C#实现定时任务

    /// <summary>
    /// 定时任务(计时器)管理类
    /// </summary>
    public class TimeManager
    {
        private static TimeManager instance = null;
        public static TimeManager Instance
        {
            get
            {
                lock (instance)
                {
                    if (instance == null)
                        instance = new TimeManager();
                    return instance;
                }


            }

        }
        /// <summary>
        /// 实现定时器的主要功能就是这个Timer类
        /// </summary>
        private Timer timer;

        /// <summary>
        /// 存储 任务id 和 任务模型 的映射
        /// </summary>
        private ConcurrentDictionary<int, TimeModel> idModelDict = new ConcurrentDictionary<int, TimeModel>();

        /// <summary>
        /// 要移除的任务ID列表
        /// </summary>
        private List<int> removeList = new List<int>();

        /// <summary>
        /// 用来表示ID
        /// </summary>
        private ConcurrentInt id = new ConcurrentInt(-1);
        public TimeManager()
        {
            timer = new Timer(10);
            timer.Elapsed += timer_Elapsed;
        }

        /// <summary>
        /// 达到时间间隔时触发
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void timer_Elapsed(object sender, ElapsedEventArgs e)
        {
            lock (removeList)
            {
                TimeModel tmpTimer = null;
                foreach (var id in removeList)
                {
                    idModelDict.TryRemove(id,out tmpTimer);
                }
                removeList.Clear();
            }
            foreach (var model in idModelDict.Values)
            {

                if (model.Time <= DateTime.Now.Ticks)
                    model.Run();

            }


        }
        /// <summary>
        /// 设置定时任务 指定触发的时间
        /// </summary>
        /// <param name="dateTime"></param>
        /// <param name="timeDelegate"></param>
        public void AddTimerEvent(DateTime dateTime, TimerDelegate timeDelegate)
        {
            long delayTime = dateTime.Ticks - DateTime.Now.Ticks;
            if (delayTime <= 0)
                return;
            AddTimerEvent(delayTime, timeDelegate);
        }

        /// <summary>
        /// 添加定时任务 指定延迟的时间
        /// </summary>
        /// <param name="delayTime">毫秒</param>
        /// <param name="timerDelegate"></param>
        public void AddTimerEvent(long delayTime,TimerDelegate timeDelegate)
        {
            TimeModel model = new TimeModel(id.Add_Get(),DateTime.Now.Ticks+delayTime,timeDelegate);
            idModelDict.TryAdd(model.Id, model);

        }
    }
    /// <summary>
    /// 定时器达到时间时触发
    /// </summary>
    public delegate void TimerDelegate();

    
    /// <summary>
    /// 定时器任务的数据模型
    /// </summary>
    public class TimeModel
    {
        public int Id;

        /// <summary>
        /// 任务执行的时间
        /// </summary>
        public long Time;
        public TimerDelegate timeDelegate;
        public TimeModel(int id,long time,TimerDelegate td)
        {
            this.Id = id;
            this.Time = time;
            this.timeDelegate = td;
        }
        /// <summary>
        /// 触发任务
        /// </summary>
        public void Run()
        {
            timeDelegate();
        }
        
    }
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