总的变换矩阵:
mvpMatrix = projectionMatrix * viewMatrix * modelMatrix;
投影矩阵(projectrionMatrix):
//根据屏幕宽高计算
float ratio = (float) width / height;
//计算投影矩阵
Matrix.frustumM(mProjectionMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
视图矩阵(viewMatrix):
float[] resultTransform = new float[16];
//设置观察视角 eye相机坐标 center 目标坐标 up 相机正上方 向量vuv(相机头部指向)
Matrix.setLookAtM(mViewMatrix, 0,
0, 0, 3,
0f, 0f, 0f,
0f, 1f, 0.0f);
模型矩阵(modelMatrix):
modelMatrix=translateMatrix * scaleMatrix * rotateMatrix
private final float[] mBaseMatrix = new float[]{
1f, 0f, 0f, 0f,
0f, 1f, 0f, 0f,
0f, 0f, 1f, 0f,
0f, 0f, 0f, 1f
};
// x y z 向量设置绕着哪个轴旋转
Matrix.setRotateM(mRotationMatrix, 0, mAngle, 0f, 0, 1f);
// x y z 代表缩放到比例