Just finished the 1st round of this book. It’s hard to say “done” for this book, especially for me.
The last part of this book is about some cutting-edge techniques in GI, as AO etc. Also some much more interesting contents as participating media, subsurfaces, and even polarization/interference/diffraction are introduced. What’s more, human perception system is involved also, which offers a brand new perspective of view – before this, I never realized it matters.
As all the other good books, the future of the field is briefly introduced – this is where you can tell how well the authors are good at the topic.
All right, some general comments for this book:
This book is research-oriented. Each algorithm has its own (differential) equation for support; what’s more, much in-depth discussion around the topic adopts the equation as the basic tool. So for engineers, this book is not easy to read. But if you understand the equations finally, you know everything about it – this is the beauty and omnipotency of MATHs. And this is why I decide to read it for the second time.
All right, next goal – PBRT. With AGI as the background, I’ve got more confidence for this new goal. ~grin~
本书深入探讨了图形学领域的前沿技术,包括参与介质渲染、次表面散射等,并介绍了人眼感知系统对图形渲染效果的影响。书中每个算法都有对应的数学方程支持,适合希望深入了解图形学原理的研究人员。
1万+

被折叠的 条评论
为什么被折叠?



