三子棋

博客提及了三子棋,但未给出更多详细信息。推测可能围绕三子棋的实现、玩法等信息技术相关内容展开。

 

 三子棋:

 

 

//chess.h
#ifndef _CHESS_H_
#define _CHESS_H_
#include<stdio.h>
#include<Windows.h>
#include<time.h>
#pragma warning(disable:4996)
#define ROW 3
#define COL 3
#define PLAYER_COLOR 'X'
#define COMPUTER_COLOR 'O'
void Game();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
char Judge(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
#endif // !_CHESS_H_
//chess.h
#include"chess.h"
void InitBoard(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++) {
		int j = 0;
		for (; j < col; j++) {
			board[i][j] = ' ';
		}
	}
}
void ShowBoard(char board[][COL], int row, int col)
{
	printf("   | 1 | 2 | 3\n");
	printf("----------------\n");
	int i = 1;
	for (; i <= 3; i++) {
		printf(" %d | %c | %c | %c \n", \
			i, board[i - 1][0], board[i - 1][1], board[i - 1][2]);
		if (i != 3) {
			printf("----------------\n");
		}
	}
}
void PlayerMove(char board[][COL], int row, int col)
{
	while (1) {
		int x = 0;
		int y = 0;
		printf("Please Enter Pos<x,y>: ");
		scanf("%d %d", &x, &y);
		if (board[x - 1][y - 1] == ' ') {
			if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
			{
				board[x - 1][y - 1] = PLAYER_COLOR;
				break;
			}
			else {
				printf("你输入的坐标不合法,请重新输入!\n");
			}
		}
		else {
			printf("你的落子位置已经被占用,请重新输入!\n");
		}
	}
}
char Judge(char board[][COL], int row, int col)
{
	int i = 0;
	for (; i < row; i++) {
		if (board[i][0] != ' '&&board[i][0] == board[i][1] && \
			board[i][1] == board[i][2]) {
			return board[i][0];
		}
	}
	for (i=0; i < col; i++) {
		if (board[0][i] != ' '&&board[0][i] == board[1][i] && \
			board[1][i] == board[2][i]) {
			return board[0][i];
		}
	}
	if (board[0][0] != ' '&&board[0][0] == board[1][1] && \
		board[1][1] == board[2][2]) {
		return board[1][1];
	}
	if (board[0][2] != ' '&&board[0][2] == board[1][1] && \
		board[1][1] == board[2][0]) {
		return board[1][1];
	}
	for (i = 0; i < row; i++) {
		int j = 0;
		for (; j < col; j++) {
			if (board[i][j] == ' ') {
				return 'N';
			}
		}
	}
	return 'E';
}
int GetRandom(int start, int end)//[1,3][7,10]
{
	//[start,end]
	return rand() % (end - start + 1) + start;
}

void ComputerMove(char board[][COL], int row, int col)
{
	while (1) {
		int x = GetRandom(1, 3);
		int y = GetRandom(1, 3);
		if (board[x - 1][y - 1] == ' ') {
			board[x - 1][y - 1] = COMPUTER_COLOR;
			break;
		}
	}
}
void Game()
{
	char result = '\0';
	char board[ROW][COL];
	InitBoard(board, ROW, COL);
	ShowBoard(board, ROW, COL);
	srand((unsigned int)time(NULL));
	while (1) {
		PlayerMove(board, ROW, COL);
		ShowBoard(board, ROW, COL);
		result = Judge(board, ROW, COL);
		if (result != 'N') {
			break;
		}
		system("CLS");
		ComputerMove(board, ROW, COL);
		ShowBoard(board, ROW, COL);
		result=Judge(board, ROW, COL);
		if (result != 'N') {
			break;
		}
	}
	switch (result) {
	case'X'://you win
		printf("恭喜你赢了,再来一把?\n");
		break;
	case'O'://computer win
		printf("差一点就赢了,再来一把挽回颜面?\n");
		break;
	case'E'://Equal
		printf("平局!\n");
		break;
	default:
		printf("bug?!\n");
		break;
	}
	//memset(board,'',sizeof(board));
}
//main.c
#include"chess.h"
void ShowMenu()
{
	printf("####################################\n");
	printf("###1.Play                 2.Exit ###\n");
	printf("####################################\n");
	printf("Please Select:");
}
int main()
{
	int select = 0;
	int quit = 0;
	while (!quit) {
		ShowMenu();
		scanf("%d", &select);
		switch (select) {
		case 1:
			Game();
			break;
		case 2:
			printf("Bye bye!\n");
			quit = 1;
			break;
		default:
			printf("select error,try again!\n");
			break;
		}
	}
	system("pause");
	return 0;
}

 

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