说起自定义view一直都很惭愧,一直没有翻开这一张今天简单的写个栗子。
android自定义view
@SuppressLint("AppCompatCustomView")
public class MyImageView extends ImageView {
/** 按下坐标x */
float x_down = 0;
/** 按下坐标y */
float y_down = 0;
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
float oldRotation = 0;
/** 图形 Matrix */
Matrix matrix = new Matrix();
Matrix matrix1 = new Matrix();
Matrix savedMatrix = new Matrix();
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
int mode = NONE;
boolean matrixCheck = false;
int widthScreen;
int heightScreen;
Bitmap gintama;
public MyImageView(Activity activity) {
super(activity);
gintama = BitmapFactory.decodeResource(getResources(),
R.mipmap.mao);
DisplayMetrics dm = new DisplayMetrics();
activity.getWindowManager().getDefaultDisplay().getMetrics(dm);
widthScreen = dm.widthPixels;
heightScreen = dm.heightPixels;
matrix = new Matrix();
}
@Override
protected void onDraw(Canvas canvas) {
// 去除锯齿毛边
canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG
| Paint.FILTER_BITMAP_FLAG));
canvas.save();
canvas.drawBitmap(gintama, matrix, null);
canvas.restore();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
//第一个手指初次接触屏幕时触发
mode = DRAG;
x_down = event.getX();
y_down = event.getY();
savedMatrix.set(matrix);
break;
case MotionEvent.ACTION_POINTER_DOWN:
// 有非主要的手指按下(即按下之前已经有手指在屏幕上)
mode = ZOOM;
oldDist = spacing(event);
oldRotation = rotation(event);
savedMatrix.set(matrix);
midPoint(mid, event);
break;
case MotionEvent.ACTION_MOVE:
//手指在屏幕滑动时触发
if (mode == ZOOM) {
matrix1.set(savedMatrix);
float rotation = rotation(event) - oldRotation;
float newDist = spacing(event);
float scale = newDist / oldDist;
// 縮放
matrix1.postScale(scale, scale, mid.x, mid.y);
// 旋轉
matrix1.postRotate(rotation, mid.x, mid.y);
matrixCheck = matrixCheck();
if (matrixCheck == false) {
matrix.set(matrix1);
invalidate();
}
} else if (mode == DRAG) {
matrix1.set(savedMatrix);
matrix1.postTranslate(event.getX() - x_down, event.getY()
- y_down);// 平移
matrixCheck = matrixCheck();
matrixCheck = matrixCheck();
if (matrixCheck == false) {
matrix.set(matrix1);
invalidate();
}
}
break;
case MotionEvent.ACTION_UP:
// 最后一个手指离开屏幕时触发
case MotionEvent.ACTION_POINTER_UP:
// 有非主要的手指抬起(即抬起之后仍然有手指在屏幕上)
mode = NONE;
break;
default:
break;
}
return true;
}
private boolean matrixCheck() {
float[] f = new float[9];
matrix1.getValues(f);
// 图片4个顶点的坐标
float x1 = f[0] * 0 + f[1] * 0 + f[2];
float y1 = f[3] * 0 + f[4] * 0 + f[5];
float x2 = f[0] * gintama.getWidth() + f[1] * 0 + f[2];
float y2 = f[3] * gintama.getWidth() + f[4] * 0 + f[5];
float x3 = f[0] * 0 + f[1] * gintama.getHeight() + f[2];
float y3 = f[3] * 0 + f[4] * gintama.getHeight() + f[5];
float x4 = f[0] * gintama.getWidth() + f[1] * gintama.getHeight()
+ f[2];
float y4 = f[3] * gintama.getWidth() + f[4] * gintama.getHeight()
+ f[5];
// 图片现宽�?
double width = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
// 缩放比率判断
if (width < widthScreen / 3 || width > widthScreen * 3) {
return true;
}
// 出界判断
if ((x1 < widthScreen / 3 && x2 < widthScreen / 3
&& x3 < widthScreen / 3 && x4 < widthScreen / 3)
|| (x1 > widthScreen * 2 / 3 && x2 > widthScreen * 2 / 3
&& x3 > widthScreen * 2 / 3 && x4 > widthScreen * 2 / 3)
|| (y1 < heightScreen / 3 && y2 < heightScreen / 3
&& y3 < heightScreen / 3 && y4 < heightScreen / 3)
|| (y1 > heightScreen * 2 / 3 && y2 > heightScreen * 2 / 3
&& y3 > heightScreen * 2 / 3 && y4 > heightScreen * 2 / 3)) {
return true;
}
return false;
}
/**
* 触碰两点间距
*/
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float)Math.sqrt(x * x + y * y);
}
/**
* 取手势中心点
*/
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
/**
* 取旋转角
*/
private float rotation(MotionEvent event) {
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
// 将移动,缩放以及旋转后的图层保存为新图片
// 本例中沒有用到該方法,需要保存圖片的可以參�?
// public Bitmap CreatNewPhoto() {
// Bitmap bitmap = Bitmap.createBitmap(widthScreen, heightScreen,
// Config.ARGB_8888); // 背景图片
// Canvas canvas = new Canvas(bitmap); // 新建画布
// canvas.drawBitmap(gintama, matrix, null); // 画图�?
canvas.save(Canvas.ALL_SAVE_FLAG); // 保存画布
// canvas.save(); // 保存画布
// canvas.restore();
// return bitmap;
// }
}
上面的代码直接复制就可以测试,有需要的带走,稍后写一篇直接自定义view,通过矩阵操作的,也都是和这个类似的。