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原创 云计算的详细概述

1、狭义云计算狭义云计算是指IT基础设施的交付和使用模式,指通过网络以按需、易扩展的方式获得所需的资源(硬件、平台、软件)。 提供资源的网络被称为“云”。“云”中的资源在使用者看来是可以无限扩展的,并且可以随时获取,按需使用,随时扩展,按使用付费。这种特性经常被称为像水电一样使用IT基础设施。 2、广义云计算    广义云计算是指服务的交付和使用模式,指通过网络以按需、

2010-02-12 22:30:00 2350

Qt+Creator编程资料

跨平台的集成环境,Qt开发应用程序。。。。。。。。。。。。。。。。。。。。

2010-02-12

Android编程文档

The Open Handset Alliance (1)released the Google Android SDK on the November 12 , 2007, having announced it about a week before. The impact was unbelievable, almost every IT/programming-related news-page dumped a news-post about the SDK release the Google Groups (2) was overwhelmed with over 2000 Messages within the first two Days. The idea of the Android Platform was and still is amazing and is of course attracting more and more programmers every day. Especially the open architecture based on Intents and the possibility to replace even the Home-application grant a really large amount of flexibility to the whole platform.

2010-02-17

Google Android SDK开发文档

IIntroducingAndroid 19 1QuickStart 20 1.1InstallingtheTools .....................20 1.2CreatingYourFirstProgram ................24 1.3RunningontheEmulator .................24 1.4RunningonaRealPhone .................29 1.5Fast-Forward>> .......................29 2KeyConcepts 30 2.1TheBigPicture .......................30 2.2ItsAlive ...........................35 2.3BuildingBlocks .......................39 2.4UsingResources .......................40 2.5SafeandSecure .......................41 2.6Fast-Forward>> .......................42 IIAndroidBasics 43 3DesigningtheUserInterface 44 3.1IntroducingtheSudokuExample .............44 3.2DesigningbyDeclaration ..................45 3.3CreatingtheOpeningScreen ...............46 3.4UsingAlternateResources .................54 3.5ImplementinganAboutBox ................58 3.6ApplyingaTheme ......................62 3.7AddingaMenu .......................63 3.8AddingSettings .......................66 3.9StartingaNewGame ....................68 3.10DebuggingwithLogMessages ...............70 3.11DebuggingwiththeDebugger ...............71 3.12ExitingtheGame ......................71 3.13Fast-Forward>> .......................72 4Exploring2DGraphics 73 4.1LearningtheBasics .....................73 4.2AddingGraphicstoSudoku ................78 4.3HandlingInput .......................87 4.4TheRestoftheStory ....................93 4.5MakingMoreImprovements ................102 4.6Fast-Forward>> .......................103 5Multimedia 104 5.1PlayingAudio ........................104 5.2PlayingVideo .........................110 5.3AddingSoundstoSudoku .................115 5.4Fast-Forward>> .......................118 6StoringLocalData 119 6.1AddingOptionstoSudoku .................119 6.2ContinuinganOldGame ..................121 6.3RememberingtheCurrentPosition ............123 6.4AccessingtheInternalFileSystem ............125 6.5AccessingSDCards .....................126 6.6Fast-Forward>> .......................127 IIIBeyondtheBasics 128 7TheConnectedWorld 129 7.1BrowsingbyIntent .....................130 7.2WebwithaView .......................134 7.3FromJavaScripttoJavaandBack ............139 7.4UsingWebServices .....................146 7.5Fast-Forward>> .......................156 8LocatingandSensing 158 8.1Location,Location,Location ................158 8.2SetSensorstoMaximum ..................164 8.3Birds-EyeVie .......................168 8.4Fast-Forward>> .......................173 9PuttingSQLtoWork 175 9.1IntroducingSQLite .....................175 9.2SQL101 ...........................176 9.3Hello,Database .......................178 9.4DataBinding .........................186 9.5UsingaContentProvider ..................189 9.6ImplementingaContentProvider .............192 9.7Fast-Forward>> .......................193 103DGraphicsinOpenGL 195 10.1Understanding3DGraphics ................195 10.2IntroducingOpenGL ....................196 10.3BuildinganOpenGLProgram ...............197 10.4ManagingThreads .....................199 10.5BuildingaModel ......................205 10.6Lights,Camera,.........................208 10.7Action! ............................210 10.8ApplyingTexture ......................213 10.9Peekaboo ...........................216 10.10Fast-Forward>> .......................217 IVAppendixes 218 AJavavs.theAndroidLanguageandAPIs 219 A.1LanguageSubset ......................219 A.2StandardLibrarySubset ..................221 A.3Third-PartyLibraries ....................222 BHello,Widget 223 B.1CreatingYourFirstWidget .................223 B.2CallingAllWidgets! .....................225 B.3StretchtoFit .........................226 B.4TheRestoftheStory ....................227 B.5RunningtheWidget .....................228 B.6KeepingUptoDate .....................228 B.7GoWild ............................231 CPublishingtotheAndroidMarket 233 DBibliography 234

2010-02-17

Android开发指南中文版

讲解Android的中文开发文档,对初学者有一定的帮助。

2010-02-17

Google Android SDK开发文档

IIntroducingAndroid 19 1QuickStart 20 1.1InstallingtheTools .....................20 1.2CreatingYourFirstProgram ................24 1.3RunningontheEmulator .................24 1.4RunningonaRealPhone .................29 1.5Fast-Forward>> .......................29 2KeyConcepts 30 2.1TheBigPicture .......................30 2.2ItsAlive ...........................35 2.3BuildingBlocks .......................39 2.4UsingResources .......................40 2.5SafeandSecure .......................41 2.6Fast-Forward>> .......................42 IIAndroidBasics 43 3DesigningtheUserInterface 44 3.1IntroducingtheSudokuExample .............44 3.2DesigningbyDeclaration ..................45 3.3CreatingtheOpeningScreen ...............46 3.4UsingAlternateResources .................54 3.5ImplementinganAboutBox ................58 3.6ApplyingaTheme ......................62 3.7AddingaMenu .......................63 3.8AddingSettings .......................66 3.9StartingaNewGame ....................68 3.10DebuggingwithLogMessages ...............70 3.11DebuggingwiththeDebugger ...............71 3.12ExitingtheGame ......................71 3.13Fast-Forward>> .......................72 4Exploring2DGraphics 73 4.1LearningtheBasics .....................73 4.2AddingGraphicstoSudoku ................78 4.3HandlingInput .......................87 4.4TheRestoftheStory ....................93 4.5MakingMoreImprovements ................102 4.6Fast-Forward>> .......................103 5Multimedia 104 5.1PlayingAudio ........................104 5.2PlayingVideo .........................110 5.3AddingSoundstoSudoku .................115 5.4Fast-Forward>> .......................118 6StoringLocalData 119 6.1AddingOptionstoSudoku .................119 6.2ContinuinganOldGame ..................121 6.3RememberingtheCurrentPosition ............123 6.4AccessingtheInternalFileSystem ............125 6.5AccessingSDCards .....................126 6.6Fast-Forward>> .......................127 IIIBeyondtheBasics 128 7TheConnectedWorld 129 7.1BrowsingbyIntent .....................130 7.2WebwithaView .......................134 7.3FromJavaScripttoJavaandBack ............139 7.4UsingWebServices .....................146 7.5Fast-Forward>> .......................156 8LocatingandSensing 158 8.1Location,Location,Location ................158 8.2SetSensorstoMaximum ..................164 8.3Birds-EyeVie .......................168 8.4Fast-Forward>> .......................173 9PuttingSQLtoWork 175 9.1IntroducingSQLite .....................175 9.2SQL101 ...........................176 9.3Hello,Database .......................178 9.4DataBinding .........................186 9.5UsingaContentProvider ..................189 9.6ImplementingaContentProvider .............192 9.7Fast-Forward>> .......................193 103DGraphicsinOpenGL 195 10.1Understanding3DGraphics ................195 10.2IntroducingOpenGL ....................196 10.3BuildinganOpenGLProgram ...............197 10.4ManagingThreads .....................199 10.5BuildingaModel ......................205 10.6Lights,Camera,.........................208 10.7Action! ............................210 10.8ApplyingTexture ......................213 10.9Peekaboo ...........................216 10.10Fast-Forward>> .......................217 IVAppendixes 218 AJavavs.theAndroidLanguageandAPIs 219 A.1LanguageSubset ......................219 A.2StandardLibrarySubset ..................221 A.3Third-PartyLibraries ....................222 BHello,Widget 223 B.1CreatingYourFirstWidget .................223 B.2CallingAllWidgets! .....................225 B.3StretchtoFit .........................226 B.4TheRestoftheStory ....................227 B.5RunningtheWidget .....................228 B.6KeepingUptoDate .....................228 B.7GoWild ............................231 CPublishingtotheAndroidMarket 233 DBibliography 234

2010-02-17

C# 2008与。net Framework

一本关于c#的书籍。c#原版著作,英文版的。

2009-12-29

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