Game Dev. is always hot. The most recent Lab of our OpenGL is to implement a simple FPS game.
[GLUT + OpenGL + GLM(Obj Loader)+ Win32 Sound API] is the basic architecture. Nothing special. But sound effect is a little bit tougher than I thought. For advanced sound effects, I think DirectSound or OpenAL will be the best. The original Win32 Sound API is too hard to use.
Here’s the screenshot. Too rough right? :P But it’s still fun!