仍然是简单的二维作图,加上定时操作(glutTimerFunc),实现走动的时钟
初始时间可以根据程序获取,后续就是个画图,动画过程了
先看程序截图
代码,见注释和各种画图显示
#include <gl\glut.h>
#include <gl\GLU.h>
#include <gl\GL.h>
#include <math.h>
#include <windows.h>
#include <stdio.h>
const int Width = 600;
const int Height = 600;
const GLfloat PI = 3.141592653f;
// 当前时间,时 分 秒
float h = 0.0f;
float m = 0.0f;
float s = 0.0f;
/*
画时钟的函数
*/
void myDisplay(void)
{
// 用当前清除色清除颜色缓冲区,即设定窗口的背景色
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.1f, 0.2f, 0.1f); // 黑色
// 1 绘制外围同心圆
int cx = Width / 2; //中心点
int cy = Height / 2;
int R = 100; // 半径长
int n = 100;
int i;
glBegin(GL_LINE_LOOP); // 绘制多边形,n足够大就会变成圆形
for (i = 0; i<n; i++)
{
glVertex2f(cx + (R + 2)*cos(2 * PI / n * i), cy + (R + 2)*sin(2 * PI / n * i));
}
glEnd();
glBegin(GL_LINE_LOOP);
for (i = 0; i<n; i++)
{
//glVertex2f(cx + R*cos(2 * PI / n * i), cy + R*sin(2 * PI / n * i));
glVertex2f(cx + (R + 5)*cos(2 * PI / n * i), cy + (R + 5)*sin(2 * PI / n * i));
}
glEnd();
// 2 绘制时钟 圆上的刻度,刻度粗细,长度不一样
int lines = 60;
float ship1 = 10;
float ship2 = 5;
for (i = 0; i<lines; i++)
{
if (i % 5 == 0) // 0(12)-11的短线
{
glLineWidth(5);
//glColor3f(0.0, 1.0, 0.0);
glBegin(GL_LINES);
glVertex2f(cx + (R - ship1)*sin(2 * PI / lines * i), cy + (R - ship1)*cos(2 * PI / lines * i));
glVertex2f(cx + R*sin(2 * PI / lines * i), cy + R*cos(2 * PI / lines * i));
glEnd();
}
else
{
glLineWidth(2); //其他的刻度
//glColor3f(0.0, 0.0, 1.0);
glBegin(GL_LINES);
glVertex2f(cx + (R - ship2)*sin(2 * PI / lines * i), cy + (R - ship2)*cos(2 * PI / lines * i));
glVertex2f(cx + R*sin(2 * PI / lines * i), cy + R*cos(2 * PI / lines * i));
glEnd();
}
}
// 3 绘制时 分 秒结合的中心的小黑点
glBegin(GL_POLYGON);
for (i = 0; i<n; ++i)
glVertex2i(cx + 5 * cos(2 * PI / n*i), cy + 5 * sin(2 * PI / n*i));
glEnd();
// 4 绘制时 分 秒针,三条直线,长短粗细不一样
int h_len = R - 3 * ship1;
int m_len = R - ship1;
int s_len = R - ship1 + 2 * ship1;
float s_Angle = s / 60.0;
float m_Angle = (m * 60 + s) / 3600.0;
float h2 = h >= 12 ? (h - 12) : h;
float h_Angle = (h2 * 60 * 60 + m * 60 + s) / (12 * 60 * 60);
glLineWidth(1); // 秒
glBegin(GL_LINES);
glVertex2f(cx - 2 * ship1 * sin(2 * PI*s_Angle), cy - 2 * ship1*cos(2 * PI*s_Angle));
glVertex2f(cx + (R - ship2)*sin(2 * PI*s_Angle), cy + (R - ship2)*cos(2 * PI*s_Angle));
glEnd();
glLineWidth(5); // 时
glBegin(GL_LINES);
glVertex2f(cx, cy);
glVertex2f(cx + h_len*sin(2 * PI*h_Angle), cy + h_len*cos(2 * PI*h_Angle));
glEnd();
glLineWidth(3); // 分
glBegin(GL_LINES);
glVertex2f(cx, cy);
glVertex2f(cx + m_len*sin(2 * PI*m_Angle), cy + m_len*cos(2 * PI*m_Angle));
glEnd();
// 刷新
glFlush();
}
/*
回调函数
*/
void timerFunc(int value)
{
s += 1;
int carry1 = 0;
if (s >= 60)
{
s = 0;
carry1 = 1;
}
m += carry1;
int carry2 = 0;
if (m >= 60)
{
m = 0;
carry2 = 1;
}
h += carry2;
if (h >= 24)
h = 0;
glutPostRedisplay(); // 重画
glutTimerFunc(1000, timerFunc, 1); // 每一秒中执行一次
}
/*
初始化函数
设置背景,获取时间
*/
void SetupRC(void)
{
// 设置窗口为白色
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
// 获取本地当前时间
SYSTEMTIME sys;
GetLocalTime(&sys);
h = sys.wHour;
m = sys.wMinute;
s = sys.wSecond;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
//设置窗口左上角的位置
//glutInitWindowPosition(100, 100);
//设置窗口的宽高
glutInitWindowSize(Width, Height);
glutCreateWindow("时钟程序");
//观察参数:x坐标值从0到200,y是从0到150
gluOrtho2D(0.0, Width, 0.0, Height);
SetupRC();
glutDisplayFunc(&myDisplay);
glutTimerFunc(1000, timerFunc, 1);
glutMainLoop(); // glut事件处理循环
return 0;
}