准备:Labview2018,unity 3D,数据采集卡
实现方法:
labview后面板:
unity 3D代码:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.IO;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
public class tcp : MonoBehaviour
{
private string inputIp = "192.168.244.202"; //输入ip地址
private string inputPort = "111"; //输入端口号
private string inputPort2 = "222";
private string inputPort3 = "333";
private string inputPort4 = "444";
private string inputPort5 = "555";
private string inputPort6 = "666";
public string recMes = "NULL";
public static double ax;
public static double ay;
public static double az;
public static double T;
public static double P;
public static double dB;
private Socket socketSend1; //客户端套接字,用来链接远端服务器
private Socket socketSend2;
private Socket socketSend3;
private Socket socketSend4;
private Socket socketSend5;
private Socket socketSend6;
public static string s="False";
//建立链接
private void ClickConnect()
{
try
{
//端口1
int _port = Convert.ToInt32(inputPort); //获取端口号
string _ip = inputIp; //获取ip地址
//创建客户端Socket,获得远程ip和端口号
socketSend1 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse(_ip);
IPEndPoint point = new IPEndPoint(ip, _port);
socketSend1.Connect(point);
Debug.Log("连接成功 , " + " ip = " + ip + " port = " + _port);
Thread r_thread1 = new Thread(Received1); //开启新的线程,不停的接收服务器发来的消息
r_thread1.IsBackground = true;
r_thread1.Start();
//端口2
int _port2 = Convert.ToInt32(inputPort2);