public float DistanceForPointToABLine(float x, float y, float x1, float y1, float x2, float y2)//所在点到AB线段的垂线长度
{
float reVal = 0f;
bool retData = false;
float cross = (x2 - x1) * (x - x1) + (y2 - y1) * (y - y1);
if (cross <= 0)
{
reVal = (float)Math.Sqrt((x - x1) * (x - x1) + (y - y1) * (y - y1));
retData = true;
}
float d2 = (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1);
if (cross >= d2)
{
reVal = (float)Math.Sqrt((x - x2) * (x - x2) + (y - y2) * (y - y2));
retData = true;
}
if (!retData)
{
float r = cross / d2;
float px = x1 + (x2 - x1) * r;
float py = y1 + (y2 - y1) * r;
reVal = (float)Math.Sqrt((x - px) * (x - px) + (py - y) * (py - y));
}
return reVal;
}