一、将constructor虚化
1、例子:
#include<list>
#include<sstream>
#include<iostream>
using namespace std;
class NLComponent{
public:
NLComponent(){ cout << "NLComponent()" << endl; }
NLComponent(const NLComponent&){ cout << "NLComponent(const NLComponent&)" << endl; }
~NLComponent(){ cout << "~NLComponent()" << endl; }
virtual void printName(){ cout << "NLComponent" << endl; }
};
class TextBlock : public NLComponent{
public:
TextBlock(){ cout << "TextBlock()" << endl; }
TextBlock(const TextBlock&){ cout << "TextBlock(const TextBlock&)" << endl; }
~TextBlock(){ cout << "~TextBlock()" << endl; }
virtual void printName(){ cout << "TextBlock" << endl; }
};
class Graphic : public NLComponent{
public:
Graphic(){ cout << "Graphic()" << endl; }
Graphic(const Graphic&){ cout << "Graphic(const Graphic&)" << endl; }
~Graphic(){ cout << "~Graphic()" << endl; }
virtual void printName(){ cout << "Graphic" << endl; }
};
class NewsLetter{
public:
NewsLetter(stringstream& ss){ //copy constructor
string str;
while (ss >> str){
components.push_back(readComponent(str));
}
}
void printNews(){
for (list<NLComponent*>::const_iterator it = components.begin();
it != components.end(); ++it){
(*it)->printName();
}
}
private:
list<NLComponent*> components;
static NLComponent* readComponent(const string& str){//virtual copy constructor
if (str == "TextBlock")
return new TextBlock;
if (str == "Graphic")
return new Graphic;
return NULL;
}
};
int main(){
stringstream ss("TextBlock Graphic Graphic");
NewsLetter news(ss);
news.printNews();
system("pause");
return 0;
}
上述例子中NewsLetter类的readComponent函数根据输入的字符串不同产生不同的对象。它产生新对象,所以行为好像constructor,但它能够产生不同类型的对象,所以称为一个virtual constructor。所谓virtual constructor是指能够根据输入给它的数据的不同而产生不同类型的对象。
2、有一种特别的virtualconstructor--所谓virtual copy constructor,它会返回一个指针,指向其调用者(某对象)的一个新副本。
例子:
#include<list>
#include<iostream>
using namespace std;
class NLComponent{
public:
NLComponent(){ cout << "NLComponent()" << endl; }
NLComponent(const NLComponent&){ cout << "NLComponent(const NLComponent&)" << endl; }
~NLComponent(){ cout << "~NLComponent()" << endl; }
virtual NLComponent* clone() const = 0; //声明virtual copy constructor
virtual void printName(){ cout << "NLComponent" << endl; }
};
class TextBlock : public NLComponent{
public:
TextBlock(){ cout << "TextBlock()" << endl; }
TextBlock(const TextBlock&){ cout << "TextBlock(const TextBlock&)" << endl; }
~TextBlock(){ cout << "~TextBlock()" << endl; }
virtual TextBlock* clone() const{//virtual copy constructor
return new TextBlock(*this);//调用copy constructor
}
virtual void printName(){ cout << "TextBlock" << endl; }
};
class Graphic : public NLComponent{
public:
Graphic(){ cout << "Graphic()" << endl; }
Graphic(const Graphic&){ cout << "Graphic(const Graphic&)" << endl; }
~Graphic(){ cout << "~Graphic()" << endl; }
virtual Graphic* clone() const{//virtual copy constructor
return new Graphic(*this);//调用copy constructor
}
virtual void printName(){ cout << "Graphic" << endl; }
};
class NewsLetter{
public:
NewsLetter(const list<NLComponent*>& c) :components(c){}
NewsLetter(const NewsLetter& rhs){
//it指向rhs.components的目前元素,然后调用该元素的clone函数取得该元素的一个副本,
//然后将该副本加到对象的components list尾端
for (list<NLComponent*>::const_iterator it = rhs.components.begin();
it != rhs.components.end(); ++it){
components.push_back((*it)->clone());
}
}
void printNews(){
for (list<NLComponent*>::const_iterator it = components.begin();
it != components.end(); ++it){
(*it)->printName();
}
}
private:
list<NLComponent*> components;
};
int main(){
list<NLComponent*> component;
TextBlock* text = new TextBlock;
cout << "-------------" << endl;
Graphic* graphic = new Graphic;
cout << "-------------" << endl;
component.push_back(text);
component.push_back(graphic);
NewsLetter news1(component);
news1.printNews();
cout << "-------------" << endl;
NewsLetter news2(news1);
cout << "-------------" << endl;
news2.printNews();
system("pause");
return 0;
}
注意上述实现手法利用“虚函数之返回类型”规则中的一个宽松点,即当derived class重新定义其base class的一个虚函数时,不再需要一定得声明与原本相同的返回类型。如果函数的返回类型是一个指向base class的指针(或引用),那么derived class的函数可以返回一个指向该base class的derived class的指针(或引用)。
二、将non-member functions虚化
1、例子
#include<iostream>
using namespace std;
class NLComponent{
public:
virtual ostream& operator<<(ostream& s) const = 0;//output operator的非传统声明
};
class TextBlock : public NLComponent{
public:
virtual ostream& operator<<(ostream& s) const{
s << "TextBlock";
return s;
}
};
class Graphic : public NLComponent{
public:
virtual ostream& operator<<(ostream& s) const{
s << "Graphic";
return s;
}
};
int main(){
TextBlock tx;
Graphic gc;
tx << cout << endl;//此语法与传统不符
gc << cout << endl;
system("pause");
return 0;
}
上述例子中必须把ostream对象放在“<<”符号的右边,和传统的output操作符习惯不符。解决方法是声明一个虚函数(如print)作为打印之用,并在TextBlock和Graphic中定义它。并定义一个operator<<的non-member function,展现出类似print虚函数一般的行为。
例子:
#include<iostream>
using namespace std;
class NLComponent{
public:
virtual ostream& print(ostream& s) const = 0;
};
class TextBlock : public NLComponent{
public:
virtual ostream& print(ostream& s) const{
s << "TextBlock";
return s;
}
};
class Graphic : public NLComponent{
public:
virtual std::ostream& print(ostream& s) const{
s << "Graphic";
return s;
}
};
inline std::ostream& operator<<(std::ostream& s, const NLComponent& c){
return c.print(s);
}
int main(){
TextBlock tx;
Graphic gc;
cout << tx << endl;
cout << gc << endl;
system("pause");
return 0;
}
non-member functions的虚化十分容易:写一个虚函数做实际工作,再写一个什么都不做的非虚函数,只负责调用虚拟函数。为了避免此巧妙安排蒙受函数调用所带来的成本,可以将非虚函数inline化。