using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class 堆栈 : MonoBehaviour {
//stack 先进后出的对象集合
Stack st1 = new Stack();
void Start()
{
st1.Push("a");
st1.Push("b");
st1.Push("c");
st1.Push("d");
Debug.Log(st1.Count);//4
string v = (string)st1.Pop();//返回类型是object,需要强转
Debug.Log(v);//d
Debug.Log(st1.Count);//3
v = (string)st1.Peek();
Debug.Log(v);
Debug.Log(st1.Count);//3
foreach(var v1 in st1)
{
Debug.Log(v1);
}
}
}