java实现多线程的四种方式

1. 什么是线程

线程(英语:thread)是操作系统能够进行运算调度的最小单位。它被包含在进程之中,是进程中的实际运作单位。一条线程指的是进程中一个单一顺序的控制流,一个进程中可以并发多个线程,每条线程并行执行不同的任务。在Unix System V及SunOS中也被称为轻量进程(lightweight processes),但轻量进程更多指内核线程(kernel thread),而把用户线程(user thread)称为线程。
线程是独立调度和分派的基本单位。线程可以为操作系统内核调度的内核线程,如Win32线程;由用户进程自行调度的用户线程,如Linux平台的POSIX Thread;或者由内核与用户进程,如Windows 7的线程,进行混合调度。
同一进程中的多条线程将共享该进程中的全部系统资源,如虚拟地址空间,文件描述符和信号处理等等。但同一进程中的多个线程有各自的调用栈(call stack),自己的寄存器环境(register context),自己的线程本地存储(thread-local storage)。
一个进程可以有很多线程,每条线程并行执行不同的任务。
在多核或多CPU,或支持Hyper-threading的CPU上使用多线程程序设计的好处是显而易见,即提高了程序的执行吞吐率。在单CPU单核的计算机上,使用多线程技术,也可以把进程中负责I/O处理、人机交互而常被阻塞的部分与密集计算的部分分开来执行,编写专门的workhorse线程执行密集计算,从而提高了程序的执行效率。

2. 线程的生命周期

在这里插入图片描述

3. java中实现多线程的三种方式

    1. 继承Thread类并重写run方法
public class MyThread extends Thread{

	@Override
	public void run() {
		for(int i = 0; i < 10; i++) {
			System.out.println(this.getName() + "running");
			try {
				Thread.sleep(500);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
	}
	
	public static void main(String[] args) {
		MyThread myThread1 = new MyThread();
		MyThread myThread2 = new MyThread();
		myThread1.start();
		myThread2.start();
	}
}
// 执行结果
Thread-1running
Thread-0running
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-0running
Thread-1running

    2. 实现Runnable接口并重写run方法
public class MyThread2 implements Runnable{

	@Override
	public void run() {
		for(int i = 0; i < 10; i++) {
			System.out.println(Thread.currentThread().getName() + "running");
			try {
				Thread.sleep(500);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
	}
	
	public static void main(String[] args) {
		MyThread2 myThread1 = new MyThread2();
		MyThread2 myThread2 = new MyThread2();
		new Thread(myThread1).start();
		new Thread(myThread2).start();
	}

}
// 执行结果
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-1running
Thread-0running
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-0running
Thread-1running
Thread-1running
Thread-0running
Thread-0running
Thread-1running
Thread-0running
Thread-1running

    3. 实现Callable接口
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;

public class MyThread3 implements Callable<String> {

	@Override
	public String call() throws Exception {
		for(int i = 0; i < 10; i++) {
			System.out.println(Thread.currentThread().getName() + "running");
			try {
				Thread.sleep(200);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
		return Thread.currentThread().getName() + "执行完毕~";
	}
	
	public static void main(String[] args) throws InterruptedException, ExecutionException {
		MyThread3 task1 = new MyThread3();
		MyThread3 task2 = new MyThread3();
		MyThread3 task3 = new MyThread3();
		
		// 创建执行服务
		ExecutorService service = Executors.newFixedThreadPool(3);
		
		// 提交执行
		Future<String> r1 = service.submit(task1);
		Future<String> r2 = service.submit(task2);
		Future<String> r3 = service.submit(task3);
		
		// 获取返回值
		String rs1 = r1.get();
		String rs2 = r2.get();
		String rs3 = r3.get();
		
		System.out.println("rs1:" + rs1);
		System.out.println("rs2:" + rs2);
		System.out.println("rs3:" + rs3);
		
		// 关闭服务
		service.shutdownNow();
	}

}
// 执行结果
pool-1-thread-3running
pool-1-thread-1running
pool-1-thread-2running
pool-1-thread-3running
pool-1-thread-2running
pool-1-thread-1running
pool-1-thread-2running
pool-1-thread-1running
pool-1-thread-3running
pool-1-thread-2running
pool-1-thread-3running
pool-1-thread-1running
pool-1-thread-2running
pool-1-thread-3running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-3running
pool-1-thread-2running
pool-1-thread-2running
pool-1-thread-3running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-2running
pool-1-thread-3running
pool-1-thread-3running
pool-1-thread-2running
pool-1-thread-1running
pool-1-thread-3running
pool-1-thread-1running
pool-1-thread-2running
rs1:pool-1-thread-1执行完毕~
rs2:pool-1-thread-2执行完毕~
rs3:pool-1-thread-3执行完毕~
    4. 使用线程池(推荐使用)
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class MyThread4 {

	public static void main(String[] args) {

		// 创建线程池
		ExecutorService service = Executors.newFixedThreadPool(10);

		// 执行
		service.execute(new RunnableThread());
		service.execute(new RunnableThread());
		service.execute(new RunnableThread());

		// 关闭连接
		service.shutdownNow();

	}

}

class RunnableThread implements Runnable {

	@Override
	public void run() {
		for (int i = 0; i < 10; i++)
			System.out.println(Thread.currentThread().getName() + "running");
	}

}
// 执行结果
pool-1-thread-2running
pool-1-thread-2running
pool-1-thread-2running
pool-1-thread-2running
pool-1-thread-2running
pool-1-thread-2running
pool-1-thread-2running
pool-1-thread-2running
pool-1-thread-3running
pool-1-thread-3running
pool-1-thread-3running
pool-1-thread-3running
pool-1-thread-3running
pool-1-thread-3running
pool-1-thread-3running
pool-1-thread-3running
pool-1-thread-3running
pool-1-thread-3running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-1running
pool-1-thread-2running
pool-1-thread-2running

小结

  • 继承Thread类
    (1) 子类继承Thread类具备多线程能力
    (2) 启动线程:子类对象.start()
    (3) 不建议使用:避免OOP单继承局限性
  • 实现Runnable接口
    (1) 实现Runnable具有多线程能力
    (2) 启动线程:传入目标对象+Thread对象.start()
    (3) 推荐使用:避免单继承局限性,灵活方便,方便同一个对象被多个线程使用
  • 实现Callable接口
    (1) 可以定义返回值
    (2) 可以抛出异常
    (3) 启动线程方式比较麻烦
  • 使用线程池(推荐使用)
    (1) 提高响应速度(减少了创建新线程的时间)
    (2) 降低资源消耗(重复利用线程池中线程,不需要每次都创建)
    (3) 便于线程管理(…)
    corePollSize: 核心池的大小
    maximumPoolSize: 最大线程数
    keepAliveTime: 线程没有任务时最多保持多长时间后会终止
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