SelectFeature

本文介绍如何使用OpenLayers库在Web地图上创建矢量图层并进行绘图操作,包括点、线、多边形等元素的绘制及交互控制。
<%@ page language="java" contentType="text/html; charset=UTF-8"
    pageEncoding="UTF-8"%>
<%
	String path = request.getContextPath();
	String basePath = request.getScheme()+"://"+request.getServerName()+":"+request.getServerPort()+path;
%>
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>在web地图上创建矢量图层,并在矢量图层上绘制元素</title>
<style type="text/css">
	.smallmap{
		height: 300px;
		width: 600px;
		border: 1px solid gray;
	}
	#positionid{
		width: 600px;
		text-align: right;
	}
</style>
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?v=3.exp&sensor=false"></script>
<script src="<%=basePath%>/Script/lib/OpenLayers.js"></script>
<script type="text/javascript">
var map;
var divId='map';
var drawControls = {};
function initMap(){
	map = new OpenLayers.Map(divId,{
		numZoomLevels:8
	});
	styleMap = new OpenLayers.StyleMap({
		 'default': {
	            strokeOpacity:1,  
	            strokeColor: "#b2d235",  
	            graphicWidth:30,  
	            graphicHeight:50,  
	            externalGraphic:"<%=basePath%>/Script/img/marker.png"
		    },
		    'select': {
	            strokeColor: "#0000ff",  
	            graphicWidth:30,  
	            graphicHeight:50,  
	            externalGraphic:"<%=basePath%>/Script/img/marker.png"
		    }	
	});
	var veclayer = new OpenLayers.Layer.Vector('vector layer',{
		styleMap:styleMap,
		rendererOptions: {zIndexing: true}  
	});
	veclayer.addFeatures(new OpenLayers.Feature.Vector(new OpenLayers.Geometry.Point(0,30)));
	var googlelayer = new OpenLayers.Layer.Google("Google Streets",{
		layers:"basic"
	});
	var drawlayer = new OpenLayers.Layer.Vector('draw layer');
	map.addLayers([googlelayer,veclayer,drawlayer]);
	var polygon = new OpenLayers.Control.DrawFeature(drawlayer, OpenLayers.Handler.Polygon);
	polygon.featureAdded = getGeometryPoints;//回调函数,获取多边形顶点集合数
	drawControls = {
		point: new OpenLayers.Control.DrawFeature(drawlayer,OpenLayers.Handler.Point),
		line: new OpenLayers.Control.DrawFeature(drawlayer, OpenLayers.Handler.Path),
		polygon: polygon,
		select: new OpenLayers.Control.SelectFeature( drawlayer,{
			clickout: false, 
			toggle: false,        
			multiple: false,
			hover: false, 
	        toggleKey: "ctrlKey", // ctrl key removes from selection       
	        multipleKey: "shiftKey", // shift key adds to selection       
	        box: true
	     }),
	    selecthover: new OpenLayers.Control.SelectFeature(drawlayer,{
	        multiple: false, 
	        hover: true,
			toggleKey: "ctrlKey", // ctrl key removes from selection        
			multipleKey: "shiftKey" // shift key adds to selection       
		})
	};
	
	for(var key in drawControls) {
		map.addControl(drawControls[key]);
	} 
	
	var dgControl =new OpenLayers.Control.DragFeature(drawlayer);//矢量要素拖动,参数为矢量图层名称,上边已经存在
	map.addControl(dgControl);
	dgControl.activate();
	
	
	map.addControls([
		new OpenLayers.Control.MousePosition({
			'element':document.getElementById('positionid'),
			'prefix':'经度: ',
			'separator':',纬度: '
		}),
		new OpenLayers.Control.PanZoomBar(),
		new OpenLayers.Control.LayerSwitcher()
	]);
	map.setCenter(new OpenLayers.LonLat(0,0),3);
	map.zoomToMaxExtent();
}

function  toggleControl(element){
	for(var key in  drawControls){
		var control =  drawControls[key];
		if(element.value == key && element.checked){
			control.activate();
		}else{
			control.deactivate();
		}
	}
}

//feature:OpenLayers.Feature.Vector类型的对象
function getGeometryPoints(feature){
	var geometry = feature.geometry;
	var lonlat = geometry.getVertices();
	document.getElementById("points").innerHTML=lonlat;
	alert(lonlat);
}
</script>
</head>
<body onload="initMap();">
	   <div id="points"></div>
       <div id="map" class="smallmap"></div>
       <div id="positionid"></div>
       <label>导航</label><input type="radio" name="type" value="none" onclick="toggleControl(this)" checked="checked">
       <label>点</label><input type="radio" name="type" value="point" onclick="toggleControl(this)">
       <label>线</label><input type="radio" name="type" value="line" onclick="toggleControl(this);">
       <label>多边形</label><input type="radio" name="type" value="polygon" onclick="toggleControl(this);">
       <label>select</label><input type="radio" name="type" value="select" onclick="toggleControl(this);">
       <label>selecthover</label><input type="radio" name="type" value="selecthover" onclick="toggleControl(this);">
</body>
</html>


//二三 private void InitializeLicense() { // 配置 Runtime 版本(与 ArcGIS 10.4 对应) // ESRI.ArcGIS.RuntimeManager.Bind(ProductCode.EngineOrDesktop); ESRI.ArcGIS.RuntimeManager.Bind(ESRI.ArcGIS.ProductCode.EngineOrDesktop); IAoInitialize aoInit = new AoInitializeClass(); esriLicenseStatus licenseStatus = aoInit.Initialize(esriLicenseProductCode.esriLicenseProductCodeEngine); if (licenseStatus != esriLicenseStatus.esriLicenseCheckedOut) { licenseStatus = aoInit.CheckOutExtension(esriLicenseExtensionCode.esriLicenseExtensionCode3DAnalyst); if (licenseStatus != esriLicenseStatus.esriLicenseCheckedOut) { MessageBox.Show("许可初始化失败,请检查 ArcGIS Engine 许可配置!"); } // 尝试初始化 3D Analyst 扩展(三维场景必需) // aoInit.InitializeExtension(esriLicenseExtensionCode.esriLicenseExtensionCode3DAnalyst); // MessageBox.Show("许可初始化失败,请检查 ArcGIS Engine 许可配置!"); } } //上有 public MainForm() // { // InitializeComponent(); // InitializeLicense(); // 窗体加载前初始化许可 // } private void axSceneControl1_OnMouseDown(object sender, ESRI.ArcGIS.Controls.ISceneControlEvents_OnMouseDownEvent e) { } //加载三维场景文档 private void BindEvents() { // 二维视野变化同步到三维 axMapControl1.OnExtentUpdated += AxMapControl1_OnExtentUpdated; // 三维视野变化同步到二维 //((ESRI.ArcGIS.Carto.IActiveViewEvents_Event)axSceneControl1.SceneGraph).OnExtentUpdated += SceneGraph_OnExtentUpdated; axSceneControl1.SceneGraph.ActiveViewEvents.OnExtentUpdated += SceneGraph_OnExtentUpdated; // 二维选择同步到三维 axMapControl1.OnMouseDown += AxMapControl1_OnMouseDown; // 三维选择同步到二维 axSceneControl1.OnMouseDown += AxSceneControl1_OnMouseDown; } // 二维视野变化时触发 private void AxMapControl1_OnExtentUpdated(object sender, IMapControlEvents2_OnExtentUpdatedEvent e) { if (axSceneControl1.Scene == null) return; IEnvelope env2D = (IEnvelope)e.newEnvelope; I3DEnvelope env3D = new Envelope3DClass(); // { // 逐个赋值三维范围的属性(不使用对象初始化器,避免语法错误) env3D.XMin = env2D.XMin; env3D.YMin = env2D.YMin; env3D.ZMin = 0; env3D.XMax = env2D.XMax; env3D.YMax = env2D.YMax; env3D.ZMax = 500; // 三维高度范围,可根据数据调整 // XMin = env2D.XMin, // YMin = env2D.YMin, // ZMin = 0, // XMax = env2D.XMax, // YMax = env2D.YMax, // ZMax = 500 // 三维高度范围,可根据数据调整 // }; //ICamera camera = axSceneControl1.Scene.ActiveCamera; // 从场景中获取激活的相机 ICamera camera = axSceneControl1.SceneGraph.Camera; camera.SetViewFrom3DEnvelope(env3D); axSceneControl1.SceneGraph.RefreshView(); } // 三维视野变化时触发 private void SceneGraph_OnExtentUpdated() { if (!isSyncExtent || axMapControl1.Map == null) return; // 获取三维相机的二维投影范围 ICamera camera = axSceneControl1.SceneGraph.Camera; IEnvelope env2D = camera.ViewExtent as IEnvelope; // 三维视野投影到二维 if (env2D == null) return; // 设置二维地图视野 axMapControl1.Extent = env2D; axMapControl1.Refresh(); } // 二维鼠标点击选择要素 private void AxMapControl1_OnMouseDown(object sender, IMapControlEvents2_OnMouseDownEvent e) { if (!isSyncSelection || e.button != 1) return; // 仅响应左键 // 转换屏幕坐标为地图坐标 IPoint clickPoint = axMapControl1.ToMapPoint(e.x, e.y); // 选择二维要素(通过空间查询) IFeature selectedFeature = Select2DFeature(axMapControl1.get_Layer(0) as IFeatureLayer, clickPoint, 10); if (selectedFeature != null) { // 三维场景中通过 OID 选择同一要素 ISceneLayer sceneLayer = axSceneControl1.Scene.get_Layer(0) as ISceneLayer; IFeatureSceneLayer3D featureSceneLayer = sceneLayer as IFeatureSceneLayer3D; if (featureSceneLayer != null) { featureSceneLayer.ClearSelection(); featureSceneLayer.SelectFeature(selectedFeature.OID); // 关键:通过 OID 关联 axSceneControl1.SceneGraph.RefreshView(); } } } // 辅助方法:二维要素选择 private IFeature Select2DFeature(IFeatureLayer layer, IPoint point, double tolerance) { ISpatialFilter filter = new SpatialFilterClass(); filter.Geometry = point; filter.SpatialRel = esriSpatialRelEnum.esriSpatialRelIntersects; filter.GeometryField = layer.FeatureClass.ShapeFieldName; IFeatureCursor cursor = layer.FeatureClass.Search(filter, false); return cursor.NextFeature(); } // 三维鼠标点击选择要素 private void AxSceneControl1_OnMouseDown(object sender, ISceneControlEvents_OnMouseDownEvent e) { if (!isSyncSelection || e.button != 1) return; // 三维场景中选择要素 IFeature selectedFeature = Select3DFeature(e.x, e.y); if (selectedFeature != null) { // 二维地图中通过 OID 选择 IFeatureLayer layer2D = axMapControl1.get_Layer(0) as IFeatureLayer; layer2D.SelectFeature(selectedFeature.OID); axMapControl1.Refresh(); } } // 辅助方法:三维要素选择 private IFeature Select3DFeature(int x, int y) { IPoint clickPoint = axSceneControl1.SceneGraph.ToMapPoint(x, y); ISpatialFilter filter = new SpatialFilterClass(); filter.Geometry = clickPoint; filter.SpatialRel = esriSpatialRelEnum.esriSpatialRelIntersects; IFeatureSceneLayer3D sceneLayer = axSceneControl1.Scene.get_Layer(0) as IFeatureSceneLayer3D; IFeatureCursor cursor = sceneLayer.FeatureClass.Search(filter, false); return cursor.NextFeature(); } 如何
最新发布
10-27
评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值