OpenCV的配置
配置教程
运行程序如果出现缺少.dll,就把对应的文件放到你VS STDIO的运行目录下(别放错了,不知道放哪就在每个Debug放一个)。
作业
把作业里的.cpp文件都添加到你VS STDIO项目的源代码中,把.hpp文件都添加到头文件中。
主程序源代码:
#include "Triangle.hpp"
#include "rasterizer.hpp"
#include <Eigen/Dense>
#include <Eigen/Core>
#include <iostream>
#include <opencv2/opencv.hpp>
constexpr double MY_PI = 3.1415926;
Eigen::Matrix4f get_view_matrix(Eigen::Vector3f eye_pos)
{
Eigen::Matrix4f view = Eigen::Matrix4f::Identity();
Eigen::Matrix4f translate;
translate << 1, 0, 0, -eye_pos[0], 0, 1, 0, -eye_pos[1], 0, 0, 1,
-eye_pos[2], 0, 0, 0, 1;
view = translate * view;
return view;
}
Eigen::Matrix4f get_model_matrix(float rotation_angle)
{
Eigen::Matrix4f rotateModel = Eigen::Matrix4f::Identity();
rotation_angle /= 180 * MY_PI;
rotateModel(0, 0) = cos(rotation_angle);
rotateModel(0, 1) = -sin(rotation_angle);
rotateModel(1, 0) = -rotateModel(0, 1);
rotateModel(1, 1) = rotateModel(0, 0);
rotateModel(3, 3) = 1;
return rotateModel;
}
Eigen::Matrix4f get_rotation(Vector3f axis, float angle)
{
//会用到罗德里格旋转公式 Rodrigues' rotation formula
Eigen::Matrix3f I = Eigen::Matrix3f::Identity();
double a = angle / 180 * MY_PI;
Eigen::Matrix3f N, R;
N <<
0, -axis[2], axis[1],
axis[2], 0, -axis[0],
-axis[1], axis[0], 0;
R = cos(a) * I + (1 - cos(a)) * axis * axis.transpose() + sin(a) * N;
Eigen::Matrix4f rotation;
rotation <<
R(0, 0), R(0, 1), R(0, 2), 0,
R(1, 0), R(1, 1), R(1, 2), 0,
R(2, 0), R(2, 1), R(2, 2), 0,
0, 0, 0, 1;
return rotation;
}
Eigen::Matrix4f get_projection_matrix(float eye_fov, float aspect_ratio,
float zNear, float zFar)
{
Eigen::Matrix4f projection = Eigen::Matrix4f::Identity();
//完全按照课程里的参数取值,这道题的相机就在(0,0,0),因此远近平面都是在z的负半轴,所以n和f的值应该为负
float f, n, l, r, b, t, fov;
fov = eye_fov / 180 * MY_PI;
n = -zNear; //znear是正值
f = zFar;
t = tan(fov / 2) * zNear;
b = -t;
r = t * aspect_ratio;
l = -r;
//透视->正交 perspective->orthographic
Eigen::Matrix4f pertoorth;
pertoorth << n, 0, 0, 0,
0, n, 0, 0,
0, 0, n + f, -n * f,
0, 0, 1, 0;
//正交——移动
Eigen::Matrix4f orth1;
orth1 <<
1, 0, 0, -(r + l) / 2,
0, 1, 0, -(t + b) / 2,
0, 0, 1, -(n + f) / 2,
0, 0, 0, 1;
//正交——缩放
Eigen::Matrix4f orth2;
orth2 <<
2 / (r - l), 0, 0, 0,
0, 2 / (t - b), 0, 0,
0, 0, 2 / (n - f), 0,
0, 0, 0, 1;
projection = orth2 * orth1 * pertoorth;//注意矩阵顺序,变换从右往左依次进行
return projection;
}
int main(int argc, const char** argv)
{
float angle = 0;
bool command_line = false;
std::string filename = "output.png";
if (argc >= 3) {
command_line = true;
angle = std::stof(argv[2]); // -r by default
if (argc == 4) {
filename = std::string(argv[3]);
}
}
rst::rasterizer r(700, 700);
Eigen::Vector3f eye_pos = { 0, 0, 5 };
std::vector<Eigen::Vector3f> pos{ {2, 0, -2}, {0, 2, -2}, {-2, 0, -2} };
std::vector<Eigen::Vector3i> ind{ {0, 1, 2} };
auto pos_id = r.load_positions(pos);
auto ind_id = r.load_indices(ind);
int key = 0;
int frame_count = 0;
if (command_line) {
r.clear(rst::Buffers::Color | rst::Buffers::Depth);
r.set_model(get_model_matrix(angle));
r.set_view(get_view_matrix(eye_pos));
r.set_projection(get_projection_matrix(45, 1, 0.1, 50));
r.draw(pos_id, ind_id, rst::Primitive::Triangle);
cv::Mat image(700, 700, CV_32FC3, r.frame_buffer().data());
image.convertTo(image, CV_8UC3, 1.0f);
cv::imwrite(filename, image);
return 0;
}
while (key != 27) {
r.clear(rst::Buffers::Color | rst::Buffers::Depth);
r.set_model(get_model_matrix(angle));
r.set_view(get_view_matrix(eye_pos));
r.set_projection(get_projection_matrix(45, 1, 0.1, 50));
r.draw(pos_id, ind_id, rst::Primitive::Triangle);
cv::Mat image(700, 700, CV_32FC3, r.frame_buffer().data());
image.convertTo(image, CV_8UC3, 1.0f);
cv::imshow("image", image);
key = cv::waitKey(10);
std::cout << "frame count: " << frame_count++ << '\n';
if (key == 'a') {
angle += 10;
}
else if (key == 'd') {
angle -= 10;
}
}
return 0;
}