反射机制: 让对象告诉我们它的相关信息(对象拥有的属性和方法, 对象所属的类, 这个类是否有某个属性或者方法等等)
1). 对象拥有的属性和方法
li = [1,2,3,4]
print(dir(li))
结果:
['__add__', '__class__', '__contains__', '__delattr__', '__delitem__', '__dir__', '__doc__', '__eq__', '__format__', '__ge__', '__getattribute__', '__getitem__', '__gt__', '__hash__', '__iadd__', '__imul__', '__init__', '__init_subclass__', '__iter__', '__le__', '__len__', '__lt__', '__mul__', '__ne__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__reversed__', '__rmul__', '__setattr__', '__setitem__', '__sizeof__', '__str__', '__subclasshook__', 'append', 'clear', 'copy', 'count', 'extend', 'index', 'insert', 'pop', 'remove', 'reverse', 'sort']
我们随便写一个类来测试类的属性,方法等
import random
class Turtle(object):
"""
乌龟类
"""
# 构造函数什么时候执行? =---=====创建对象时执行
def __init__(self): # self指的是实例化的对象;
# 乌龟的属性: x,y轴坐标和体力值
# 乌龟的x轴, 范围1,10
self.x = random.randint(1, 10)
self.y = random.randint(1, 10)
# 乌龟初始化体力为100
self.power = 100
# 类的方法:
def move(self):
# 乌龟的最大移动能力为2,[-2, -1, 0, 1, 2]
move_skill = [-2, -1, 0, 1, 2]
# 计算出乌龟的新坐标(10, 12)
new_x = self.x + random.choice(move_skill)
new_y = self.y + random.choice(move_skill)
# 对于新坐标进行检验, 是哦否合法, 如果不合法, 进行处理
self.x = self.is_vaild(new_x)
self.y = self.is_vaild(new_y)
# 乌龟每移动一次,体力消耗1
self.power -= 1
def is_vaild(self, value):
"""
判断传进来的x轴坐标或者y轴坐标是否合法?
1). 如果合法, 直接返回传进来的值;
2). value<=0; =====> abs(value);
3). value > 10 ======> 10-(value-10);
:param value:
:return:
"""
if 1 <= value <= 10:
return value
elif value < 1:
return abs(value)
else:
return 10 - (value - 10)
def eat(self):
"""
当乌龟和鱼坐标重叠,乌龟吃掉鱼,乌龟体力增加20
:return:
"""
self.power += 20
turtle = Turtle()
print(dir(turtle))
结果:
['__class__', '__delattr__', '__dict__', '__dir__', '__doc__', '__eq__', '__format__', '__ge__', '__getattribute__', '__gt__', '__hash__', '__init__', '__init_subclass__', '__le__', '__lt__', '__module__', '__ne__', '__new__', '__reduce__', '__reduce_ex__', '__repr__', '__setattr__', '__sizeof__', '__str__', '__subclasshook__', '__weakref__', 'eat', 'is_vaild', 'move', 'power', 'x', 'y']
2. 判断对象所属的类
a = [1,2,3,4]
print(type(a)) #<class ‘list’>
print(type(turtle))# <class ‘main.Turtle’>
from datetime import date
d = date(2018, 1,1)
print(type(d)) #<class ‘datetime.date’>
print(isinstance(1, str))#False
print(isinstance(turtle, Turtle))#True
3. 根据魔术方法来获取
print(turtle.class)#<class ‘main.Turtle’>
print(turtle.dict)#{‘x’: 10, ‘y’: 10, ‘power’: 100}
print(turtle.doc)#乌龟类
4. hasattr, getattr, setattr, delattr
print(hasattr(turtle, ‘x’))# True
print(hasattr(turtle, ‘x1’))# False
print(getattr(turtle, ‘x’))# 3
print(getattr(turtle, ‘x1’))#AttributeError: ‘Turtle’ object has no attribute ‘x1’
setattr(turtle, ‘x’, ‘100’)
print(getattr(turtle, ‘x’)) # 100
delattr(turtle, ‘x’)
print(hasattr(turtle, ‘x’)) # False
反射机制与模块相关的小案例
def run():
# 用户输入url地址: http://www.baidu.com/news/index
# 用户输入url地址: http://www.baidu.com/bbs/login
modules, func = input('url:').split('/')[-2:] # 获取目录的倒数两个, 即 bbs login
# print(modules, func)
# 倒入一个包含变量的模块名, 其中obj就是导入模块的别名
obj = __import__('lib.'+ modules)
print(obj)
if hasattr(obj, func):
return getattr(obj, func)()
else:
return '404:页面找不到'
if __name__ == '__main__':
while True:
print(run())
例2
"""
https://www.youkuaiyun.com/nav/newarticles
https://www.youkuaiyun.com/nav/watchers
https://www.youkuaiyun.com/nav/news
https://www.youkuaiyun.com/nav/ai
https://www.youkuaiyun.com/bbs/newarticles
https://www.youkuaiyun.com/bbs/watchers
https://www.youkuaiyun.com/bbs/news
https://www.youkuaiyun.com/bbs/ai
"""
class Web(object):
def bbs(self):
return "<h1>bbs</h1>"
def news(self):
return "<h1>news</h1>"
def music(self):
return "<h1>music</h1>"
def movie(self):
return "<h1>movie</h1>"
# 假设下面还有50个
def run():
flask = Web()
# 用户输入url地址: http://www.baidu.com/news
url = input('url:').split('/')[-1]
if hasattr(flask, url):
return getattr(flask, url)()
else:
return '404'
if __name__ == '__main__':
while True:
print(run())