三子棋:
//chess.h
#ifndef _CHESS_H_
#define _CHESS_H_
#include<stdio.h>
#include<Windows.h>
#include<time.h>
#pragma warning(disable:4996)
#define ROW 3
#define COL 3
#define PLAYER_COLOR 'X'
#define COMPUTER_COLOR 'O'
void Game();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
char Judge(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
#endif // !_CHESS_H_
//chess.h
#include"chess.h"
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++) {
int j = 0;
for (; j < col; j++) {
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[][COL], int row, int col)
{
printf(" | 1 | 2 | 3\n");
printf("----------------\n");
int i = 1;
for (; i <= 3; i++) {
printf(" %d | %c | %c | %c \n", \
i, board[i - 1][0], board[i - 1][1], board[i - 1][2]);
if (i != 3) {
printf("----------------\n");
}
}
}
void PlayerMove(char board[][COL], int row, int col)
{
while (1) {
int x = 0;
int y = 0;
printf("Please Enter Pos<x,y>: ");
scanf("%d %d", &x, &y);
if (board[x - 1][y - 1] == ' ') {
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
board[x - 1][y - 1] = PLAYER_COLOR;
break;
}
else {
printf("你输入的坐标不合法,请重新输入!\n");
}
}
else {
printf("你的落子位置已经被占用,请重新输入!\n");
}
}
}
char Judge(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++) {
if (board[i][0] != ' '&&board[i][0] == board[i][1] && \
board[i][1] == board[i][2]) {
return board[i][0];
}
}
for (i=0; i < col; i++) {
if (board[0][i] != ' '&&board[0][i] == board[1][i] && \
board[1][i] == board[2][i]) {
return board[0][i];
}
}
if (board[0][0] != ' '&&board[0][0] == board[1][1] && \
board[1][1] == board[2][2]) {
return board[1][1];
}
if (board[0][2] != ' '&&board[0][2] == board[1][1] && \
board[1][1] == board[2][0]) {
return board[1][1];
}
for (i = 0; i < row; i++) {
int j = 0;
for (; j < col; j++) {
if (board[i][j] == ' ') {
return 'N';
}
}
}
return 'E';
}
int GetRandom(int start, int end)//[1,3][7,10]
{
//[start,end]
return rand() % (end - start + 1) + start;
}
void ComputerMove(char board[][COL], int row, int col)
{
while (1) {
int x = GetRandom(1, 3);
int y = GetRandom(1, 3);
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = COMPUTER_COLOR;
break;
}
}
}
void Game()
{
char result = '\0';
char board[ROW][COL];
InitBoard(board, ROW, COL);
ShowBoard(board, ROW, COL);
srand((unsigned int)time(NULL));
while (1) {
PlayerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
result = Judge(board, ROW, COL);
if (result != 'N') {
break;
}
system("CLS");
ComputerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
result=Judge(board, ROW, COL);
if (result != 'N') {
break;
}
}
switch (result) {
case'X'://you win
printf("恭喜你赢了,再来一把?\n");
break;
case'O'://computer win
printf("差一点就赢了,再来一把挽回颜面?\n");
break;
case'E'://Equal
printf("平局!\n");
break;
default:
printf("bug?!\n");
break;
}
//memset(board,'',sizeof(board));
}
//main.c
#include"chess.h"
void ShowMenu()
{
printf("####################################\n");
printf("###1.Play 2.Exit ###\n");
printf("####################################\n");
printf("Please Select:");
}
int main()
{
int select = 0;
int quit = 0;
while (!quit) {
ShowMenu();
scanf("%d", &select);
switch (select) {
case 1:
Game();
break;
case 2:
printf("Bye bye!\n");
quit = 1;
break;
default:
printf("select error,try again!\n");
break;
}
}
system("pause");
return 0;
}