先说一下我的环境:
Kinect sdk2.0+EmguCV3.0.0+vs2015
具体代码如下
using System;
using System.Windows;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using Emgu.CV.UI;
using Microsoft.Kinect;
namespace EmguCV_winform
{
public partial class Form1 : Form
{
KinectSensor kinect = null;
ushort[] ddata;
byte[] ddataconvert;
DepthFrameReader depthframereader;
Image<Bgr, byte> img;
public Form1()
{
kinect = KinectSensor.GetDefault();
depthframereader = kinect.DepthFrameSource.OpenReader();
depthframereader.FrameArrived += Depthframereader_FrameArrived;
CvInvoke.UseOpenCL = false;
FrameDescription fd = kinect.DepthFrameSource.FrameDescription;
ddata = new ushort[fd.LengthInPixels];
ddataconvert = new byte[fd.LengthInPixels * 3];
img = new Image<Bgr, byte>(fd.Width, fd.Height);
InitializeComponent();
kinect.Open();
}
private void Depthframereader_FrameArrived(object sender, DepthFrameArrivedEventArgs e)
{
using (DepthFrame dframe = e.FrameReference.AcquireFrame())
{
if (dframe != null)
{
dframe.CopyFrameDataToArray(ddata);
for (int i = 0; i < ddata.Length; i++)
{
byte intensity = (byte)(ddata[i]);
ddataconvert[i * 3] = intensity;
ddataconvert[i * 3 + 1] = intensity;
ddataconvert[i * 3 + 2] = intensity;
}
img.Bytes = ddataconvert;
imageBox1.Image = img;
}
}
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
if (this.kinect != null)
{
this.kinect.Close();
this.kinect = null;
}
}
}
}
运行效果如下,因为就是直接从原始数据只复制过来的所以和sdk示例中的D2D里的DepthBasic效果一样(右图为示例中D2D)
如果想让效果和c#示例的一样,修改这里就可以,
代码段如下(也可把5改为其他数值,只是5的话和示例效果一致)
for (int i = 0; i < ddata.Length; i++)
{
intensity = (byte)(ddata[i] >> 5);
ddataconvert[i * 3] = intensity;
ddataconvert[i * 3 + 1] = intensity;
ddataconvert[i * 3 + 2] = intensity;
}
运行图和对比如下图所示