Design Process and Scope in Mobile Client team

本文详细介绍了一个系统的软件架构设计流程,包括从草图绘制到最终交付的各阶段任务分配及目标设定,并强调了实现功能模块化、性能优化等方面的重要性。

Architecture

Executor: architect/developer

Process: 

1.       Draft architecture;

(sketch maps)

2.       Trigger architecture brainstorm;

(4+devs, 4+hours)

3.       Design architecture;

(subsystem/component diagrams, data/control flow diagrams, hierarchy/layout diagrams)

4.       Drive architecture inspection;

a)         Drive architecture review;

(5+devs, 4+hours)

b)        Update architecture;

(standard architecture documents, subsystem/component/module diagrams, data/control flow diagrams, hierarchy/layout diagrams, source code hierarchy, and etc.)

c)         Drive architecture review again;  (optional or repeating in c & d)

(5+devs include 1+devleaders, 4+hours)

d)        Modify architecture;

(standard architecture documents, subsystem/component/module diagrams, data/control flow diagrams, hierarchy/layout diagrams, source code hierarchy,  and etc.)

5.       Deliver Architecture;

(standard architecture documents, subsystem/component/module diagrams, data/control flow diagrams, hierarchy/layout diagrams, source code hierarchy,  and etc.)

6.       Deliver framework design;

(follow design process from step 3 to step 6)

7.       Modulate architecture;

(standard architecture documents, subsystem/component/module diagrams, data/control flow diagrams, hierarchy/layout diagrams, source code hierarchy,  and etc.)

8.       Drive postmortem of architecture.

(5+devs, 4+hours)

 

 

Target/Goal:  (Meet appropriate goal based on situation of the time.)

1.       Realizable functionality;

Can realize the features of current project and features in plan.

2.       Good modularity;

Pluggable traits on source code files/binary files/running progress.

3.       Good performance;

Care memory, power, CPU cycle, and footprint.

4.       Good extensibility;

5.       Good compatibility;

Between core components/modules.

6.       Good reusability;

On source code/binary/subsystem layers.

7.       Good security;

8.       Good simplicity;

Easy to understand;

Avoid over design.

9.       Good reliability;

Data integrity in data base;

Avoid data lose.

10.   Easy maintainability;

OO design principle;

Open/Close feature by configuration;

Adjust parameters of running time by configuration.

11.   Partial portability.

 

Scope: (item 1-4 are mandatory for architecture documents, item 5-16 can be added into documents gradually)

1.       Split and define subsystems;

2.       Split and define components;

3.       Split and define modules;

4.       Design main framework(Compute + I/O);

A.        Describe applied architecture styles;

B.        Describe applied application framework;

C.        Define main computation model;

D.        Define main input/output model;

E.         Make certain main thread model;

F.         Make certain main/nested loop points;  (message loop/scheduler)

G.        Make certain critical block/non-block points;

H.        Make certain critical synchrony/asynchrony points;

I.          Make certain critical buffer/queue points;

J.          Make certain main data repository/share/access control;

K.         Make certain main IPC mechanism/protocol;

L.         Make certain main pluggable subsystems/components/modules.

5.       Define error level and error code range;

6.       Define setup/running log criterion;

7.       Define source code hierarchy;

8.       Define character set criterion;

9.       Involve install and uninstall;

10.   Involve backup and restore;

11.   Involve upgrade of version and patch;

12.   Involve security/access control;

13.   Involve configuration option in compilation layer;

14.   Involve configuration option in running layer;

15.   Set requirements for partial subsystems/components/modules.

16.   Recommend design patterns for partial modules;

17.   Illuminate restrictions of current architecture.

 

 

Requirements:

1.         Deliver standard architecture documents;

2.         Deliver standard architecture diagrams;

3.         Deliver comparison in architecture documents.

 

 

Design

Executor: developer

Process: 

1.       Draft design;

(component diagrams, data/control flow diagrams, layout diagrams)

2.       Drive design inspection;

a)         Drive design review;

(4+devs include 1+architects, 2+hours)

b)        Update design;

(standard design documents, component/module diagrams, class/interface diagrams, sequence diagrams, and etc.)

c)         Drive design review again;  (optional or repeating in c & d)

(4+devs include 1+architects, 4+hours)

d)        Modify design;

(standard design documents, component/module diagrams, class/interface diagrams, sequence diagrams, and etc.)

3.       Deliver Design;

(standard design documents, component/module diagrams, class/interface diagrams, sequence diagrams, and etc.)

4.       Modulate design;

(standard design documents, component/module diagrams, class/interface diagrams, sequence diagrams, and etc.)

5.       Drive postmortem of design.

(4+devs, 4+hours)

 

 

Target/Goal:  (Meet appropriate goal based on situation of the time.)

1.       Realizable functionality;

2.       Good modularity;

3.       Good performance;

4.       Good extensibility;

5.       Good compatibility;

6.       Good reusability;

7.       Good security;

8.       Good simplicity;

9.       Good reliability;

10.   Easy maintainability;

11.   Partial portability.

 

 

Scope:

1.       Split and define components;

2.       Split and define modules;

3.       Define main classes;

4.       Define outward interfaces;

5.       Define inward interfaces;

6.       Describe applied design patterns;

7.       Describe specific algorithm;

 

 

Requirements:

1.         Deliver standard design documents;

2.         Deliver standard design diagrams;

3.         Deliver comparison in design documents.

 

 

Re-architecture/Re-design

Executor: architect/developer

1.       Follow architecture/design process;

2.       Illustrate the advantage of new one comparing with old one.

 

 

源码地址: https://pan.quark.cn/s/3916362e5d0a 在C#编程平台下,构建一个曲线编辑器是一项融合了图形用户界面(GUI)构建、数据管理及数学运算的应用开发任务。 接下来将系统性地介绍这个曲线编辑器开发过程中的核心知识点:1. **定制曲线面板展示数据曲线**: - 控件选用:在C#的Windows Forms或WPF框架中,有多种控件可用于曲线呈现,例如PictureBox或用户自定义的UserControl。 通过处理重绘事件,借助Graphics对象执行绘图动作,如运用DrawCurve方法。 - 数据图形化:通过线性或贝塞尔曲线连接数据点,以呈现数据演变态势。 这要求掌握直线与曲线的数学描述,例如两点间的直线公式、三次贝塞尔曲线等。 - 坐标系统与缩放比例:构建X轴和Y轴,设定坐标标记,并开发缩放功能,使用户可察看不同区间内的数据。 2. **在时间轴上置多个关键帧数据**: - 时间轴构建:开发一个时间轴组件,显示时间单位刻度,并允许用户在特定时间点设置关键帧。 时间可表现为连续形式或离散形式,关键帧对应于时间轴上的标识。 - 关键帧维护:利用数据结构(例如List或Dictionary)保存关键帧,涵盖时间戳和关联值。 需考虑关键帧的添加、移除及调整位置功能。 3. **调整关键帧数据,通过插值方法获得曲线**: - 插值方法:依据关键帧信息,选用插值方法(如线性插值、样条插值,特别是Catmull-Rom样条)生成平滑曲线。 这涉及数学运算,确保曲线在关键帧之间无缝衔接。 - 即时反馈:在编辑关键帧时,即时刷新曲线显示,优化用户体验。 4. **曲线数据的输出**: - 文件类型:挑选适宜的文件格式存储数据,例如XML、JSON或...
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