墙

entities.add({
wall: {
id:"wall",
positions: Cesium.Cartesian3.fromDegreesArray([
-95.0,
50.0,
-85.0,
50.0,
-75.0,
50.0,
]),
maximumHeights: [500000, 1000000, 500000],
minimumHeights: [0, 500000, 0],
outline: true,
outlineColor: Cesium.Color.LIGHTGRAY,
outlineWidth: 4,
material: Cesium.Color.fromRandom({ alpha: 0.7 }),
},
});
矩形

entities.add({
rectangle: {
coordinates: Cesium.Rectangle.fromDegrees(-92.0, 20.0, -86.0, 27.0),
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 4,
stRotation: Cesium.Math.toRadians(45),
material: stripeMaterial,
},
});
长方体

entities.add({
rectangle: {
coordinates: Cesium.Rectangle.fromDegrees(
-118.0,
38.0,
-116.0,
40.0
),
extrudedHeight: 500000.0,
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 4,
stRotation: Cesium.Math.toRadians(45),
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
},
});
不规则图形

entities.add({
polygon: {
hierarchy: new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray([
-107.0,
27.0,
-107.0,
22.0,
-102.0,
23.0,
-97.0,
21.0,
-97.0,
25.0,
])
),
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 4,
material: stripeMaterial,
},
});
椭圆

entities.add({
position: Cesium.Cartesian3.fromDegrees(-80.0, 25.0),
ellipse: {
semiMinorAxis: 300000.0,
semiMajorAxis: 500000.0,
rotation: Cesium.Math.toRadians(-40.0),
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 4,
stRotation: Cesium.Math.toRadians(22),
material: stripeMaterial,
},
});
椭圆柱

entities.add({
position: Cesium.Cartesian3.fromDegrees(-117.0, 35.0),
ellipse: {
semiMinorAxis: 100000.0,
semiMajorAxis: 200000.0,
height: 100000.0,
extrudedHeight: 200000.0,
rotation: Cesium.Math.toRadians(90.0),
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 4,
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
},
});
正圆

entities.add({
position: Cesium.Cartesian3.fromDegrees(-72.0, 25.0),
ellipse: {
semiMinorAxis: 250000.0,
semiMajorAxis: 250000.0,
rotation: Cesium.Math.toRadians(-40.0),
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 4,
stRotation: Cesium.Math.toRadians(90),
material: stripeMaterial,
},
});
圆柱

entities.add({
position: Cesium.Cartesian3.fromDegrees(-70.0, 45.0, 100000.0),
cylinder: {
hierarchy: new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray([
-118.0,
30.0,
-115.0,
30.0,
-117.1,
31.1,
-118.0,
33.0,
])
),
length: 200000.0,
topRadius: 150000.0,
bottomRadius: 150000.0,
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 4,
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
},
});
圆锥

entities.add({
position: Cesium.Cartesian3.fromDegrees(-70.0, 40.0, 200000.0),
cylinder: {
hierarchy: new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray([
-118.0,
30.0,
-115.0,
30.0,
-117.1,
31.1,
-118.0,
33.0,
])
),
length: 400000.0,
topRadius: 0.0,
bottomRadius: 200000.0,
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
},
});
不规则多边形柱

entities.add({
polygon: {
hierarchy: new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray([
-118.0,
30.0,
-115.0,
30.0,
-117.1,
31.1,
-118.0,
33.0,
])
),
height: 300000.0,
extrudedHeight: 700000.0,
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 4,
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
},
});
一串糖葫芦?

for (i = 0; i < 5; ++i) {
height = 100000.0 + 200000.0 * i;
entities.add({
position: Cesium.Cartesian3.fromDegrees(-106.0, 45.0, height),
box: {
dimensions: new Cesium.Cartesian3(90000.0, 90000.0, 90000.0),
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 2,
material: Cesium.Color.fromRandom({ alpha: 0.5 }),
},
});
entities.add({
position: Cesium.Cartesian3.fromDegrees(-102.0, 45.0, height),
ellipsoid: {
radii: new Cesium.Cartesian3(45000.0, 45000.0, 90000.0),
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 2,
material: Cesium.Color.fromRandom({ alpha: 0.5 }),
},
});
entities.add({
position: Cesium.Cartesian3.fromDegrees(-98.0, 45.0, height),
ellipsoid: {
radii: new Cesium.Cartesian3(67500.0, 67500.0, 67500.0),
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 2,
material: Cesium.Color.fromRandom({ alpha: 0.5 }),
},
});
}
带洞的矩形

entities.add({
polygon: {
hierarchy: {
positions: Cesium.Cartesian3.fromDegreesArray([
-109.0,
30.0,
-95.0,
30.0,
-95.0,
40.0,
-109.0,
40.0,
]),
holes: [
{
positions: Cesium.Cartesian3.fromDegreesArray([
-107.0,
31.0,
-107.0,
39.0,
-97.0,
39.0,
-97.0,
31.0,
]),
holes: [
{
positions: Cesium.Cartesian3.fromDegreesArray([
-105.0,
33.0,
-99.0,
33.0,
-99.0,
37.0,
-105.0,
37.0,
]),
holes: [
{
positions: Cesium.Cartesian3.fromDegreesArray([
-103.0,
34.0,
-101.0,
34.0,
-101.0,
36.0,
-103.0,
36.0,
]),
},
],
},
],
},
],
},
material: stripeMaterial,
},
});
一系列矩形、圆形

for (i = 0; i < 5; ++i) {
height = 200000.0 * i;
entities.add({
position: Cesium.Cartesian3.fromDegrees(-65.0, 35.0),
ellipse: {
semiMinorAxis: 200000.0,
semiMajorAxis: 200000.0,
height: height,
material: Cesium.Color.fromRandom({ alpha: 0.5 }),
},
});
entities.add({
rectangle: {
coordinates: Cesium.Rectangle.fromDegrees(
-67.0,
27.0,
-63.0,
32.0
),
height: height,
material: Cesium.Color.fromRandom({ alpha: 0.5 }),
},
});
}
贴地的线

positions = [];
for (i = 0; i < 40; ++i) {
positions.push(Cesium.Cartesian3.fromDegrees(-100.0 + i, 15.0));
}
entities.add({
polyline: {
positions: positions,
width: 10.0,
material: new Cesium.PolylineGlowMaterialProperty({
color: Cesium.Color.DEEPSKYBLUE,
glowPower: 0.25,
}),
},
});
围墙

entities.add({
wall: {
positions: Cesium.Cartesian3.fromDegreesArrayHeights([
-90.0,
43.0,
100000.0,
-87.5,
45.0,
100000.0,
-85.0,
43.0,
100000.0,
-87.5,
41.0,
100000.0,
-90.0,
43.0,
100000.0,
]),
material: new Cesium.CheckerboardMaterialProperty({
repeat: new Cesium.Cartesian2(20.0, 6.0),
}),
},
});
宽线

entities.add({
corridor: {
positions: Cesium.Cartesian3.fromDegreesArray([
-120.0,
45.0,
-125.0,
50.0,
-125.0,
55.0,
]),
width: 100000,
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
},
});
宽线的体

entities.add({
corridor: {
positions: Cesium.Cartesian3.fromDegreesArray([
-120.0,
45.0,
-125.0,
50.0,
-125.0,
55.0,
]),
width: 100000,
height: 300000,
extrudedHeight: 400000,
material: Cesium.Color.fromRandom({ alpha: 0.7 }),
},
});
复杂线状体

function starPositions(arms, rOuter, rInner) {
const angle = Math.PI / arms;
const pos = [];
for (let i = 0; i < 2 * arms; i++) {
const r = i % 2 === 0 ? rOuter : rInner;
const p = new Cesium.Cartesian2(
Math.cos(i * angle) * r,
Math.sin(i * angle) * r
);
pos.push(p);
}
return pos;
}
entities.add({
polylineVolume: {
positions: Cesium.Cartesian3.fromDegreesArrayHeights([
-102.0,
15.0,
100000.0,
-105.0,
20.0,
200000.0,
-110.0,
20.0,
100000.0,
]),
shape: starPositions(7, 30000.0, 20000.0),
outline: true,
outlineColor: Cesium.Color.WHITE,
outlineWidth: 1,
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
},
});
entities.add({
polylineVolume: {
positions: Cesium.Cartesian3.fromDegreesArray([
-102.0,
15.0,
-105.0,
20.0,
-110.0,
20.0,
]),
shape: starPositions(7, 30000.0, 20000.0),
material: Cesium.Color.fromRandom({ alpha: 1.0 }),
},
});
一根水管

function computeCircle(radius) {
const positions = [];
for (let i = 0; i < 360; i++) {
const radians = Cesium.Math.toRadians(i);
positions.push(
new Cesium.Cartesian2(
radius * Math.cos(radians),
radius * Math.sin(radians)
)
);
}
return positions;
}
entities.add({
polylineVolume: {
positions: Cesium.Cartesian3.fromDegreesArray([
-104.0,
13.0,
-107.0,
18.0,
-112.0,
18.0,
]),
shape: computeCircle(40000.0),
material: Cesium.Color.WHITE,
},
});