#define WIN32_LEAN_AND_MEAN
#include
<
iostream
>
#include
<
windows
.h
>
#include
<
mmsystem
.h
>
#include
<
dsound
.h
>
using namespace std;

#pragma comment(lib,"dxguid.lib")
#pragma comment(lib,"dsound.lib")
#pragma comment(lib,"winmm.lib")
#define WINCLASSNAME "winclass1"
#ifndef DSBCAPS_CTRLDEFAULT
#define DSBCAPS_CTRLDEFAULT (DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME)
#endif
////////////////////////////////
LPDIRECTSOUND lpds = NULL;
LPDIRECTSOUNDBUFFER lpdbsBuffer = NULL;
DSBUFFERDESC dsbd;
WAVEFORMATEX wfmx;
UCHAR* sndBuffer = NULL;
HWND main_window_handle =NULL;
//////////////////////////////////
LRESULT CALLBACK WinProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam);
int GameInit(void* params =NULL,int num =0);
int GameMain(void* params =NULL,int num =0);
int GameShutdown(void* params =NULL,int num =0);
int DSound_Load_Wav(char* filename,int control_flags =DSBCAPS_CTRLDEFAULT);
int GameInit(void* params,int num )
{
if(DirectSoundCreate(NULL,
&lpds
,NULL) != DS_OK)
return 0;
if(lpds ->SetCooperativeLevel(main_window_handle,DSSCL_NORMAL)!=DS_OK)
return 0;
DSound_Load_Wav("Windows XP Startup.wav");
lpdbsBuffer ->Play(0,0,1);
return 1;
}
//-----------------------------------------------------------
//名称:DSound_Load_Wav
//功能:利用微软提供的mmio库,解析wav文件,将数据读入内存,然后拷贝到
//DirectSound建立的 辅助缓冲区 从而实现文件的播放(GameInit())
//----------------------------------------------------------
C++使用DirectSound播放wav文件代码实例

本文介绍了一段C++代码,用于读取并利用DirectSound播放wav音频文件。作者分享了对wav数据结构的理解,并表示代码可能存在不严谨之处,期待同行交流讨论。
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