Parallel && LED.....More about parallelport........

本文介绍了一款使用C#编程并通过计算机并行端口控制LED灯的应用程序。该程序利用了inpout32.dll库操作并口,能够通过复选框控制LED灯的状态,并实现了计数和舞动效果。

Loadding......................

 

内容和东西都是从CodePorject里边找的。。。原始作者是Levent S...........

DOWN is her head file........

 

/* -----------------------------------------------------------------
 *
 * LED initialization code written by Levent S.
 * E-mail: ls@izdir.com
 *
 * This code is provided without implied warranty so the author is
 * not responsible about damages by the use of the code.
 *
 * You can use this code for any purpose even in any commercial
 * distributions by referencing my name.
 *
 * ! Don't remove or alter this notice in any distribution !
 *
 * -----------------------------------------------------------------*/

 

这里是一个用C#开发的软件。用ParallelPort来控制LED灯。他接着搞了一个ParallelPort控制液晶板。

关于并口的一些基础知识看上一篇文章。这个作者使用了一个inpout32.dll库来完成对PORT的操作。

对于原始的代码。有一个地方可能执行起来有问题。
就是点击复选框的时候,没有执行,具体就是没有给复选框一个消息。应该把
void onCheckBoxClick( object sender, EventArgs e )代码都分散到每一个点击事件中去。
在C#下,代码添加还不熟悉。在C++下,是添加3个地方就可以了。
其他要注意的是。C#和C++关于路径的描述有点区别,不知道是不是@搞的,记得C++下是//的。但是这个地方是/。

其他的就没有什么了。

 


/* -----------------------------------------------------------------
 *
 * LED initialization code written by Levent S.
 * E-mail: ls@izdir.com
 *
 * This code is provided without implied warranty so the author is
 * not responsible about damages by the use of the code.
 *
 * You can use this code for any purpose even in any commercial
 * distributions by referencing my name.
 *
 * ! Don't remove or alter this notice in any distribution !
 *
 * -----------------------------------------------------------------*/
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;
using System.Timers;

namespace Led
{
 /// <summary>
 /// Summary description for Form1.
 /// </summary>
 public class Form1 : System.Windows.Forms.Form
 {
  private System.Windows.Forms.Button button_Send_Bits;
  private System.Windows.Forms.CheckBox checkBox_Pin1;
  private System.Windows.Forms.CheckBox checkBox_Pin2;
  private System.Windows.Forms.CheckBox checkBox_Pin3;
  private System.Windows.Forms.CheckBox checkBox_Pin6;
  private System.Windows.Forms.CheckBox checkBox_Pin5;
  private System.Windows.Forms.CheckBox checkBox_Pin4;
  private System.Windows.Forms.CheckBox checkBox_Pin8;
  private System.Windows.Forms.CheckBox checkBox_Pin7;
  private System.Windows.Forms.Button button_Reset_Leds;
  private System.Windows.Forms.Label Not;
  private System.ComponentModel.IContainer components;
  private System.Windows.Forms.Button button_Count;
  private System.Windows.Forms.PictureBox pictureBox_D7;
  private System.Windows.Forms.PictureBox pictureBox_D6;
  private System.Windows.Forms.PictureBox pictureBox_D5;
  private System.Windows.Forms.PictureBox pictureBox_D4;
  private System.Windows.Forms.PictureBox pictureBox_D3;
  private System.Windows.Forms.PictureBox pictureBox_D2;
  private System.Windows.Forms.PictureBox pictureBox_D1;
  private System.Windows.Forms.PictureBox pictureBox_D0;
  private System.Windows.Forms.TextBox textBox_byte;
  private System.Windows.Forms.TextBox textBox_port_adress;
  private System.Windows.Forms.Button button_Address;
  private System.Windows.Forms.LinkLabel linkLabel1;
  private System.Windows.Forms.Button button_Dance;
  public int i=0, j=0, adress = 888;


  public Form1()
  {
   //
   // Required for Windows Form Designer support
   //

   InitializeComponent();
   Reset_LEDs(); // Resets everything after form initialization
   //
   // TODO: Add any constructor code after InitializeComponent call
   //
  }

  /// <summary>
  /// Clean up any resources being used.
  /// </summary>
  protected override void Dispose( bool disposing )
  {
   if( disposing )
   {
    if (components != null)
    {
     components.Dispose();
    }
   }
   base.Dispose( disposing );
  }

  #region Windows Form Designer generated code
  /// <summary>
  /// Required method for Designer support - do not modify
  /// the contents of this method with the code editor.
  /// </summary>
  private void InitializeComponent()
  {
   System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1));
   this.button_Send_Bits = new System.Windows.Forms.Button();
   this.checkBox_Pin1 = new System.Windows.Forms.CheckBox();
   this.checkBox_Pin2 = new System.Windows.Forms.CheckBox();
   this.checkBox_Pin3 = new System.Windows.Forms.CheckBox();
   this.checkBox_Pin6 = new System.Windows.Forms.CheckBox();
   this.checkBox_Pin5 = new System.Windows.Forms.CheckBox();
   this.checkBox_Pin4 = new System.Windows.Forms.CheckBox();
   this.checkBox_Pin8 = new System.Windows.Forms.CheckBox();
   this.checkBox_Pin7 = new System.Windows.Forms.CheckBox();
   this.button_Reset_Leds = new System.Windows.Forms.Button();
   this.Not = new System.Windows.Forms.Label();
   this.button_Count = new System.Windows.Forms.Button();
   this.button_Dance = new System.Windows.Forms.Button();
   this.pictureBox_D7 = new System.Windows.Forms.PictureBox();
   this.pictureBox_D6 = new System.Windows.Forms.PictureBox();
   this.pictureBox_D5 = new System.Windows.Forms.PictureBox();
   this.pictureBox_D4 = new System.Windows.Forms.PictureBox();
   this.pictureBox_D3 = new System.Windows.Forms.PictureBox();
   this.pictureBox_D2 = new System.Windows.Forms.PictureBox();
   this.pictureBox_D1 = new System.Windows.Forms.PictureBox();
   this.pictureBox_D0 = new System.Windows.Forms.PictureBox();
   this.textBox_byte = new System.Windows.Forms.TextBox();
   this.textBox_port_adress = new System.Windows.Forms.TextBox();
   this.button_Address = new System.Windows.Forms.Button();
   this.linkLabel1 = new System.Windows.Forms.LinkLabel();
   this.SuspendLayout();
   /* You can use this loop if you don't have a gui anxiety
   for(int i=0;i<8;i++)
   {
    Checkboxes[i] = new CheckBox();
    Checkboxes[i].Location = new Point(i * 50 + 14, 14);
    Checkboxes[i].Width = 50;
    Checkboxes[i].Text = (i + 1).ToString();
    Checkboxes[i].Tag = i;
    Checkboxes[i].CheckedChanged += new EventHandler(onCheckBoxClick);
    Controls.Add(boxes[i]);
   }
   */
  
   //
   // button_Send_Bits
   //
   this.button_Send_Bits.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
   this.button_Send_Bits.Location = new System.Drawing.Point(392, 72);
   this.button_Send_Bits.Name = "button_Send_Bits";
   this.button_Send_Bits.Size = new System.Drawing.Size(48, 23);
   this.button_Send_Bits.TabIndex = 0;
   this.button_Send_Bits.Text = "Send";
   this.button_Send_Bits.Click += new System.EventHandler(this.button_Send_Bits_Click);
   //
   // checkBox_Pin1
   //
   this.checkBox_Pin1.Location = new System.Drawing.Point(400, 40);
   this.checkBox_Pin1.Name = "checkBox_Pin1";
   this.checkBox_Pin1.Size = new System.Drawing.Size(56, 24);
   this.checkBox_Pin1.TabIndex = 1;
   this.checkBox_Pin1.Text = "D0";
   this.checkBox_Pin1.CheckedChanged += new System.EventHandler(this.onCheckBoxClick);
   //
   // checkBox_Pin2
   //
   this.checkBox_Pin2.Location = new System.Drawing.Point(344, 40);
   this.checkBox_Pin2.Name = "checkBox_Pin2";
   this.checkBox_Pin2.Size = new System.Drawing.Size(56, 24);
   this.checkBox_Pin2.TabIndex = 2;
   this.checkBox_Pin2.Text = "D1";
   this.checkBox_Pin2.CheckedChanged += new System.EventHandler(this.onCheckBoxClick);
   //
   // checkBox_Pin3
   //
   this.checkBox_Pin3.Location = new System.Drawing.Point(288, 40);
   this.checkBox_Pin3.Name = "checkBox_Pin3";
   this.checkBox_Pin3.Size = new System.Drawing.Size(56, 24);
   this.checkBox_Pin3.TabIndex = 3;
   this.checkBox_Pin3.Text = "D2";
   this.checkBox_Pin3.CheckedChanged += new System.EventHandler(this.onCheckBoxClick);
   //
   // checkBox_Pin6
   //
   this.checkBox_Pin6.Location = new System.Drawing.Point(120, 40);
   this.checkBox_Pin6.Name = "checkBox_Pin6";
   this.checkBox_Pin6.Size = new System.Drawing.Size(56, 24);
   this.checkBox_Pin6.TabIndex = 6;
   this.checkBox_Pin6.Text = "D5";
   this.checkBox_Pin6.CheckedChanged += new System.EventHandler(this.onCheckBoxClick);
   //
   // checkBox_Pin5
   //
   this.checkBox_Pin5.Location = new System.Drawing.Point(176, 40);
   this.checkBox_Pin5.Name = "checkBox_Pin5";
   this.checkBox_Pin5.Size = new System.Drawing.Size(56, 24);
   this.checkBox_Pin5.TabIndex = 5;
   this.checkBox_Pin5.Text = "D4";
   this.checkBox_Pin5.CheckedChanged += new System.EventHandler(this.onCheckBoxClick);
   //
   // checkBox_Pin4
   //
   this.checkBox_Pin4.Location = new System.Drawing.Point(232, 40);
   this.checkBox_Pin4.Name = "checkBox_Pin4";
   this.checkBox_Pin4.Size = new System.Drawing.Size(56, 24);
   this.checkBox_Pin4.TabIndex = 4;
   this.checkBox_Pin4.Text = "D3";
   this.checkBox_Pin4.CheckedChanged += new System.EventHandler(this.onCheckBoxClick);
   //
   // checkBox_Pin8
   //
   this.checkBox_Pin8.Location = new System.Drawing.Point(8, 40);
   this.checkBox_Pin8.Name = "checkBox_Pin8";
   this.checkBox_Pin8.Size = new System.Drawing.Size(56, 24);
   this.checkBox_Pin8.TabIndex = 8;
   this.checkBox_Pin8.Text = "D7";
   this.checkBox_Pin8.CheckedChanged += new System.EventHandler(this.onCheckBoxClick);
   //
   // checkBox_Pin7
   //
   this.checkBox_Pin7.Location = new System.Drawing.Point(64, 40);
   this.checkBox_Pin7.Name = "checkBox_Pin7";
   this.checkBox_Pin7.Size = new System.Drawing.Size(56, 24);
   this.checkBox_Pin7.TabIndex = 7;
   this.checkBox_Pin7.Text = "D6";
   this.checkBox_Pin7.CheckedChanged += new System.EventHandler(this.onCheckBoxClick);
   //
   // button_Reset_Leds
   //
   this.button_Reset_Leds.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
   this.button_Reset_Leds.Location = new System.Drawing.Point(368, 104);
   this.button_Reset_Leds.Name = "button_Reset_Leds";
   this.button_Reset_Leds.TabIndex = 9;
   this.button_Reset_Leds.Text = "Reset Leds";
   this.button_Reset_Leds.Click += new System.EventHandler(this.button_Reset_Leds_Click);
   //
   // Not
   //
   this.Not.Location = new System.Drawing.Point(0, 72);
   this.Not.Name = "Not";
   this.Not.Size = new System.Drawing.Size(320, 32);
   this.Not.TabIndex = 10;
   this.Not.Text = "Not: You can send data with checkboxes in bit form or you can send data with byte" +
    " (8 bits) form by writing in decimal box... -->";
   //
   // button_Count
   //
   this.button_Count.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
   this.button_Count.Location = new System.Drawing.Point(264, 104);
   this.button_Count.Name = "button_Count";
   this.button_Count.Size = new System.Drawing.Size(96, 23);
   this.button_Count.TabIndex = 11;
   this.button_Count.Text = "Count in Binary";
   this.button_Count.Click += new System.EventHandler(this.button_Count_Click);
   //
   // button_Dance
   //
   this.button_Dance.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
   this.button_Dance.Location = new System.Drawing.Point(176, 104);
   this.button_Dance.Name = "button_Dance";
   this.button_Dance.Size = new System.Drawing.Size(80, 23);
   this.button_Dance.TabIndex = 12;
   this.button_Dance.Text = "Dance Lights";
   this.button_Dance.Click += new System.EventHandler(this.button_Dance_Click);
   //
   // pictureBox_D7
   //
   this.pictureBox_D7.Image = ((System.Drawing.Bitmap)(resources.GetObject("pictureBox_D7.Image")));
   this.pictureBox_D7.Location = new System.Drawing.Point(16, 8);
   this.pictureBox_D7.Name = "pictureBox_D7";
   this.pictureBox_D7.Size = new System.Drawing.Size(24, 24);
   this.pictureBox_D7.TabIndex = 13;
   this.pictureBox_D7.TabStop = false;
   //
   // pictureBox_D6
   //
   this.pictureBox_D6.Image = ((System.Drawing.Bitmap)(resources.GetObject("pictureBox_D6.Image")));
   this.pictureBox_D6.Location = new System.Drawing.Point(72, 8);
   this.pictureBox_D6.Name = "pictureBox_D6";
   this.pictureBox_D6.Size = new System.Drawing.Size(24, 24);
   this.pictureBox_D6.TabIndex = 14;
   this.pictureBox_D6.TabStop = false;
   //
   // pictureBox_D5
   //
   this.pictureBox_D5.Image = ((System.Drawing.Bitmap)(resources.GetObject("pictureBox_D5.Image")));
   this.pictureBox_D5.Location = new System.Drawing.Point(128, 8);
   this.pictureBox_D5.Name = "pictureBox_D5";
   this.pictureBox_D5.Size = new System.Drawing.Size(24, 24);
   this.pictureBox_D5.TabIndex = 15;
   this.pictureBox_D5.TabStop = false;
   //
   // pictureBox_D4
   //
   this.pictureBox_D4.Image = ((System.Drawing.Bitmap)(resources.GetObject("pictureBox_D4.Image")));
   this.pictureBox_D4.Location = new System.Drawing.Point(184, 8);
   this.pictureBox_D4.Name = "pictureBox_D4";
   this.pictureBox_D4.Size = new System.Drawing.Size(24, 24);
   this.pictureBox_D4.TabIndex = 16;
   this.pictureBox_D4.TabStop = false;
   //
   // pictureBox_D3
   //
   this.pictureBox_D3.Image = ((System.Drawing.Bitmap)(resources.GetObject("pictureBox_D3.Image")));
   this.pictureBox_D3.Location = new System.Drawing.Point(240, 8);
   this.pictureBox_D3.Name = "pictureBox_D3";
   this.pictureBox_D3.Size = new System.Drawing.Size(24, 24);
   this.pictureBox_D3.TabIndex = 17;
   this.pictureBox_D3.TabStop = false;
   //
   // pictureBox_D2
   //
   this.pictureBox_D2.Image = ((System.Drawing.Bitmap)(resources.GetObject("pictureBox_D2.Image")));
   this.pictureBox_D2.Location = new System.Drawing.Point(288, 8);
   this.pictureBox_D2.Name = "pictureBox_D2";
   this.pictureBox_D2.Size = new System.Drawing.Size(24, 24);
   this.pictureBox_D2.TabIndex = 18;
   this.pictureBox_D2.TabStop = false;
   //
   // pictureBox_D1
   //
   this.pictureBox_D1.Image = ((System.Drawing.Bitmap)(resources.GetObject("pictureBox_D1.Image")));
   this.pictureBox_D1.Location = new System.Drawing.Point(344, 8);
   this.pictureBox_D1.Name = "pictureBox_D1";
   this.pictureBox_D1.Size = new System.Drawing.Size(24, 24);
   this.pictureBox_D1.TabIndex = 19;
   this.pictureBox_D1.TabStop = false;
   //
   // pictureBox_D0
   //
   this.pictureBox_D0.Image = ((System.Drawing.Bitmap)(resources.GetObject("pictureBox_D0.Image")));
   this.pictureBox_D0.Location = new System.Drawing.Point(400, 8);
   this.pictureBox_D0.Name = "pictureBox_D0";
   this.pictureBox_D0.Size = new System.Drawing.Size(24, 24);
   this.pictureBox_D0.TabIndex = 20;
   this.pictureBox_D0.TabStop = false;
   //
   // textBox_byte
   //
   this.textBox_byte.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
   this.textBox_byte.Location = new System.Drawing.Point(320, 74);
   this.textBox_byte.Name = "textBox_byte";
   this.textBox_byte.Size = new System.Drawing.Size(64, 20);
   this.textBox_byte.TabIndex = 21;
   this.textBox_byte.Text = "170";
   //
   // textBox_port_adress
   //
   this.textBox_port_adress.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
   this.textBox_port_adress.Location = new System.Drawing.Point(8, 106);
   this.textBox_port_adress.Name = "textBox_port_adress";
   this.textBox_port_adress.Size = new System.Drawing.Size(64, 20);
   this.textBox_port_adress.TabIndex = 22;
   this.textBox_port_adress.Text = "378";
   //
   // button_Address
   //
   this.button_Address.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
   this.button_Address.Location = new System.Drawing.Point(80, 104);
   this.button_Address.Name = "button_Address";
   this.button_Address.Size = new System.Drawing.Size(88, 23);
   this.button_Address.TabIndex = 23;
   this.button_Address.Text = "Apply Address";
   this.button_Address.Click += new System.EventHandler(this.button_Address_Click);
   //
   // linkLabel1
   //
   this.linkLabel1.LinkColor = System.Drawing.Color.Green;
   this.linkLabel1.Location = new System.Drawing.Point(320, 136);
   this.linkLabel1.Name = "linkLabel1";
   this.linkLabel1.Size = new System.Drawing.Size(144, 16);
   this.linkLabel1.TabIndex = 24;
   this.linkLabel1.TabStop = true;
   this.linkLabel1.Text = "Programmed By Levent S.";
   this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked_1);
   //
   // Form1
   //
   this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
   this.ClientSize = new System.Drawing.Size(448, 149);
   this.Controls.AddRange(new System.Windows.Forms.Control[] {
                    this.linkLabel1,
                    this.button_Address,
                    this.textBox_port_adress,
                    this.textBox_byte,
                    this.pictureBox_D0,
                    this.pictureBox_D1,
                    this.pictureBox_D2,
                    this.pictureBox_D3,
                    this.pictureBox_D4,
                    this.pictureBox_D5,
                    this.pictureBox_D6,
                    this.pictureBox_D7,
                    this.button_Dance,
                    this.button_Count,
                    this.Not,
                    this.button_Reset_Leds,
                    this.checkBox_Pin8,
                    this.checkBox_Pin7,
                    this.checkBox_Pin6,
                    this.checkBox_Pin5,
                    this.checkBox_Pin4,
                    this.checkBox_Pin3,
                    this.checkBox_Pin2,
                    this.checkBox_Pin1,
                    this.button_Send_Bits});
   this.MaximizeBox = false;
   this.Name = "Form1";
   this.Text = "Controlling LEDs with Parallel Port";
   this.ResumeLayout(false);

  }
  #endregion

  /// <summary>
  /// The main entry point for the application.
  /// </summary>
  [STAThread]
  static void Main()
  {
   Application.Run(new Form1());
  }
 
        private void Reset_LEDs() // Makes all the data pins low so the LED's turned off
  {
   PortAccess.Output(adress, 0);
  }
 
 
  #region LED Picture Loadings
  private void LoadNewPict_D0()
  {
  
   string path = @"C:/C#/LED/on.gif";
   this.pictureBox_D0.Image = Image.FromFile (path);
  }

  private void LoadNewPict_D1()
  {
  
   string path = @"C:/C#/LED/on.gif";
   this.pictureBox_D1.Image = Image.FromFile (path);
  }

  private void LoadNewPict_D2()
  {
  
   string path = @"C:/C#/LED/on.gif";
   this.pictureBox_D2.Image = Image.FromFile (path);
  }

  private void LoadNewPict_D3()
  {
  
   string path = @"C:/C#/LED/on.gif";
   this.pictureBox_D3.Image = Image.FromFile (path);
  }

  private void LoadNewPict_D4()
  {
  
   string path = @"C:/C#/LED/on.gif";
   this.pictureBox_D4.Image = Image.FromFile (path);
  }

  private void LoadNewPict_D5()
  {
  
   string path = @"C:/C#/LED/on.gif";
   this.pictureBox_D5.Image = Image.FromFile (path);
  }

  private void LoadNewPict_D6()
  {
  
   string path = @"C:/C#/LED/on.gif";
   this.pictureBox_D6.Image = Image.FromFile (path);
  }

  private void LoadNewPict_D7()
  {
  
   string path = @"C:/C#/LED/on.gif";
   this.pictureBox_D7.Image = Image.FromFile (path);
  }
 
 
  private void LoadOldPict_D0()
  {
  
   string path = @"C:/C#/LED/off.gif";
   this.pictureBox_D0.Image = Image.FromFile (path);
  }

  private void LoadOldPict_D1()
  {
  
   string path = @"C:/C#/LED/off.gif";
   this.pictureBox_D1.Image = Image.FromFile (path);
  }
 
  private void LoadOldPict_D2()
  {
  
   string path = @"C:/C#/LED/off.gif";
   this.pictureBox_D2.Image = Image.FromFile (path);
  }

  private void LoadOldPict_D3()
  {
  
   string path = @"C:/C#/LED/off.gif";
   this.pictureBox_D3.Image = Image.FromFile (path);
  }

  private void LoadOldPict_D4()
  {
  
   string path = @"C:/C#/LED/off.gif";
   this.pictureBox_D4.Image = Image.FromFile (path);
  }

  private void LoadOldPict_D5()
  {
  
   string path = @"C:/C#/LED/off.gif";
   this.pictureBox_D5.Image = Image.FromFile (path);
  }

  private void LoadOldPict_D6()
  {
  
   string path = @"C:/C#/LED/off.gif";
   this.pictureBox_D6.Image = Image.FromFile (path);
  }

  private void LoadOldPict_D7()
  {
  
   string path = @"C:/C#/LED/off.gif";
   this.pictureBox_D7.Image = Image.FromFile (path);
  }
 
  #endregion
 
  void onCheckBoxClick(object sender, EventArgs e) //For checkboxes and the imageboxes you can also use a loop here
  {
   int value = 0;

   if(checkBox_Pin1.Checked)
   {
    value += (int)Math.Pow(2,0);
    LoadNewPict_D0();
   }
   else
    LoadOldPict_D0();
    value += 0;

   if(checkBox_Pin2.Checked)
   {
    value += (int)Math.Pow(2,1);
    LoadNewPict_D1();
   }
   else
    LoadOldPict_D1();
    value += 0;
  
   if(checkBox_Pin3.Checked)
   {
    value += (int)Math.Pow(2,2);
    LoadNewPict_D2();
   }
   else
    LoadOldPict_D2();
    value += 0;
   
   if(checkBox_Pin4.Checked)
   {
    value += (int)Math.Pow(2,3);
    LoadNewPict_D3();
   }
   else
    LoadOldPict_D3();
    value += 0;
   
   if(checkBox_Pin5.Checked)
   {
    value += (int)Math.Pow(2,4);
    LoadNewPict_D4();
   }
   else
    LoadOldPict_D4();
    value += 0;
   
   if(checkBox_Pin6.Checked)
   {
    value += (int)Math.Pow(2,5);
    LoadNewPict_D5();
   }
   else
    LoadOldPict_D5();
    value += 0;
  
   if(checkBox_Pin7.Checked)
   {
    value += (int)Math.Pow(2,6);
    LoadNewPict_D6();
   }
   else
    LoadOldPict_D6();
    value += 0;
   
   if(checkBox_Pin8.Checked)
   {
    value += (int)Math.Pow(2,7);
    LoadNewPict_D7();
   }
   else
    LoadOldPict_D7();
    value += 0;


   PortAccess.Output(adress, value);
  }
 

  private void button_Send_Bits_Click(object sender, System.EventArgs e) // Sends decimal to data pins
  {
   PortAccess.Output(adress, Int32.Parse(this.textBox_byte.Text));
  }

  private void button_Reset_Leds_Click(object sender, System.EventArgs e) // Unchecks the checkboxes and reset leds
  {
   j=0; i=0;
   Reset_LEDs();
   checkBox_Pin8.Checked = false;
   checkBox_Pin7.Checked = false;
   checkBox_Pin6.Checked = false;
   checkBox_Pin5.Checked = false;
   checkBox_Pin4.Checked = false;
   checkBox_Pin3.Checked = false;
   checkBox_Pin2.Checked = false;
   checkBox_Pin1.Checked = false;
  }

  void dance_LEDs(object o2, EventArgs e2) //Gives a motion to the LEDs
  {
   if(j<9)
   {
    switch(j)
    {
     case 0:
      PortAccess.Output(888, 24);
      break;
     case 1:
      PortAccess.Output(888, 36);
      break;
     case 2:
      PortAccess.Output(888, 66);
      break;
     case 3:
      PortAccess.Output(888, 129);
      break;
     case 4:
      PortAccess.Output(888, 0);
      break;
     case 5:
      PortAccess.Output(888, 129);
      break;
     case 6:
      PortAccess.Output(888, 195);
      break;
     case 7:
      PortAccess.Output(888, 231);
      break;
     case 8:
      PortAccess.Output(888, 255);
      break;
    }
   }
   else
   {
    ((System.Windows.Forms.Timer)o2).Stop();
    ((System.Windows.Forms.Timer)o2).Tick -= new EventHandler(dance_LEDs);
   }
   j+=1;
  }
 
 
  private void button_Dance_Click(object sender, System.EventArgs e) // Executes the timer and dance LEDs function
  {
   System.Windows.Forms.Timer timer02 = new System.Windows.Forms.Timer();
   timer02.Interval = 200;
   timer02.Tick += new EventHandler(dance_LEDs);
   timer02.Enabled = true;

  }

  void count_binary(object o1, EventArgs e1) //Makes the leds counting in binary form
  {
  
   if(i<256)
   {
    PortAccess.Output(adress, i);
    i+=1;
   }
   else
   {
    ((System.Windows.Forms.Timer)o1).Stop();
    ((System.Windows.Forms.Timer)o1).Tick -= new EventHandler(count_binary);
   }
  }

  private void button_Count_Click(object sender, System.EventArgs e) //Activates the timer for bnary counting delays
  {
   System.Windows.Forms.Timer timer01 = new System.Windows.Forms.Timer();
   timer01.Interval = 100;
   timer01.Tick += new EventHandler(count_binary);
   timer01.Enabled = true;
  }

  private void button_Address_Click(object sender, System.EventArgs e) //Sets the parallel port address for the program to run
  {
   if(this.textBox_port_adress.Text == "378")
    adress = 888;
   else
    adress = 632;
  }

  private void linkLabel1_LinkClicked_1(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e)
  {
   // Change the color of the link text by setting LinkVisited
   // to True.
   linkLabel1.LinkVisited = true;
  
   // Call the Process.Start method to open the default browser
   // with a URL:
   System.Diagnostics.Process.Start("mailto:ls@izdir.com");
  }
 
 }
}

 

 


/////////////////////////////////////////////////////////////////////////////////////////////////////

 

/* -----------------------------------------------------------------
 *
 * LED initialization code written by Levent S.
 * E-mail: ls@izdir.com
 *
 * This code is provided without implied warranty so the author is
 * not responsible about damages by the use of the code.
 *
 * You can use this code for any purpose even in any commercial
 * distributions by referencing my name.
 *
 * ! Don't remove or alter this notice in any distribution !
 *
 * -----------------------------------------------------------------*/
using System;
using System.Runtime.InteropServices;

public class PortAccess
{
 [DllImport("inpout32.dll", EntryPoint="Out32")]
 public static extern void Output(int adress, int value);
}

他的东西也比较乱,要是把PortAccess去掉,在主文件中直接调用inpout32.dll也可以,不招待为什么非的多一个类出来。把相应的关于PortAccess的语句换成Output(int adress, int value)就好了。

 

yxjseal@sohu.com....相互学习..........

 

这是user_setup.h里的文件,你帮我修改,把完整代码发我// USER DEFINED SETTINGS // Set driver type, fonts to be loaded, pins used and SPI control method etc. // // See the User_Setup_Select.h file if you wish to be able to define multiple // setups and then easily select which setup file is used by the compiler. // // If this file is edited correctly then all the library example sketches should // run without the need to make any more changes for a particular hardware setup! // Note that some sketches are designed for a particular TFT pixel width/height // User defined information reported by "Read_User_Setup" test & diagnostics example #define USER_SETUP_INFO "User_Setup" // Define to disable all #warnings in library (can be put in User_Setup_Select.h) //#define DISABLE_ALL_LIBRARY_WARNINGS // ################################################################################## // // Section 1. Call up the right driver file and any options for it // // ################################################################################## // Define STM32 to invoke optimised processor support (only for STM32) //#define STM32 // Defining the STM32 board allows the library to optimise the performance // for UNO compatible "MCUfriend" style shields //#define NUCLEO_64_TFT //#define NUCLEO_144_TFT // STM32 8-bit parallel only: // If STN32 Port A or B pins 0-7 are used for 8-bit parallel data bus bits 0-7 // then this will improve rendering performance by a factor of ~8x //#define STM_PORTA_DATA_BUS //#define STM_PORTB_DATA_BUS // Tell the library to use parallel mode (otherwise SPI is assumed) //#define TFT_PARALLEL_8_BIT //#defined TFT_PARALLEL_16_BIT // **** 16-bit parallel ONLY for RP2040 processor **** // Display type - only define if RPi display //#define RPI_DISPLAY_TYPE // 20MHz maximum SPI // Only define one driver, the other ones must be commented out #define ILI9341_DRIVER // Generic driver for common displays //#define ILI9341_2_DRIVER // Alternative ILI9341 driver, see https://github.com/Bodmer/TFT_eSPI/issues/1172 //#define ST7735_DRIVER // Define additional parameters below for this display //#define ILI9163_DRIVER // Define additional parameters below for this display //#define S6D02A1_DRIVER //#define RPI_ILI9486_DRIVER // 20MHz maximum SPI //#define HX8357D_DRIVER //#define ILI9481_DRIVER //#define ILI9486_DRIVER //#define ILI9488_DRIVER // WARNING: Do not connect ILI9488 display SDO to MISO if other devices share the SPI bus (TFT SDO does NOT tristate when CS is high) //#define ST7789_DRIVER // Full configuration option, define additional parameters below for this display //#define ST7789_2_DRIVER // Minimal configuration option, define additional parameters below for this display //#define R61581_DRIVER //#define RM68140_DRIVER //#define ST7796_DRIVER //#define SSD1351_DRIVER //#define SSD1963_480_DRIVER //#define SSD1963_800_DRIVER //#define SSD1963_800ALT_DRIVER //#define ILI9225_DRIVER #define GC9A01_DRIVER // Some displays support SPI reads via the MISO pin, other displays have a single // bi-directional SDA pin and the library will try to read this via the MOSI line. // To use the SDA line for reading data from the TFT uncomment the following line: // #define TFT_SDA_READ // This option is for ESP32 ONLY, tested with ST7789 and GC9A01 display only // For ST7735, ST7789 and ILI9341 ONLY, define the colour order IF the blue and red are swapped on your display // Try ONE option at a time to find the correct colour order for your display // #define TFT_RGB_ORDER TFT_RGB // Colour order Red-Green-Blue // #define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red // For M5Stack ESP32 module with integrated ILI9341 display ONLY, remove // in line below // #define M5STACK // For ST7789, ST7735, ILI9163 and GC9A01 ONLY, define the pixel width and height in portrait orientation // #define TFT_WIDTH 80 // #define TFT_WIDTH 128 // #define TFT_WIDTH 172 // ST7789 172 x 320 // #define TFT_WIDTH 170 // ST7789 170 x 320 // #define TFT_WIDTH 240 // ST7789 240 x 240 and 240 x 320 // #define TFT_HEIGHT 160 // #define TFT_HEIGHT 128 // #define TFT_HEIGHT 240 // ST7789 240 x 240 // #define TFT_HEIGHT 320 // ST7789 240 x 320 // #define TFT_HEIGHT 240 // GC9A01 240 x 240 // For ST7735 ONLY, define the type of display, originally this was based on the // colour of the tab on the screen protector film but this is not always true, so try // out the different options below if the screen does not display graphics correctly, // e.g. colours wrong, mirror images, or stray pixels at the edges. // Comment out ALL BUT ONE of these options for a ST7735 display driver, save this // this User_Setup file, then rebuild and upload the sketch to the board again: // #define ST7735_INITB // #define ST7735_GREENTAB // #define ST7735_GREENTAB2 // #define ST7735_GREENTAB3 // #define ST7735_GREENTAB128 // For 128 x 128 display // #define ST7735_GREENTAB160x80 // For 160 x 80 display (BGR, inverted, 26 offset) // #define ST7735_ROBOTLCD // For some RobotLCD Arduino shields (128x160, BGR, https://docs.arduino.cc/retired/getting-started-guides/TFT) // #define ST7735_REDTAB // #define ST7735_BLACKTAB // #define ST7735_REDTAB160x80 // For 160 x 80 display with 24 pixel offset // If colours are inverted (white shows as black) then uncomment one of the next // 2 lines try both options, one of the options should correct the inversion. // #define TFT_INVERSION_ON // #define TFT_INVERSION_OFF // ################################################################################## // // Section 2. Define the pins that are used to interface with the display here // // ################################################################################## // If a backlight control signal is available then define the TFT_BL pin in Section 2 // below. The backlight will be turned ON when tft.begin() is called, but the library // needs to know if the LEDs are ON with the pin HIGH or LOW. If the LEDs are to be // driven with a PWM signal or turned OFF/ON then this must be handled by the user // sketch. e.g. with digitalWrite(TFT_BL, LOW); // #define TFT_BL 32 // LED back-light control pin // #define TFT_BACKLIGHT_ON HIGH // Level to turn ON back-light (HIGH or LOW) // We must use hardware SPI, a minimum of 3 GPIO pins is needed. // Typical setup for ESP8266 NodeMCU ESP-12 is : // // Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT) // Display LED to NodeMCU pin VIN (or 5V, see below) // Display SCK to NodeMCU pin D5 // Display SDI/MOSI to NodeMCU pin D7 // Display DC (RS/AO)to NodeMCU pin D3 // Display RESET to NodeMCU pin D4 (or RST, see below) // Display CS to NodeMCU pin D8 (or GND, see below) // Display GND to NodeMCU pin GND (0V) // Display VCC to NodeMCU 5V or 3.3V // // The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin // // The DC (Data Command) pin may be labelled AO or RS (Register Select) // // With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more // SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS // line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin // to be toggled during setup, so in these cases the TFT_CS line must be defined and connected. // // The NodeMCU D0 pin can be used for RST // // // Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin // If 5V is not available at a pin you can use 3.3V but backlight brightness // will be lower. // ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ###### // For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation /*#define TFT_MISO PIN_D6 // Automatically assigned with ESP8266 if not defined #define TFT_MOSI PIN_D7 // Automatically assigned with ESP8266 if not defined #define TFT_SCLK PIN_D5 // Automatically assigned with ESP8266 if not defined #define TFT_CS PIN_D8 // Chip select control pin D8 #define TFT_DC PIN_D3 // Data Command control pin #define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)*/ //#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V //#define TFT_BL PIN_D1 // LED back-light (only for ST7789 with backlight control pin) //#define TOUCH_CS PIN_D2 // Chip select pin (T_CS) of touch screen //#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only // ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ###### // Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact // but saves pins for other functions. It is best not to connect MISO as some displays // do not tristate that line when chip select is high! // Note: Only one SPI device can share the FLASH SPI lines, so a SPI touch controller // cannot be connected as well to the same SPI signals. // On NodeMCU 1.0 SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode // On NodeMCU V3 S0 =MISO, S1 =MOSI, S2 =SCLK // In ESP8266 overlap mode the following must be defined //#define TFT_SPI_OVERLAP // In ESP8266 overlap mode the TFT chip select MUST connect to pin D3 //#define TFT_CS PIN_D3 //#define TFT_DC PIN_D5 // Data Command control pin //#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line) //#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V // ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ###### // For ESP32 Dev board (only tested with ILI9341 display) // The hardware SPI can be mapped to any pins //#define TFT_MISO 19 //#define TFT_MOSI 23 //#define TFT_SCLK 18 //#define TFT_CS 15 // Chip select control pin //#define TFT_DC 2 // Data Command control pin //#define TFT_RST 4 // Reset pin (could connect to RST pin) //#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST // For ESP32 Dev board (only tested with GC9A01 display) // The hardware SPI can be mapped to any pins #define TFT_MOSI 3 // In some display driver board, it might be written as "SDA" and so on. #define TFT_SCLK 2 #define TFT_CS 6 // Chip select control pin #define TFT_DC 10 // Data Command control pin #define TFT_RST 7 // Reset pin (could connect to Arduino RESET pin) //#define TFT_BL 22 // LED back-light //#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen //#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only // For the M5Stack module use these #define lines //#define TFT_MISO 19 //#define TFT_MOSI 23 //#define TFT_SCLK 18 //#define TFT_CS 14 // Chip select control pin //#define TFT_DC 27 // Data Command control pin //#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin) //#define TFT_BL 32 // LED back-light (required for M5Stack) // ###### EDIT THE PINs BELOW TO SUIT YOUR ESP32 PARALLEL TFT SETUP ###### // The library supports 8-bit parallel TFTs with the ESP32, the pin // selection below is compatible with ESP32 boards in UNO format. // Wemos D32 boards need to be modified, see diagram in Tools folder. // Only ILI9481 and ILI9341 based displays have been tested! // Parallel bus is only supported for the STM32 and ESP32 // Example below is for ESP32 Parallel interface with UNO displays // Tell the library to use 8-bit parallel mode (otherwise SPI is assumed) //#define TFT_PARALLEL_8_BIT // The ESP32 and TFT the pins used for testing are: //#define TFT_CS 33 // Chip select control pin (library pulls permanently low //#define TFT_DC 15 // Data Command control pin - must use a pin in the range 0-31 //#define TFT_RST 32 // Reset pin, toggles on startup //#define TFT_WR 4 // Write strobe control pin - must use a pin in the range 0-31 //#define TFT_RD 2 // Read strobe control pin //#define TFT_D0 12 // Must use pins in the range 0-31 for the data bus //#define TFT_D1 13 // so a single register write sets/clears all bits. //#define TFT_D2 26 // Pins can be randomly assigned, this does not affect //#define TFT_D3 25 // TFT screen update performance. //#define TFT_D4 17 //#define TFT_D5 16 //#define TFT_D6 27 //#define TFT_D7 14 // ###### EDIT THE PINs BELOW TO SUIT YOUR STM32 SPI TFT SETUP ###### // The TFT can be connected to SPI port 1 or 2 //#define TFT_SPI_PORT 1 // SPI port 1 maximum clock rate is 55MHz //#define TFT_MOSI PA7 //#define TFT_MISO PA6 //#define TFT_SCLK PA5 //#define TFT_SPI_PORT 2 // SPI port 2 maximum clock rate is 27MHz //#define TFT_MOSI PB15 //#define TFT_MISO PB14 //#define TFT_SCLK PB13 // Can use Ardiuno pin references, arbitrary allocation, TFT_eSPI controls chip select //#define TFT_CS D5 // Chip select control pin to TFT CS //#define TFT_DC D6 // Data Command control pin to TFT DC (may be labelled RS = Register Select) //#define TFT_RST D7 // Reset pin to TFT RST (or RESET) // OR alternatively, we can use STM32 port reference names PXnn //#define TFT_CS PE11 // Nucleo-F767ZI equivalent of D5 //#define TFT_DC PE9 // Nucleo-F767ZI equivalent of D6 //#define TFT_RST PF13 // Nucleo-F767ZI equivalent of D7 //#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to processor reset // Use an Arduino pin for initial testing as connecting to processor reset // may not work (pulse too short at power up?) // ################################################################################## // // Section 3. Define the fonts that are to be used here // // ################################################################################## // Comment out the #defines below with // to stop that font being loaded // The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not // normally necessary. If all fonts are loaded the extra FLASH space required is // about 17Kbytes. To save FLASH space only enable the fonts you need! #define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH #define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters #define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters #define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm #define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-. #define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-. //#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT #define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts // Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded // this will save ~20kbytes of FLASH #define SMOOTH_FONT // ################################################################################## // // Section 4. Other options // // ################################################################################## // For RP2040 processor and SPI displays, uncomment the following line to use the PIO interface. //#define RP2040_PIO_SPI // Leave commented out to use standard RP2040 SPI port interface // For RP2040 processor and 8 or 16-bit parallel displays: // The parallel interface write cycle period is derived from a division of the CPU clock // speed so scales with the processor clock. This means that the divider ratio may need // to be increased when overclocking. It may also need to be adjusted dependant on the // display controller type (ILI94341, HX8357C etc.). If RP2040_PIO_CLK_DIV is not defined // the library will set default values which may not suit your display. // The display controller data sheet will specify the minimum write cycle period. The // controllers often work reliably for shorter periods, however if the period is too short // the display may not initialise or graphics will become corrupted. // PIO write cycle frequency = (CPU clock/(4 * RP2040_PIO_CLK_DIV)) //#define RP2040_PIO_CLK_DIV 1 // 32ns write cycle at 125MHz CPU clock //#define RP2040_PIO_CLK_DIV 2 // 64ns write cycle at 125MHz CPU clock //#define RP2040_PIO_CLK_DIV 3 // 96ns write cycle at 125MHz CPU clock // For the RP2040 processor define the SPI port channel used (default 0 if undefined) //#define TFT_SPI_PORT 1 // Set to 0 if SPI0 pins are used, or 1 if spi1 pins used // For the STM32 processor define the SPI port channel used (default 1 if undefined) //#define TFT_SPI_PORT 2 // Set to 1 for SPI port 1, or 2 for SPI port 2 // Define the SPI clock frequency, this affects the graphics rendering speed. Too // fast and the TFT driver will not keep up and display corruption appears. // With an ILI9341 display 40MHz works OK, 80MHz sometimes fails // With a ST7735 display more than 27MHz may not work (spurious pixels and lines) // With an ILI9163 display 27 MHz works OK. // #define SPI_FREQUENCY 1000000 // #define SPI_FREQUENCY 5000000 // #define SPI_FREQUENCY 10000000 // #define SPI_FREQUENCY 20000000 #define SPI_FREQUENCY 27000000 // #define SPI_FREQUENCY 40000000 // #define SPI_FREQUENCY 55000000 // STM32 SPI1 only (SPI2 maximum is 27MHz) // #define SPI_FREQUENCY 80000000 // Optional reduced SPI frequency for reading TFT #define SPI_READ_FREQUENCY 20000000 // The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here: #define SPI_TOUCH_FREQUENCY 2500000 // The ESP32 has 2 free SPI ports i.e. VSPI and HSPI, the VSPI is the default. // If the VSPI port is in use and pins are not accessible (e.g. TTGO T-Beam) // then uncomment the following line: //#define USE_HSPI_PORT // Comment out the following #define if "SPI Transactions" do not need to be // supported. When commented out the code size will be smaller and sketches will // run slightly faster, so leave it commented out unless you need it! // Transaction support is needed to work with SD library but not needed with TFT_SdFat // Transaction support is required if other SPI devices are connected. // Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex) // so changing it here has no effect // #define SUPPORT_TRANSACTIONS
09-26
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