享元模式: 运用共享技术有效的支持大量细粒度的对象
UML结构图:
基本代码:
public abstract class Flyweight
{
public abstract void Operation(int extrinsicstate);
}
public class ConcreteFlyweight : Flyweight
{
public override void Operation(int extrinsicstate)
{
Console.WriteLine("具体Flyweight:"+extrinsicstate);
}
}
public class UnsharedConcreteFlyweight : Flyweight
{
public override void Operation(int extrinsicstate)
{
Console.WriteLine("不共享的具体Flyweight:" + extrinsicstate);
}
}
//享元工厂
public class FlyweightFactory
{
private Hashtable flyweights = new Hashtable();
//初始化3个实例
public FlyweightFactory()
{
flyweights.Add("x",new ConcreteFlyweight());
flyweights.Add("y",new ConcreteFlyweight());
flyweights.Add("z",new ConcreteFlyweight());
}
public Flyweight GetFlyweight(string key)
{
return (Flyweight)flyweights[key];
}
}
客户端调用:
int extrinsicstate = 22;
FlyweightFactory f = new FlyweightFactory();
Flyweight fx = f.GetFlyweight("x");
fx.Operation(--extrinsicstate);
Flyweight fy = f.GetFlyweight("y");
fy.Operation(--extrinsicstate);
Flyweight fz = f.GetFlyweight("z");
fz.Operation(--extrinsicstate);
Flyweight uf = new UnsharedConcreteFlyweight();
uf.Operation(--extrinsicstate);
显示:
听题:
构建一个由不同用户使用的通用网站
代码:
//用户类
public class User
{
private string name;
public User(string name)
{
this.name = name;
}
public string Name
{
get { return name; }
}
}
//网站抽象类
public abstract class WebSite
{
public abstract void Use(User user);
}
//网站具体类
public class ConcreteWebSite : WebSite
{
private string name = "";
public ConcreteWebSite(string name)
{
this.name = name;
}
public override void Use(User user)
{
Console.WriteLine("网站分类:"+name+"用户:"+user.Name);
}
}
//网站工厂类
public class WebSiteFactory
{
private Hashtable flyweights = new Hashtable();
//获得网站分类
public WebSite GetWebSiteCategory(string key)
{
if (!flyweights.ContainsKey(key))
{
flyweights.Add(key,new ConcreteWebSite(key));
}
return (WebSite)flyweights[key];
}
public int GetWebSiteCount()
{
return flyweights.Count;
}
}
调用客户代码:
WebSiteFactory f = new WebSiteFactory();
WebSite fx = f.GetWebSiteCategory("x");
fx.Use(new User("小菜"));
WebSite fy = f.GetWebSiteCategory("y");
fy.Use(new User("大鸟"));
WebSite fz = f.GetWebSiteCategory("z");
fz.Use(new User("娇娇"));
Console.WriteLine("得到网站分类总数:{0}", f.GetWebSiteCount());
显示:
优缺点及适用场景
优点:
降低了系统中对象的数量,从而降低了系统中细粒度对象给内存带来的压力。
缺点:
1)为了使对象可以共享,需要将对象的一些状态外部化,增加了系统复杂度
2)将享元对象状态外部化,使得读取外部状态的运行时间稍微变长。
适用场景:
系统中需要大量的细粒度对象,同时这些对象耗费大量的内存,并且对象的状态大部分可以外部化,此时使用享元模式是没有错的。