#include <d3dx9.h>
//-----------------------------------------------------------------------------
// Desc: 全局变量
//-----------------------------------------------------------------------------
LPDIRECT3D9 g_pD3D = NULL; //Direct3D对象
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; //Direct3D设备对象
LPDIRECT3DTEXTURE9 g_pTex = NULL; //纹理
LPD3DXSPRITE g_pSprite = NULL; //点精灵
//-----------------------------------------------------------------------------
// Desc: 初始化Direct3D
//-----------------------------------------------------------------------------
bool InitATexture(int iX, int iY)
{
// 默认是 32bit D3DFMT_A8R8G8B8
if(g_pd3dDevice->CreateTexture(iX,iY,1,D3DUSAGE_DYNAMIC,D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT,&g_pTex,NULL) != D3D_OK)
return false;
D3DLOCKED_RECT LockedRect;
if(g_pTex->LockRect(0,&LockedRect,NULL,D3DLOCK_DISCARD) != D3D_OK)
return false;
int iTextureSize=iX*iY*4;
unsigned char *pucSourceData=new unsigned char[iTextureSize];
ZeroMemory(pucSourceData,iTextureSize);
/*这里你要对pdwSourceData的内容初始化,我只做了一个ZeroMemory,这样做的后果就是图片时全黑的*/
memcpy(LockedRect.pBits,pucSourceData,iTextureSize);
delete[]pucSourceData;
g_pTex->UnlockRect(0);
return true;
}
HRESULT InitD3D( HWND hWnd )
{
//创建Direct3D对象, 该对象用于创建Direct3D设备对象
if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
return E_FAIL;
//设置D3DPRESENT_PARAMETERS结构, 准备创建Direct3D设备对象
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
//创建Direct3D设备对象
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &g_pd3dDevice ) ) )
{
return E_FAIL;
}
// 创建点精灵
if (FAILED(D3DXCreateSprite( g_pd3dDevice, &g_pSprite )))
{
return E_FAIL;
}
//加载纹理
if(!InitATexture(200,200)) {
return E_FAIL;
}
//if (FAILED(D3DXCreateTextureFromFile(g_pd3dDevice, L"Image1.jpg", &g_pTex)))
//{
// return E_FAIL;
//}
return S_OK;
}
//-----------------------------------------------------------------------------
// Desc: 释放创建的对象
//-----------------------------------------------------------------------------
VOID Cleanup()
{
//释放纹理
if(g_pTex != NULL)
{
g_pTex->Release();
}
//释放点精灵
if (g_pSprite != NULL)
{
g_pSprite->Release();
}
//释放Direct3D设备对象
if( g_pd3dDevice != NULL )
g_pd3dDevice->Release();
//释放Direct3D对象
if( g_pD3D != NULL )
g_pD3D->Release();
}
//-----------------------------------------------------------------------------
// Desc: 渲染图形
//-----------------------------------------------------------------------------
VOID Render()
{
//清空后台缓冲区
g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(45, 50, 170), 1.0f, 0 );
//开始在后台缓冲区绘制图形
if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
{
if ( SUCCEEDED( g_pSprite->Begin(D3DXSPRITE_ALPHABLEND) ) )
{
g_pSprite->Draw(g_pTex, NULL, NULL, NULL, 0xffffffff);
g_pSprite->End();
}
//结束在后台缓冲区绘制图形
g_pd3dDevice->EndScene();
}
//将在后台缓冲区绘制的图形提交到前台缓冲区显示
g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}
//-----------------------------------------------------------------------------
// Desc: 消息处理
//-----------------------------------------------------------------------------
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY:
Cleanup();
PostQuitMessage( 0 );
return 0;
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
//-----------------------------------------------------------------------------
// Desc: 入口函数
//-----------------------------------------------------------------------------
INT main( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
{
//注册窗口类
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L,
GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
L"ClassName", NULL };
RegisterClassEx( &wc );
//创建窗口
HWND hWnd = CreateWindow( L"ClassName", L"顶点缓冲区",
WS_OVERLAPPEDWINDOW, 200, 100, 800, 600,
GetDesktopWindow(), NULL, wc.hInstance, NULL );
//初始化Direct3D
if( SUCCEEDED( InitD3D( hWnd ) ) )
{
//创建并填充顶点缓冲区
if( SUCCEEDED( TRUE ) )
{
//显示窗口
ShowWindow( hWnd, SW_SHOWDEFAULT );
UpdateWindow( hWnd );
//进入消息循环
MSG msg;
ZeroMemory( &msg, sizeof(msg) );
while( msg.message!=WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) )
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
Render(); //渲染图形
}
}
}
}
UnregisterClass(L"ClassName", wc.hInstance);
return 0;
}