变量、常量、整数、浮点数、操作符、元组、包、导入
Book.kt
package com.wujialiang.pack
class Book {
var title: String = "Hello"
}
val PI = 3.14;
val E = 2.178;
Main.kt
//引入包
//import com.wujialiang.pack.Book;
import com.wujialiang.pack.*;
//重命名导入
import com.wujialiang.pack.Book as TestBook;
fun addPIAndE()=PI+E;
fun main() {
//常量
val constant = "我是常量";
//constVar ="我要改变";
println(constant);
//变量
var variable = "我是变量";
println(variable);
variable =