
Vector3 cameraRotate;
float speed = 5f;
void Start () {
}
void Update () {
float x = Input.GetAxis("Mouse X");
float y = Input.GetAxis("Mouse Y");
cameraRotate.x -= y * speed;
cameraRotate.y += x * speed;
cameraRotate.x = Mathf.Clamp(cameraRotate.x,-45,45);
cameraRotate.y = Mathf.Clamp(cameraRotate.x, -90,90);
transform.rotation = Quaternion.Euler(cameraRotate.x,cameraRotate.y,0);
}
GameObject [] enemies=new GameObject[3];
void Update () {
if (Input.GetKeyDown(KeyCode.Space))
{
for (int i = 0; i < enemies.Length; i++)
{
enemies[i].GetComponent<Renderer>().material.color = Color.red;
}
}
}