Android 图片旋转 缩放 平移
图片的变化主要是matrix的变化,对matrix不懂的可以先了解下matrxi.
public class FunnyView extends View {
/** 手指按下时可能是移动 也可能是拖动
*/
private static final int ZOOM = -1 ;
private static final int DRAG = 1;
private int mode = 0;
// 第一个触控点
private PointF startPointF = new PointF ();
// 第二个触控点
private PointF mCurMovePointF = new PointF ();
private float mDegree ;
private float mScale ;
private Bitmap mBitmap = null;
private Matrix mMatrix = null;
private Paint mPaint = null;
// bitmap的中心点
private PointF mCenterPoint = new PointF ();
public FunnyView (Context context ) {
this (context , null, 0 );
}
public FunnyView (Context context , AttributeSet attrs , int defStyle ) {
super (context , attrs , defStyle );
init() ;
}
private void init() {
mBitmap = BitmapFactory .decodeResource (getResources (), R .drawable .pic1 );
mMatrix = new Matrix ();
mPaint = new Paint ();
mPaint .setColor (Color .BLUE );
mPaint .setStrokeWidth (10 );
mPaint .setAntiAlias ( true) ;
// 计算bitmap中心点坐标
mCenterPoint .set (mBitmap .getWidth () / 2, mBitmap. getHeight() / 2 );
}
@Override
protected void onDraw( Canvas canvas ) {
canvas .drawBitmap (mBitmap , mMatrix , mPaint );
super. onDraw (canvas );
}
/*
* 计算角度和缩放
*
* 这里使用余弦定理计算 容易理解
* 如果对android矩阵matrix底层原理清楚的同学
* 可以使用matrix计算出旋转角度和缩放量
*/
private void getRotationScale() {
// 角度
double a = distance4PointF (mCenterPoint , startPointF) ;
double b = distance4PointF (startPointF , mCurMovePointF) ;
double c = distance4PointF (mCenterPoint , mCurMovePointF) ;
double cosb = ( a * a + c * c - b * b) / ( 2 * a * c) ;
if ( cosb >= 1) {
cosb = 1f;
}
double radian = Math . acos( cosb) ;
float newDegree = ( float ) radianToDegree (radian );
PointF centerToStartMove = new PointF ((startPointF .x - mCenterPoint .x ),
(startPointF .y - mCenterPoint .y ));
PointF centerToCurMove = new PointF(
(mCurMovePointF .x - mCenterPoint .x ),
(mCurMovePointF .y - mCenterPoint .y ));
// 向量叉乘结果, 如果结果为负数, 表示为逆时针, 结果为正数表示顺时针
float result = centerToStartMove .x * centerToCurMove. y
- centerToStartMove .y * centerToCurMove. x;
if ( result < 0) {
newDegree = -newDegree ;
}
mDegree = newDegree ;
mScale = ( float) ( c / a) ;
}
/**
* 弧度换算成角度
*
* @return
*/
public static double radianToDegree( double radian ) {
return radian * 180 / Math .PI ;
}
/**
* 两个点之间的距离
*/
private float distance4PointF( PointF pf1, PointF pf2 ) {
float disX = pf2 .x - pf1. x;
float disY = pf2 .y - pf1. y;
return FloatMath . sqrt( disX * disX + disY * disY) ;
}
@Override
public boolean onTouchEvent( MotionEvent event ) {
switch ( event .getAction () & MotionEvent .ACTION_MASK ) {
case MotionEvent .ACTION_DOWN :
// 注意getX()和getRawX()的区别
startPointF .set (event .getX (), event .getY ());
mode = DRAG ;
break;
case MotionEvent .ACTION_MOVE :
if ( mode == DRAG ) {
float x = event .getX () - startPointF. x;
float y = event .getY () - startPointF. y;
mCenterPoint .x = mCenterPoint .x + x ;
mCenterPoint .y = mCenterPoint .y + y ;
startPointF .set (event .getX (), event .getY ());
mMatrix .postTranslate (x , y );
} else if ( mode == ZOOM ) {
mCurMovePointF .set (event .getX (), event .getY ());
getRotationScale ();
/*
* 旋转和缩放的中心点都是bitmap的中心点,根据需求可以更改。
*/
// 旋转
mMatrix .postRotate (mDegree , mCenterPoint. x, mCenterPoint .y );
// 缩放
mMatrix .postScale (mScale , mScale , mCenterPoint. x,
mCenterPoint .y );
// 重新赋值起始点
startPointF .set (mCurMovePointF );
}
break;
case MotionEvent .ACTION_POINTER_DOWN :
mode = ZOOM ;
break;
case MotionEvent .ACTION_POINTER_UP :
mode = 0;
break;
case MotionEvent .ACTION_CANCEL :
mode = 0;
break;
}
invalidate ();
// 返回true 事件不再往下分发
return true ;
}
}