1、这一堆数据中存储了角色的血值信息,假设血值的类型为int类型,值为100(10进制)
#include "stdafx.h"
#include<stdio.h>
char data[100] = {
0x02,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x07,0x09,
0x00,0x20,0x10,0x03,0x03,0x0C,0x00,0x00,0x44,0x00,
0x00,0x33,0x00,0x47,0x0C,0x0E,0x00,0x0D,0x00,0x11,
0x00,0x00,0x00,0x02,0x64,0x00,0x00,0x00,0xAA,0x00,
0x00,0x00,0x64,0x10,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x02,0x00,0x74,0x0F,0x41,0x00,0x00,0x00,
0x01,0x00,0x00,0x00,0x05,0x00,0x00,0x00,0x0A,0x00,
0x00,0x02,0x74,0x0F,0x41,0x00,0x06,0x08,0x00,0x00,
0x00,0x00,0x00,0x64,0x00,0x0F,0x00,0x00,0x0D,0x00,
0x00,0x00,0x23,0x00,0x00,0x64,0x00,0x00,0x64,0x00
};
void Fun()
{
int* p = (int*)data;
printf("%x\n",*p);
char* q = (char*)p;
for(int i = 0;i < 96;i++)
{
if(*p == 0x64)
{
printf("%x\n",p);
}
q = q + 1;
p = (int*)q;
}
}
int main(int argc, char* argv[])
{
Fun();
return 0;
}
2、编写函数,返回角色名字信息的地址,如果没有返回0
#include "stdafx.h"
#include<stdio.h>
#include<string.h>
char data[100] = {
0x02,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x07,0x09,
0x00,0x20,0x10,0x03,0x03,0x0C,0x00,0x00,0x44,0x00,
0x00,0x33,0x00,0x47,0x0C,0x0E,0x00,0x0D,0x00,0x11,
0x00,0x00,0x00,0x02,0x64,0x00,0x00,0x00,0xAA,0x00,
0x00,0x00,0x64,0x10,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x02,0x00,0x74,0x0F,0x41,0x00,0x00,0x00,
0x01,0x00,0x00,0x00,0x05,0x00,0x00,0x00,0x0A,0x00,
0x00,0x02,0x74,0x0F,0x41,0x00,0x06,0x08,0x00,0x00,
0x00,0x00,0x00,0x64,0x00,0x0F,0x00,0x00,0x0D,0x00,
0x00,0x00,0x23,0x00,0x00,0x64,0x00,0x00,0x64,0x00
};
char* FindRoleNameAddr(char* pData,char* pRoleName)
{
for(int i=0;i<100;i++)
{
if(strcmp(pData,pRoleName))
{
pData++;
}
else
{
return pData;
}
}
return 0;
}
int main(int argc, char* argv[])
{
char* pRoleName = "WOW";
char* pData = data;
char* p = FindRoleNameAddr(pData,pRoleName);
printf("%x\n",p);
}
3、查找这些数据中,有几个id=1 level=8的结构体信息
#include "stdafx.h"
#include<stdio.h>
char arr[] = {
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x07,0x09,
0x00,0x20,0x10,0x03,0x03,0x0C,0x00,0x00,0x44,0x00,
0x00,0x33,0x01,0x00,0x00,0x08,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x02,0x64,0x00,0x00,0x00,0xAA,0x00,
0x00,0x00,0x64,0x01,0x00,0x00,0x00,0x08,0x00,0x00,
0x00,0x00,0x02,0x00,0x74,0x0F,0x41,0x00,0x00,0x00,
0x01,0x00,0x00,0x00,0x05,0x00,0x00,0x00,0x0A,0x00,
0x00,0x02,0x57,0x4F,0x57,0x00,0x06,0x08,0x00,0x00,
0x00,0x00,0x00,0x64,0x00,0x0F,0x00,0x00,0x0D,0x00,
0x00,0x00,0x23,0x00,0x00,0x64,0x00,0x00,0x64,0x00
};
typedef struct TagPlayer
{
int id;
int level;
}Player;
void Fun()
{
Player* p;
p = (Player*)arr;
char* q = (char*)p;
for(int i=0;i<92;i++)
{
if(p->id == 0x1 && p->level == 0x8)
{
printf("%x\n",p);
}
q++;
p = (Player*)q;
}
}
int main(int argc, char* argv[])
{
Fun();
getchar();
return 0;
}