Game Dev. is always hot. The most recent Lab of our OpenGL is to implement a simple FPS game.
[GLUT + OpenGL + GLM(Obj Loader)+ Win32 Sound API] is the basic architecture. Nothing special. But sound effect is a little bit tougher than I thought. For advanced sound effects, I think DirectSound or OpenAL will be the best. The original Win32 Sound API is too hard to use.
Here’s the screenshot. Too rough right? :P But it’s still fun!

本博客介绍了一个基于GLUT、OpenGL和GLM等技术实现的简单第一人称射击(FPS)游戏开发过程。重点讨论了使用Win32 Sound API实现基本音效所面临的挑战,并提及对于更复杂音效需求时考虑采用DirectSound或OpenAL。
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