#include <iostream>
#include <string>
#include <iomanip>
typedef struct JiNeng
{
std::string Name;
int NeedMP;
int NeedSP;
int ACT;
int ACTB;
int Cold;
} *PJiNeng;
struct UsSkill {
PJiNeng jineng;//固定的技能属性
int LV;
bool IsUse;
};//区分每个人物技能的不同
typedef struct Players
{
std::string Name;
int HP;
int MP;
int SP;
int ACT;
int LV;
float SkillCold;
UsSkill Jineng[5];//每个角色的技能
}*PPlayers;
JiNeng jinengs[11]{
{
"普通攻击", 0,0,10,1,0 },
{
"大力金刚指",10,0,50,