MidpointFindingKarel奇偶数地图完美解决方法

/*
 * File: MidpointFindingKarel.java
 * -------------------------------
 * When you finish writing it, the MidpointFindingKarel class should
 * leave a beeper on the corner closest to the center of 1st Street
 * (or either of the two central corners if 1st Street has an even
 * number of corners).  Karel can put down additional beepers as it
 * looks for the midpoint, but must pick them up again before it
 * stops.  The world may be of any size, but you are allowed to
 * assume that it is at least as tall as it is wide.
 */

import stanford.karel.*;

public class MidpointFindingKarel extends SuperKarel {
	public void run(){
		move();
		//add move here &change the putBeeperXie to leave the last place alone
		putBeepersXie();
		turnRight();
		//change to facing south
		while(frontIsClear()){
			move();
		}
		//move to the coner of right side
		turnAround();
		//change to facing north
		putBeepersXie2andCheck();
		
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