目录为:Assets/Scrips/ConfigReader/目录下
ReadSkillSummonConfig.cs
对应配置文件:
Assets/Resources/Config/SkillCfg_summon.xml
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<SkillCfg_summon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<info un32ID="180001">
<szName>魔法图腾</szName>
<n32UseMP>0</n32UseMP>
<n32UseHP>0</n32UseHP>
<n32UseCP>0</n32UseCP>
<bIsCoolDown>1</bIsCoolDown>
<n32TriggerRate>1000</n32TriggerRate>
<eSummonType>1</eSummonType>
<eSummonWayType>1</eSummonWayType>
<summonID>21016</summonID>
<n32SummonNum>1</n32SummonNum>
<n32Distance>200</n32Distance>
<eLifeTime>15000</eLifeTime>
<summonAction>0</summonAction>
<summonEffect>0</summonEffect>
<summonSound>0</summonSound>
<EventID>0</EventID>
</info>
<info un32ID="180002">
<szName>爆炸图腾</szName>
<n32UseMP>0</n32UseMP>
<n32UseHP>0</n32UseHP>
<n32UseCP>0</n32UseCP>
<bIsCoolDown>1</bIsCoolDown>
<n32TriggerRate>1000</n32TriggerRate>
<eSummonType>1</eSummonType>
<eSummonWayType>1</eSummonWayType>
<summonID>21028</summonID>
<n32SummonNum>1</n32SummonNum>
<n32Distance>200</n32Distance>
<eLifeTime>15000</eLifeTime>
<summonAction>0</summonAction>
<summonEffect>0</summonEffect>
<summonSound>0</summonSound>
<EventID>0</EventID>
</info>
<info un32ID="180003">
<szName>扭曲陷阱等级1</szName>
<n32UseMP>0</n32UseMP>
<n32UseHP>0</n32UseHP>
<n32UseCP>0</n32UseCP>
<bIsCoolDown>1</bIsCoolDown>
<n32TriggerRate>1000</n32TriggerRate>
<eSummonType>1</eSummonType>
<eSummonWayType>1</eSummonWayType>
<summonID>21029</summonID>
<n32SummonNum>1</n32SummonNum>
<n32Distance>200</n32Distance>
<eLifeTime>15000</eLifeTime>
<summonAction>0</summonAction>
<summonEffect>0</summonEffect>
<summonSound>Heimolv_Skill 1</summonSound>
<EventID>0</EventID>
</info>
<info un32ID="180004">
<szName>扭曲陷阱等级2</szName>
<n32UseMP>0</n32UseMP>
<n32UseHP>0</n32UseHP>
<n32UseCP>0</n32UseCP>
<bIsCoolDown>1</bIsCoolDown>
<n32TriggerRate>1000</n32TriggerRate>
<eSummonType>1</eSummonType>
<eSummonWayType>1</eSummonWayType>
<summonID>21030</summonID>
<n32SummonNum>1</n32SummonNum>
<n32Distance>200</n32Distance>
<eLifeTime>15000</eLifeTime>
<summonAction>0</summonAction>
<summonEffect>0</summonEffect>
<summonSound>Heimolv_Skill 1</summonSound>
<EventID>0</EventID>
</info>
<info un32ID="180005">
<szName>扭曲陷阱等级3</szName>
<n32UseMP>0</n32UseMP>
<n32UseHP>0</n32UseHP>
<n32UseCP>0</n32UseCP>
<bIsCoolDown>1</bIsCoolDown>
<n32TriggerRate>1000</n32TriggerRate>
<eSummonType>1</eSummonType>
<eSummonWayType>1</eSummonWayType>
<summonID>21031</summonID>
<n32SummonNum>1</n32SummonNum>
<n32Distance>200</n32Distance>
<eLifeTime>15000</eLifeTime>
<summonAction>0</summonAction>
<summonEffect>0</summonEffect>
<summonSound>Heimolv_Skill 1</summonSound>
<EventID>0</EventID>
</info>
</SkillCfg_summon>
ReadSkillSummonConfig.cs
using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;
//对应配置文件:Assets/Resources/Config/SkillCfg_summon.xml
public class ReadSkillSummonConfig
{
XmlDocument xmlDoc = null;
//构造函数
public ReadSkillSummonConfig(string xmlFilePath)
{
ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;
if (!xmlfile)
{
Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
}
xmlDoc = new XmlDocument ();
xmlDoc.LoadXml (xmlfile.text);
XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("SkillCfg_summon").ChildNodes;
for (int i = 0; i < infoNodeList.Count; i++)
{
if ((infoNodeList[i] as XmlElement).GetAttributeNode("un32ID") == null)
{
continue;
}
string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("un32ID").InnerText;
SkillSummonConfig skillInfo = new SkillSummonConfig();
skillInfo.id = Convert.ToInt32 (typeName);
foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
{
switch (xEle.Name)
{
case "szName":
skillInfo.name = Convert.ToString (xEle.InnerText);
break;
case "summonEffect":
skillInfo.effect = Convert.ToString (xEle.InnerText);
break;
case "summonSound":
skillInfo.sound = Convert.ToString (xEle.InnerText);
break;
}
}
ConfigReader.skillSummonInfoDic.Add (skillInfo.id, skillInfo);
}
}
}
/*
<info un32ID="180003">
<szName>扭曲陷阱等级1</szName>
<n32UseMP>0</n32UseMP>
<n32UseHP>0</n32UseHP>
<n32UseCP>0</n32UseCP>
<bIsCoolDown>1</bIsCoolDown>
<n32TriggerRate>1000</n32TriggerRate>
<eSummonType>1</eSummonType>
<eSummonWayType>1</eSummonWayType>
<summonID>21029</summonID>
<n32SummonNum>1</n32SummonNum>
<n32Distance>200</n32Distance>
<eLifeTime>15000</eLifeTime>
<summonAction>0</summonAction>
<summonEffect>0</summonEffect>
<summonSound>Heimolv_Skill 1</summonSound>
<EventID>0</EventID>
</info>
*/
public class SkillSummonConfig
{
public int id; //id
public string name; //名字
public string effect; //特效
public string sound; //声音
}