVisible = false;//隐藏控制台光标
SetConsoleCursorInfo(houtput, &CursorInfo);//设置控制台光标状态
//1.打印欢迎界面和功能介绍
WelcomeToGame();
//2.绘制地图
CreateMap();
//3.创建蛇
InitSnake(ps);
//4.创建食物
CreateFood(ps);
}
PrintHelpInfo()
{
SetPos(64, 10);
wprintf(L"%ls", L"不能穿墙,不能咬到自己");
SetPos(64, 11);
wprintf(L"%ls", L"用↑.↓.←.→来控制蛇的移动");
SetPos(64, 12);
wprintf(L"%ls", L"按F3加速,F4减速");
SetPos(64, 13);
wprintf(L"%ls", L"按ESC退出游戏,按space暂停游戏");
SetPos(64, 15);
wprintf(L"%ls", L"版权归ZYC所有");
}
//结果是1表示按过
//结果是0表示未按过
#define KEY_PRESS(vk) ((GetAsyncKeyState(vk)&1)?1:0)
void Pause()
{
while (1)
{
Sleep(200);
if (KEY_PRESS(VK_SPACE))
{
break;
}
}
}
int NextIsFood(pSnakeNode pn, pSnake ps)
{
if (ps->_pFood->x == pn->x && ps->_pFood->y == pn->y)
return 1;
else
return 0;
}
void EatFood(pSnakeNode pn, pSnake ps)
{
//头插法
ps->_pFood->next = ps->_pSnake;
ps->_pSnake = ps->_pFood;
//释放下一个位置的节点
free(pn);
pn = NULL;
pSnakeNode cur = ps->_pSnake;
//打印
while (cur)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc", BODY);
cur = cur->next;
}
ps->_score += ps->_food_weight;
//重新创建食物
CreateFood(ps);
}
void NoFood(pSnakeNode pn, pSnake ps)
{
//头插法
pn->next = ps->_pSnake;
ps->_pSnake = pn;
pSnakeNode cur = ps->_pSnake;
while (cur->next->next != NULL)
{
SetPos(cur->x, cur->y);
wprintf(L"%lc", BODY);
cur = cur->next;
}
//把最后一个节点打印成空格
SetPos(cur->next->x, cur->next->y);
printf(" ");
//释放最后一个节点
free(cur->next);
//把倒数第二个节点的地址置为空
cur->next = NULL;
}
void KillByWall(pSnake ps)
{
if (ps->_pSnake->x == 0 || ps->_pSnake->x == 56 || ps->_pSnake->y == 0 || ps->_pSnake->y == 26)
{
ps->_status = KILL_BY_WALL;
}
}
void KillBySelf(pSnake ps)
{
pSnakeNode cur = ps->_pSnake->next;
while (cur)
{
if (cur->x == ps->_pSnake->x && cur->y == ps->_pSnake->y)
{
ps->_status = KILL_BY_SELF;
break;
}
cur = cur->next;
}
}
void SnakeMove(pSnake ps)
{
//创建一个节点-表示蛇即将到的下一个节点
pSnakeNode pNextNode = (pSnakeNode)malloc(sizeof(SnakeNode));
if (pNextNode == NULL)
{
perror("SnakeMove()::malloc");
return;
}
switch (ps->_dir)
{
case UP:
pNextNode->x = ps->_pSnake->x;
pNextNode->y = ps->_pSnake->y - 1;
break;
case DOWN:
pNextNode->x = ps->_pSnake->x;
pNextNode->y = ps->_pSnake->y + 1;
break;
case LEFT:
pNextNode->x = ps->_pSnake->x - 1;
pNextNode->y = ps->_pSnake->y;
break;
case RIGHT:
pNextNode->x = ps->_pSnake->x + 1;
pNextNode->y = ps->_pSnake->y;
break;
}
//检测下一个坐标处是否是食物
if (NextIsFood(pNextNode, ps))
{
EatFood(pNextNode, ps);
}
else
{
NoFood(pNextNode, ps);
}
//检测蛇是否撞墙
KillByWall(ps);
//检测蛇是否撞到自己
KillBySelf(ps);
}
void GameRun(pSnake ps)
{
//打印帮助信息
PrintHelpInfo();
do
{
//打印总分数和食物的分值
SetPos(64, 5);
printf("总分数:%d\n", ps->_score);
SetPos(64, 6);
printf("当前食物的分数:%2d\n", ps->_food_weight);
if (KEY_PRESS(VK_UP) && ps->_dir != DOWN)
{
ps->_dir = UP;
}
else if (KEY_PRESS(VK_DOWN) && ps->_dir != UP)
{
ps->_dir = DOWN;
}
else if (KEY_PRESS(VK_LEFT) && ps->_dir != RIGHT)
{
ps->_dir = LEFT;
}
else if (KEY_PRESS(VK_RIGHT) && ps->_dir != LEFT)
{
ps->_dir = RIGHT;
}
else if (KEY_PRESS(VK_SPACE))
{
//暂停
Pause();
}
else if (KEY_PRESS(VK_ESCAPE))
{
//退出游戏
ps->_status = END_NORMAL;
}
else if (KEY_PRESS(VK_F3))
{
//加速
if (ps->_sleep_time > 80)
{
ps->_sleep_time -= 30;
ps->_food_weight += 2;
}
}
else if (KEY_PRESS(VK_F4))
{
//减速
if (ps->_food_weight > 2)
{
ps->_sleep_time += 30;
ps->_food_weight -= 2;
}
}
SnakeMove(ps);//贪吃蛇走一步的过程
Sleep(ps->_sleep_time);
} while (ps->_status == OK);
}
void GameEnd(pSnake ps)
{
SetPos(24, 12);
switch (ps->_status)
{
case END_NORMAL:
printf("已主动结束游戏\n");
break;
case KILL_BY_WALL:
printf("您撞到了墙上,游戏结束\n");
break;
case KILL_BY_SELF:
printf("您撞到了自己,游戏结束\n");
break;
}
//释放蛇身的链表
pSnakeNode cur = ps->_pSnake;
while (cur)
{
pSnakeNode del = cur;
cur = cur->next;
free(del);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include <locale.h>
#include "snake.h"
//完成的是游戏的测试逻辑
void test()
{
int ch = 0;
do
{
//system("cls");
//创建贪吃蛇
Snake snake = { 0 };
//初始化游戏
//1.打印欢迎界面
//2.功能介绍
//3.绘制地图
//4.创建蛇
//5.创建食物
//6.设置游戏的相关信息
GameStart(&snake);
//运行游戏
GameRun(&snake);
//结束游戏 - 善后工作
GameEnd(&snake);
SetPos(20, 15);
printf("再来一局吗?(Y/N):");
ch = getchar();
getchar();
} while (ch == 'Y' || ch == 'y');
SetPos(0, 27);
}
int main()
{
//设置适配本地环境
setlocale(LC_ALL, "");
srand((unsigned int)time(NULL));
test();
return 0;
}
6354

被折叠的 条评论
为什么被折叠?



