‘volatile’matters

This is NOT NEW but it still worths being emphasized again…

In my current render engine I have a bool variable that needs to be evaluated like this:

   while(bIsRunning);
 

this piece of code controls the termination of one thread. In debug mode it works fine, but it never ends in release mode – compiler did some harmful optimization that bIsRunning was not evaluated iteratively as code indicates.

Fixing is quite simple:

    volatile bool bIsRunning;
 

Actually this is a common issue in hardware driver development..

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值