【并发编程】手写一个简易Lock锁

LOCK

之前的文章说过,synchronized的关键字存在一些缺陷,那么有没有办法可以解决呢?

我们从缺陷下手:无法控制阻塞时长、阻塞不可中断。我们先手写一个lock锁,然后再去看ReentrantLock的实现。

Lock 接口类

import java.util.List;
import java.util.concurrent.TimeoutException;

public interface Lock {

    /**
     * lock锁
     *
     * @throws InterruptedException
     */
    void lock() throws InterruptedException;

    /**
     * 支持加超时时间的锁
     *
     * @param mills 毫秒数
     * @throws InterruptedException
     * @throws TimeoutException
     */
    void lock(long mills) throws InterruptedException, TimeoutException;

    /**
     * 解锁
     */
    void unLock();

    /**
     * 获取等待线程列表
     *
     * @return
     */
    List<Thread> getWaitThreadLists();
}

实现Lock类,定义一个BooleanLock

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.TimeoutException;

public class BooleanLock implements Lock {
    private boolean locked;
    private Thread currentThread;
    private final List<Thread> waitThreadLists = new ArrayList<>();

    public BooleanLock() {

    }

    public BooleanLock(boolean locked) {
        this.locked = locked;
    }

    @Override
    public void lock() throws InterruptedException {
        synchronized (this) {
            Thread thread = Thread.currentThread();
            while (locked) {
                try {
                    if (!waitThreadLists.contains(thread)) {
                        waitThreadLists.add(thread);
                    }
                    this.wait();
                } catch (InterruptedException e) {
                    e.printStackTrace();
                    waitThreadLists.remove(thread);
                    throw e;
                }

            }
            System.out.println(thread.getName() + "获取锁成功,继续执行任务");
            locked = true;
            waitThreadLists.remove(thread);
            this.currentThread = thread;
        }
    }

    @Override
    public void lock(long mills) throws InterruptedException, TimeoutException {
        synchronized (this) {
            if (mills < 0) {
                this.lock();
            }
            long remainingMills = mills;
            long endMills = System.currentTimeMillis() + remainingMills;
            Thread thread = Thread.currentThread();
            while (locked) {
                //如果有线程已经获取的lock,当前线程循环等待计算过期时间是否到达。
                if (remainingMills <= 0) {
                    throw new TimeoutException();
                }
                try {
                    if (!waitThreadLists.contains(thread)) {
                        waitThreadLists.add(thread);
                    }
                    this.wait(remainingMills);
                } catch (InterruptedException e) {
                    //防止进入阻塞时被中断,导致队列的线程无法回收。
                    waitThreadLists.remove(thread);
                    throw e;
                }
                remainingMills = endMills - System.currentTimeMillis();
            }
            //当locked =false ,表示当前线程可以进行拿锁处理

            locked = true;
            waitThreadLists.remove(thread);
            this.currentThread = thread;
        }
    }

    @Override
    public void unLock() {
        Thread thread = Thread.currentThread();
        synchronized (this) {
            if (currentThread == thread) {
                System.out.println("当前线程:" + thread.getName() + "释放锁通知其他线程");
                this.locked = false;
                this.notifyAll();
            }
        }
    }

    @Override
    public List<Thread> getWaitThreadLists() {
        return Collections.unmodifiableList(waitThreadLists);
    }
}

测试类

模拟业务场景调用Lock方法的两种方式

import java.util.Random;
import java.util.concurrent.TimeUnit;
import java.util.stream.IntStream;

public class LockTest {
    private final Lock lock = new BooleanLock();

    public void syncMethod() {
        String name = Thread.currentThread().getName();
        try {
            this.lock.lock();
            int i = new Random().nextInt(10);
            //模拟处理任务耗时
            TimeUnit.SECONDS.sleep(i);
        } catch (Exception e) {
            e.printStackTrace();
            System.out.println(e);
        } finally {
            lock.unLock();
        }
    }

    public void syncMethodTimeOut() {
        try {
            lock.lock(1000);
            System.out.println("开始处理任务");
            int i = new Random().nextInt(10);
            //模拟处理任务耗时
            TimeUnit.SECONDS.sleep(i);
        } catch (Exception e) {
            e.printStackTrace();
        } finally {
            lock.unLock();
        }
    }
}

测试1:不带超时时间的Lock方法。

  public static void main(String[] args) {
        LockTest lockTest = new LockTest();
        IntStream.range(0, 10)
                .mapToObj(i -> new Thread(lockTest::syncMethod))
                .forEach(Thread::start);
    }

测试结果

 测试2: 测试中断线程时的等待队列数据是否清空

public static void main(String[] args) throws InterruptedException {
    LockTest lockTest = new LockTest();
    Thread thread1 = new Thread(lockTest::syncMethod,"thread-1");
    thread1.start();

    TimeUnit.MILLISECONDS.sleep(100);
    Thread thread2 = new Thread(lockTest::syncMethod,"thread-2");
    thread2.start();

    TimeUnit.MILLISECONDS.sleep(200);
    thread2.interrupt();

    //测试中断线程后,lock对象的等待队列释放清空
    TimeUnit.MILLISECONDS.sleep(300);
    List<Thread> waitThreadLists = lockTest.lock.getWaitThreadLists();
    System.out.println(waitThreadLists);
}

测试结果

 测试3:使用带超时时间的lock方法



public static void main(String[] args) throws InterruptedException {
    LockTest lockTest = new LockTest();
    Thread thread1 = new Thread(lockTest::syncMethodTimeOut, "thread-1");
    thread1.start();

    TimeUnit.MILLISECONDS.sleep(100);
    Thread thread2 = new Thread(lockTest::syncMethodTimeOut, "thread-2");
    thread2.start();

    TimeUnit.MILLISECONDS.sleep(200);

    //测试中断线程后,lock对象的等待队列释放清空
    TimeUnit.MILLISECONDS.sleep(300);
    List<Thread> waitThreadLists = lockTest.lock.getWaitThreadLists();
    System.out.println(waitThreadLists);
}

测试结果

 

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值