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原创 图形学笔记三角形填充
//画平顶平底三角形 void CCanvas::drawTriangleFlat(Point ptFlat1, Point ptFlat2, Point pt) { float k1 = 0.0; float k2 = 0.0; if (ptFlat1.m_x != pt.m_x) { k1 = (float)(ptFlat1.m_y - pt.m_y) / (float)(ptFlat1.m_x - pt.m_x); } if (ptFlat2.m_x != pt.
2021-01-16 20:32:32
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原创 csdn学院图形学视频教程个人笔记
05直线的颜色运算-绘制彩色直线//CCanvas.h#pragma once#include "gameMath.h"#include <string.h>namespace GT{ struct RGBA { btye m_b; btye m_g; btye m_r; btye m_a; RGBA(btye _r = 255, btye _g = 255, btye _b = 255, btye _a = 255) { m
2021-01-15 19:06:58
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原创 D3D9利用顶点缓冲区绘制三角形
#include <d3d9.h>//附加依赖项 d3d9.lib//利用顶点缓冲区绘制三角形const TCHAR szClassName[MAX_PATH] = TEXT("冒险岛class");const TCHAR szTilteName[MAX_PATH] = TEXT("冒险岛");LPDIRECT3D9 g_pD3D = NULL; //Direct3D对象LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; //Direct3
2020-11-05 17:10:42
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