Shader "QShader/Dissolve"{
Properties{
_MainTex("Main Texture",2D) = "white"{
}
_NoiseTex("Noise Texture",2D) = "white"{
}
_Threshold("Disappear Threshold",Range(0,1)) = 0
_BurnFirstColor("Burn First Color",Color) = (1.0,1.0,1.0,1.0)
_BurnSecondColor("Burn Second Color",Color) = (1.0,1.0,1.0,1.0)