在终端运行的一个小游戏 wasd 上下左右
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#define High 20
#define Width 30
int moveDirection;
int food_x, food_y;
int canvas[High][Width] = { 0 };
void gotoxy(int x, int y) {
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void HideCursor() {
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void move() {
int i, j;
for (i = 1; i < High - 1; i++) {
for (j = 1; j < Width - 1; j++) {
if (canvas[i][j] > 0) {
canvas[i][j]++;
}
}
}
int oldTail_i, oldTail_j, oldHead_i, oldHead_j;
int max = 0;
for (i = 1; i < High - 1; i++) {
for (j = 1; j < Width - 1; j++) {
if (max < canvas[i][j]) {
max = canvas[i][j];
oldTail_i = i;
oldTail_j = j;
}
if (canvas[i][j] == 2) {
oldHead_i = i;
oldHead_j = j;
}
}
}
int newHead_i, newHead_j;
int flag = 0;
if (moveDirection == 1) {
newHead_i = oldHead_i - 1;
newHead_j = oldHead_j;
flag = 1;
}
if (moveDirection == 2) {
newHead_i = oldHead_i + 1;
newHead_j = oldHead_j;
flag = 1;
}
if (moveDirection == 3) {
newHead_i = oldHead_i;
newHead_j = oldHead_j - 1;
flag = 1;
}
if (moveDirection == 4) {
newHead_i = oldHead_i;
newHead_j = oldHead_j + 1;
flag = 1;
}
if (canvas[newHead_i][newHead_j] == -2) {
canvas[food_x][food_y] = 0;
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
else {
canvas[oldTail_i][oldTail_j] = 0;
}
if (canvas[newHead_i][newHead_j] > 0 || canvas[newHead_i][newHead_j] == -1) {
printf("Game Over!");
Sleep(2000);
system("pause");
exit(0);
}
else
canvas[newHead_i][newHead_j] = 1;
}
void startup() {
int i, j;
for (i = 0; i < High; i++) {
canvas[i][0] = -1;
canvas[i][Width - 1] = -1;
}
for (j = 0; j < Width; j++) {
canvas[0][j] = -1;
canvas[High - 1][j] = -1;
}
canvas[High / 2][Width / 2] = 1;
for (i = 1; i <= 4; i++) {
canvas[High / 2][Width / 2 - i] = i + 1;
}
moveDirection = 4;
food_x = rand() % (High - 5) + 2;
food_y = rand() % (Width - 5) + 2;
canvas[food_x][food_y] = -2;
}
void show() {
gotoxy(0, 0);
int i, j;
for (i = 0; i < High; i++) {
for (j = 0; j < Width; j++) {
if (canvas[i][j] == -1) {
printf("#");
}
else if (canvas[i][j] == 0) {
printf(" ");
}
else if (canvas[i][j] == 1) {
printf("@");
}
else if (canvas[i][j] == -2) {
printf("O");
}
else if (canvas[i][j] > 1) {
printf("*");
}
}
printf("\n");
}
Sleep(100);
}
void updateWithoutInput() {
move();
}
void updateWithInput() {
char input;
if (_kbhit()) {
input = _getch();
if (input == 'a') {
if(moveDirection != 4)moveDirection = 3;
move();
}
else if (input == 'd') {
if(moveDirection != 3)moveDirection = 4;
move();
}
else if (input == 'w') {
if(moveDirection != 2)moveDirection = 1;
move();
}
else if (input == 's') {
if(moveDirection != 1)moveDirection = 2;
move();
}
}
}
int main() {
HideCursor();
startup();
while (1) {
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}