盗图一张
最近在学TCP服务开发
先来一个最初版本的
服务端
#include "pch.h"
#include <iostream>
#include<WinSock2.h>//winsock2必须放在windows上面,因为早期的window已经实现了winsock,会引起冲突
#include<windows.h>
#include <Ws2tcpip.h>
using namespace std;
#pragma comment(lib,"ws2_32")//明确指出要用到的库
int main()
{
WORD ver = MAKEWORD(2, 2);//版本号
WSADATA data;//wsa数据指针
WSAStartup(ver, &data);
//建立套接字
SOCKET sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);//AF_INET为网络版本号,SOCK_STREAM 网络为什么的类型,什么样一种协议的网络
//绑定网络端口
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;//定义绑定地址的类型为ipv4
_sin.sin_port = htons(4567);//主机to网络
_sin.sin_addr.S_un.S_addr = INADDR_ANY;//主机任意ip都可以访问的
if (SOCKET_ERROR == bind(sock, (sockaddr*)&_sin, sizeof(_sin)))
cout << "绑定失败" << endl;
else
cout << "绑定成功" << endl;
//监听端口listen
if (SOCKET_ERROR == listen(sock, 5))//最多5人连接
cout << "监听失败" << endl;
else
cout << "监听成功" << endl;
//等待接收accept
sockaddr_in new_client = {};
SOCKET csock = INVALID_SOCKET;
int claddr = sizeof(sockaddr_in);
char msgbuf[] = "hello i am server";
char str[100];
while (true) {
csock = accept(sock, (sockaddr*)&new_client, &claddr);//阻塞直到有客户端连接
if (csock == INVALID_SOCKET)
cout << "接收到无效客户端sock" << endl;
inet_ntop(AF_INET, &new_client.sin_addr, str, sizeof(str));
cout << "新客户加入"<<str<< endl;
//向客户端发送数据
csock = send(csock, msgbuf, strlen(msgbuf) + 1, 0);
if (csock == SOCKET_ERROR)
cout << "发送消息失败" << endl;
else
cout << "发送消息成功" << endl;
}
//关闭自身
closesocket(sock);
WSACleanup();
return 0;
}
客户端的
#include"pch.h"
#include<iostream>
#include<WinSock2.h>//winsock2必须放在windows上面,因为早期的window已经实现了winsock,会引起冲突
#include<windows.h>
#include <Ws2tcpip.h>
using namespace std;
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#pragma comment(lib,"ws2_32")//明确指出要用到的库
int main()
{
WORD ver = MAKEWORD(2, 2);//版本号
WSADATA data;//wsa数据指针
WSAStartup(ver, &data);
SOCKET sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
//网络版本,面向数据流,网络协议tcp
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(4567);
inet_pton(AF_INET, "127.0.0.1", &_sin.sin_addr.S_un.S_addr);
//将127.0.0.1转换为_sin.sin_addr.S_un.S_addr,成功返回1
int ret = connect(sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
if (SOCKET_ERROR == ret)
cout << "连接失败" << endl;
else
cout << "连接成功" << endl;
//接收服务器发来的信息
char revbuf[256];
recv(sock, revbuf, 256, 0);
cout << "接收到服务器的信息:" << revbuf << endl;
//关闭
closesocket(sock);
WSACleanup();
system("pause");
return 0;
}