using UnityEngine;
using Vuforia;
using UnityEngine.SceneManagement;
public class UIManager : MonoBehaviour
{
private bool isSingleFinger = false;
private Vector2 preSingleTouchPosition = Vector2.zero;
private float beginTouchDistance = 0f;
private Vector3 currentScale = Vector3.one;
private Vector3 currentPosition = Vector3.zero;
private Vector2 oldPosition1 = Vector2.zero;
private Vector2 oldPosition2 = Vector2.zero;
private Touch curSingleTouch;
public GameObject PlaneFinder;
public GameObject CubeOldParent;//挪出cube之前的父物体
public GameObject CubeParent;//挪出cube之后的父物体
void Awake()
{
//testText = GameObject.Find("Text").GetComponent<Text>();
//PlaneFinder.GetComponent<PlaneFinderBehaviour>().enabled = true;//恢复光标
}
// Use this for initialization
void Start()
{
}
/// <summary>
/// 重置按钮
/// </summary>
public void ReStart()
{
//SceneManager.LoadScene(0);
PlaneFinder.SetActive(true);
//PlaneFinder.GetComponent<PlaneFinderBehaviour>().enabled = true;//恢复光标
this.GetComponent<MeshRenderer>().enabled = false;
this.transform.parent.SetParent(CubeOldParent.transform); // 重置