1.快慢指针法
/*
struct ListNode {int val;
struct ListNode *next;
ListNode(int x) :
val(x), next(NULL) {
}
};*/
class Solution {
public:
ListNode* FindKthToTail(ListNode* pListHead, unsigned int k) {
//若链表为空或者链表长度小于k返回NULL
if(pListHead==NULL||k==0){
return NULL;
}
ListNode* fast=pListHead;
ListNode* slow=NULL;
//快指针先走k步
for(unsigned int i=0;i<k-1;++i){
if(fast->next!=NULL)
{
fast=fast->next;
}
else
{
return NULL;
}
}
slow=pListHead;
//快慢指针一直走直到快指针走到尾
while(fast->next!=NULL){
slow=slow->next;
fast=fast->next;
}
return slow;
}
};