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OpenGL 教程入门
关于OpenGL,是最早由SGI开发的跨平台的工业标准的3D图形硬件的软件接口,与微软的Direct X所鼎立,不必我来多吹。
由于CKER只是业余水准,关于OpenGL的专用术语的翻译难免有错误和不妥之处,请多加指正。
我是在1024X768的分辨率下编排的格式。贴到优快云上估计变形很大,实在不行我就自己做网站去啦!
另外,要想流畅的运行例程,您的爱机应该够劲,内存应该够大,还要支持3D硬件加速的显卡,TNT总该有吧 :).......
第一课的内容有些简单,但这是NeHe几乎所有的OpenGl例程的框架。他有太废话,但看看不会错的。
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2012-07-31
oracle 触发器 必懂
第 9 章 触发器
9.1 触发器的种类和触发事件
9.2 DML 触发器
9.3 数据库事件触发器
9.4 DDL事件触发器
9.5 替代触发器
9.6 查看触发器
9.7 阶段训练
9.8 练习
2012-05-09
ORacle 基础与各重点 开发必备
第1章 关系数据库与SQL语言环境.pdf
第2章 数据查询.pdf
第3章 数据操作.pdf
第4章 表和视图.pdf
第5章 其他数据库对象.pdf
第6章 PL SQL基础.pdf
第7章 游标和异常处理.pdf
第8章 存储过程、函数和包.pdf
第9章 触发器.pdf
2011-04-08
微软项目:求生法则.PDF
你可能很难相信,一般人对软件产品的要求要比软
件项目严格多了。使用软件的人希望软件产品可
以连续使用好几个钟头,可以连续执行好几百万个程序命
令而历久弥新。可是软件开发者对软件项目反而不抱太大
期望。使用者与客户也许会抱怨项目慢了一个月、三个月
甚至半年才推出,也许抱怨程序不好用或缺乏几项重要功
能。可是如果软件产品计划中的主体如期推出,即使不惜
血本,大部分消费者还是会认为开发产品的项目成功了。
我们看过太多失败的例子,所以我们认为只有完全像是扶
不起的阿斗的项目才算是失败的。
多年来,软件工业的高层人士对软件项目的要求总是
爱之深、责之切。一个成功的项目应该尽可能满足成本与
时间的需求,以追求高质量的产品为目标,不要瞻前顾后。
确定了这点,就现阶段的技术还可以控制在百分之十上下
的水准。一般的软件项目主管都可以做得到,即使是项目
外的其他人,如高阶主管、经理、客户、投资人和使用者
代表一样可以发挥相同影响力。
2009-05-22
一份完整的软件开发文档
附录a-1 立项建议书.doc
附录a-2 立项调查报告.doc
附录a-3 立项可行性分析报告.doc
附录a-4 立项评审报告.doc
附录b-1 结项申请书.doc
附录b-2 结项评审报告.doc
附录c-1 项目估计表.doc
.........................
2009-05-22
微内核工作流引擎 体系结构与部分解决方案.pdf
微内核工作流引擎
体系结构与部分解决方案参考
The Reference of Micro Kernel Workflow Engine
Architecture and Some Solutions
版本:1.0
作者 :胡长城 [ 银狐999 ]
http://www.javafox.org
http://www.wfchina.org
http://blog.youkuaiyun.com/james999
完成日期:2005-7-24 version 1.0
联系信箱:james-fly@vip.sina.com
MSN :fcxiao2000@hotmail.com
我们需要更多的原创······
更多工作流参考文档,请访问在http://www.javafox.org
注:转载文章,请注明作者信息。
2009-05-22
软件开发标准规划过程计划书
1.任务申请.doc
2.可行性与计划阶段--可行性研究报告.doc
2.1 可行性与计划阶段--项目开发计划.doc
3.需求分析阶段--数据要求说明书.doc
3.需求分析阶段--需求说明书.doc
3.需求分析阶段--用户手册概要.doc
4.概要设计阶段--概要设计说明书的.doc
2009-05-22
C#标准命名规范.doc
Type(数据类型) Prefix(数据类型简写) Example(标准样例)
Array arr arrShoppingList
Boolean bln blnIsPostBack
Byte byt bytPixelValue
Char chr chrDelimiter
DateTime dtm dtmStartDate
Decimal dec decAverageHeight
Double dbl dblSizeofUniverse
Integer int intRowCounter
Long lng lngBillGatesIncome
Object obj objReturnValue
Short shr shrAverage
Single sng sngMaximum
String str strFirstName
2009-05-22
Linguistic Support forin C++ Generic Programming
Generic programming has emerged as an important technique for
the development of highly reusable and efficient software libraries.
In C++, generic programming is enabled by the flexibility of templates,
the C++ type parametrization mechanism. However, the
power of templates comes with a price: generic (template) libraries
can be more difficult to use and develop than non-template libraries
and their misuse results in notoriously confusing error messages.
As currently defined in C++98, templates are unconstrained, and
type-checking of templates is performed late in the compilation
process, i.e., after the use of a template has been combined with its
definition. To improve the support for generic programming in C++,
we introduce concepts to express the syntactic and semantic behavior
of types and to constrain the type parameters in a C++ template.
Using concepts, type-checking of template definitions is separated
from their uses, thereby making templates easier to use and easier
to compile. These improvements are achieved without limiting
the flexibility of templates or decreasing their performance—in fact
their expressive power is increased. This paper describes the language
extensions supporting concepts, their use in the expression
of the C++ Standard Template Library, and their implementation in
the ConceptGCC compiler. Concepts are candidates for inclusion
in the upcoming revision of the ISO C++ standard, C++0x.
2009-05-22
Apress.Practical Ajax Projects with Java Technology
■FRANK W. ZAMMETTI is a web architecture specialist for a leading worldwide financial company
by day, and a PocketPC and open source developer by night. He is the founder and chief software
architect of Omnytex Technologies, a PocketPC development house.
He has more than 12 years of “professional” experience in the IT field, and 12 more of
“amateur” experience. He began his nearly lifelong love of computers at age 7 when he
became one of four students chosen to take part in the school district’s pilot computer
program. A year later, he was the only participant left! The first computer Frank owned
(around 1982) was a Timex Sinclair 1000, on which he wrote a program to look up movie times
for all of Long Island (and without the 16k expansion module!). After that, he moved on to an
Atari computer, and then a Commodore 64, where he spent about 4 years doing nothing but
assembly programming (games mostly). He finally got his first IBM-compatible PC in 1987,
and began learning the finer points of programming (as they existed at that time!).
Frank has primarily developed web-based applications for about 8 years. Before that, he
developed Windows-based client-server applications in a variety of languages. Frank holds
numerous certifications, including SCJP, MCSD, CNA, i-Net+, A+, CIW Associate, MCP, and
numerous BrainBench certifications. He is a contributor to a number of open source projects,
including DataVision, Struts, PocketFrog, and Jakarta Commons. In addition, Frank has started
two projects: Java Web Parts and The Struts Web Services Enablement Project. He also was one
of the founding members of a project that created the first fully functioning Commodore 64
emulator for PocketPC devices (PocketHobbit).
Frank has authored various articles on topics that range from integrating DataVision
2009-05-22
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