server.js :
var app = require('express')();
var server = require('http').Server(app);
var io = require('socket.io')(server);
server.listen(80);
app.get('/', function (req, res) {
res.sendfile(__dirname + '/index.html');
});
io.on('connection', function (socket) {
var vector = {x: 10, y: 0, z:0};
socket.emit('newPos', vector);
socket.on('my other event', function (data) {
console.log(data);
});
});
client :
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io.connect();
// integrate babylon and create your scene with a mesh
socket.on('newPos', function (data) {
mesh.position = BABYLON.Vector3(data.x, data.y, data.z);
socket.emit('my other event', { my: 'data' });
});
// you can use a Lerp function or something else to move depending on your need
</script>
转自http://www.html5gamedevs.com/topic/26533-connecting-babylonjs-to-nodejs-server-through-socketio/